Interview is in German, so here are some choice cuts:
- Yager used the phrase "optimistic war" in a recent presentation of their new space shooter Dreadnought. No blood, no bodies, no dead women and children. Dreadnought should be about fun, clearly distancing itself from Spec Ops
- It is implied that Yager has to distance itself from Spec Ops as it was a financial flop. Otherwise negotiations with publishers over new titles would have become too difficult
- Spec Ops was in development hell for over 5 years
- Managing Director Timo Ullman states that Yager will probably not work on any military style shooter again. By his own admission: "If you can't compete with the big ones, the risk is too big. The market for "smart" or "intellectual" games is too niche. Elitist almost."
- Art Director Mathias Wiese admits he is happy to work on other settings now. Working on Spec Ops was mentally exhausting. "You can imagine what kind of reference material you have to review [for a game like Spec Ops]. That's not fun. You're happy when you can do something else after that "
- Nevertheless, Yager is proud of Spec Ops as it helped raise their profile in the industry
Source:
http://www.gamestar.de/spiele/spec-...ein_geld_fuer_kluge_spiele,45733,3058059.html
No Chance for Spec Ops: The Line 2
Yager had to learn a tough lesson with their anti-war game Spec Ops: The line: Gamers demand smart games yet they buy Call of Duty. Our interview with the team reveals what that means for their future.
- Yager used the phrase "optimistic war" in a recent presentation of their new space shooter Dreadnought. No blood, no bodies, no dead women and children. Dreadnought should be about fun, clearly distancing itself from Spec Ops
- It is implied that Yager has to distance itself from Spec Ops as it was a financial flop. Otherwise negotiations with publishers over new titles would have become too difficult
- Spec Ops was in development hell for over 5 years
- Managing Director Timo Ullman states that Yager will probably not work on any military style shooter again. By his own admission: "If you can't compete with the big ones, the risk is too big. The market for "smart" or "intellectual" games is too niche. Elitist almost."
- Art Director Mathias Wiese admits he is happy to work on other settings now. Working on Spec Ops was mentally exhausting. "You can imagine what kind of reference material you have to review [for a game like Spec Ops]. That's not fun. You're happy when you can do something else after that "
- Nevertheless, Yager is proud of Spec Ops as it helped raise their profile in the industry
Source:
http://www.gamestar.de/spiele/spec-...ein_geld_fuer_kluge_spiele,45733,3058059.html