Games often have limits in place for certain items. For example, you can only carry so many healing items, restoration items, or ammo amounts at a certain time in various games. As a specific example, I'm playing Metro Last Light on the hardest difficulty and I've reached the limit on many of the items I'm carrying. I find this incredibly annoying. If I want to take that extra medkit with me, let me. I earned it by not using any so far.
What are your thoughts on these restrictions? Don't they seem pretty arbitrary? "You can only carry 3 medkits even if the rest of your inventory is entirely empty!" How does that make any sense?
If the game designers want to impose a limit on the amount of items I can carry for the sake of 'realism' give me a global weight amount I can carry and let me choose what I want to take with me, like the Elder Scrolls games. If it's for balance reasons, maybe balance the game around having more than whatever arbitrary limit was imposed if the player has earned them.
Are these a good idea or do you find them annoying too?
What are your thoughts on these restrictions? Don't they seem pretty arbitrary? "You can only carry 3 medkits even if the rest of your inventory is entirely empty!" How does that make any sense?
If the game designers want to impose a limit on the amount of items I can carry for the sake of 'realism' give me a global weight amount I can carry and let me choose what I want to take with me, like the Elder Scrolls games. If it's for balance reasons, maybe balance the game around having more than whatever arbitrary limit was imposed if the player has earned them.
Are these a good idea or do you find them annoying too?