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IntSys talks about Advance Wars and why they haven't made a new one yet

I hope their desires to make a new one get granted and they figure out how to do it. I really miss AW and always prefer it to FE.
 
I know the Wars series far predates the GBA, but from the start it was clearly a mistake to throw out the cast and setting of AW1/2/DS for Days of Ruin, even if the overhauled approach to CO design motivated the creation of new characters. The AW cast was as endearing as that of any Fire Emblem, with the COs bringing clear individual identities and styles to the battlefield, and Dual Stike's pairing system already created an avenue for bonding and synergy through the game mechanics. There is plenty more to be done with the direction COs were taken in Dual Strike.
 
Advance Wars should have characters wrecking tanks with their bare fists.

Cyber dinosaurs with a cape and monocle as bad guys, idk something.
 
Just make the old games available on 3ds and leave the new games to the indies. There is no way a new Advance Wars from Nintendo would be good. Waifus, amiibos, dlc..it would be awful.
 
Shame. I've tried to get into Fire Emblem multiple times, but it's just never clicked. Advance Wars has been incredible, though, and I'm not even typically a fan of strategy games. The music, art style, light hearted tone and distinct lack of waifus is part of its appeal.

It's alright, guys. At least we'll have WarGroove.

I really hope WarGroove is going to be good.
 
I would have taken to Days of Ruin better if there was a damn War Room.

Online play is a poor substitute for a scrublord like me.
 
Never played Days of Ruin, but absolutely loved the first DS game as well as the gba games.

Still have FE: Awakening in my 3ds and it's not nearly as good as either of the AW games I've played.
 
Oh stop it. Not every game needs every feature in gaming. If you don't like it then don't buy it but don't ruin it for others.

Maybe you misread what I said, but I don't want wives in Advance Wars. I'd rather the franchise not come back if it's going to be like modern day Fire Emblem.
 
I remember when Days of Ruin came out and they were saying they were going for a serious game after the lighthearted Andy's Saga games.

And then the opposing side had two sub 18 year old girl commanders.
 
That thinking is really strange to me. Like... why specialize? Why make all your games feel the same, but with different skins? Why not make a lot of different games with radically different design philosophies?

Are the waifus in Fire Emblem really that compelling as to render all other design philosophies obsolete?
 
I can see why Advance Wars would seem like a redundant series in light of Fire Emblem.

Nintendo can further render AW obsolete if they opt to augment more industrial or technologial components to FE's traditionally medieval framework ala Breath of the Wild and post-FFV games.

They don't play anything alike. Redundant is Paper Mario and M&L, which Nintendo seems to have no problems with. Changing FE to be like AW is an awful idea, and the differences aren't even primarily in time period. The mechanics are COMPLETELY different

Surprised he didn't bring up Code Name: STEAM. The game that was pretty much the spiritual successor to Advance Wars and the game no one bought.
It and AW share literally nothing aside from being strategy games. Have you some on you played AW? Some of these posts are bizarre
 
Hopefully it comes back someday. Even if they have to make it on the cheap as a downloadable title. Or even if they have to add all that relationship stuff.

It just plays so much better than fire emblem, it'd be a shame for it to never return.
 
Ugh,so they aren't working on one :( also, I don't give a shit about any character relationships. Make a campaign with different objectives for each map, don't need to throw in no damn story.
 
Surprised he didn't bring up Code Name: STEAM. The game that was pretty much the spiritual successor to Advance Wars and the game no one bought.


It and AW share literally nothing aside from being strategy games. Have you some on you played AW? Some of these posts are bizarre

Yeah, I don't get that at all. Codename Steam and Advance Wars are barely comparable.

Just watch those gameplay videos and tell me how one could possibly be a spiritual successor to the other, lol.
 
Make Advance Wars with Heroes. Each CO has his own player in the field. If you lose it, it's KO for a couple of encounters before they can be used in one. There are only a few CO in the field (5 tops on each team) and the rest are common units.

They can interact with each other on the field, like done in FE:
  • When attacking other enemies a special chat between them
  • They can boost adjacent units of a specific type
  • When killing another CO a special video
  • When attacking beside allies a combo attack
  • Even in some missions they could ask the player to avoid the death of a CO a mission requirement

Just the top of my head...
 
Would make a great mobile title. Obviously I'd prefer a full 3DS title or even a Switch title since we are dreaming anyway.

Dear lord no. In the AW games, even when I lost ten times in a row I knew there was a way of winning based on strategy. In mobile games, when I lose I can't tell if it's because of my strategy or because I didn't pay for a better artillery unit.
 
Make Advance Wars with Heroes. Each CO has his own player in the field. .

in dark conflict / days of ruin. Your CO enters a unit on the field and powers it up.
So. kinda an expanded version of that?
I guess that's one way for CO to interact more on the battle field with other COs
 
I see people are still mischaracterizing why the Wars series no longer sells in Japan, so I will provide a full refresher course on the subject.

That being said, there are ways to make the series more compelling beyond the character interactions.

For instance, the aesthetic of Days of Ruin (y'know, the game that cratered the franchise) went too far in the opposite direction from the other games in the series, but the series came across as overly lighthearted for a war game in the GBA iterations. I think it could stand to take some aspects of the lighthearted aesthetic and mix it together with a 1940s war-propaganda aesthetic, to add some weight to it without going so brutally in the other direction.

And playing the games on VC has led me to believe that between the some of the OP CO powers and the map layouts, the encounters seem impossible to beat except for one single method, which not even Fire Emblem suffered from. That can get very frustrating to some players.

And the gameplay could stand to be sped up a tad. There is a lot of time spent waiting.

But even if you want to make character interactions a thing, you could do something like alliances with nations, made into a game mechanic by certain nations having better versions of units that they would share with you based on your relationship with them and your performance against them in batter (eg. Yellow Comet could have better aerial attacks, Green Earth more resilient infantry, etc). This would also be more in line with what the Wars series is, a conflict of nations. Not everything is better with waifus.
 
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