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Inverted - Non Inverted - My brain can't keep up!

you can get used to any way. but only one way makes sense:

place a toy gun (or a pencil) on your right thumbstick with the front aiming at the screen. DONE.



it should never have been called inverted. what fucking idiot came up with that.
 
My brain switched at some point too, and I went from wanting inverted on everything to only using inverted for flight. And it's usually intuitive for me to switch up during gameplay if it happens. But I recently spent the first two "flying" sections in God of War III (up/down the chain) absolutely crashing into everything because I guess I didn't think of it as typical "flight control" flying. It somehow took me three times to realize what was wrong.
 
SkinnyPupp said:
And for the people who still don't get why the X axis doesn't have to be reversed:

camera.png


K, now put that force arrow towards the rear of the camera and you get inverted. The same could be applied to Y. Just apply your actionary arrow to the front of the camera and your reactionary movement would be the same. That diagram doesn't really do anything other than show action/reaction.
 
With the exception of flight games - I never use inverted. Up is up, down is down.

The Horizontal axis being inverted and not being able to change it in Afro Samurai drove me crazy.
 
How many people who play inverted while flying have ever flown a real plane? Why does inverted while flying make sense "Pull up" = down?
 
This wasn't meant to be (another) thread about which way is right. I believe the OP was making a point, and he's correct: every axis for every situation should be customizable. I agree. I can play any way, at any time, but not everyone is so lucky. And I still have my preferences.
 
poppabk said:
How many people who play inverted while flying have ever flown a real plane? Why does inverted while flying make sense "Pull up" = down?

For the simple reason that there is no "up" or "down" on a joystick. "Pull up" means "make your plane's nose point up", not "pull up on the joystick". Pulling up on the joystick would mean attempting to rip it off. You pull back or push forward, and when you do, you make the plane tilt in the same direction.
 
jergrah said:
With the exception of flight games - I never use inverted. Up is up, down is down.

The Horizontal axis being inverted and not being able to change it in Afro Samurai drove me crazy.
forward and backward you mean? cause there is no up and down on your controller.
 
poppabk said:
How many people who play inverted while flying have ever flown a real plane? Why does inverted while flying make sense "Pull up" = down?
You mean pull back. When flying, you pull back on the stick/yoke to lift the nose up. When the Gs are pushing you back into your seat during a climb, what's easier to do to keep the plane climbing - push the flight stick forward against the G forces or pulling it back with it?
 
Leonsito said:
First person: non inverted.

Third person: inverted.

I find it the most logical way.

now this makes sense, I can see this as you are controlling a camera in a third person view, and you push push the ass end down to make the view go up

I still dont invert for 3rdPS but I can certainly see the logic there

EDIT: also the thought of inverting the X-axis is nothing short of batshit insane, that can not make logical sense unless your playing looking in a mirror directly across from your TV.
 
KittyKittyBangBang said:
now this makes sense, I can see this as you are controlling a camera in a third person view, and you push push the ass end down to make the view go up

I still dont invert for 3rdPS but I can certainly see the logic there
Many people who play flight sims use first person/cockpit view though and prefer inverted due to this. For us who have had this ingrained since the early 80s when there were a lot more flight sim games out there, it just carried on through FPS games.

It's not about controlling a camera axis or anything for us.
 
KittyKittyBangBang said:
now this makes sense, I can see this as you are controlling a camera in a third person view, and you push push the ass end down to make the view go up

I still dont invert for 3rdPS but I can certainly see the logic there

EDIT: also the thought of inverting the X-axis is nothing short of batshit insane, that can not make logical sense unless your playing looking in a mirror directly across from your TV.

Inverting x-axis would be ... strange.

I use the y-axis that ways because of this:

levers2.gif


The lever on the left is a third person game, the lever on the middle is a first person game.
 
poppabk said:
There is no 'up' on a controller or a mouse, forward/back/left/right, where is this 'up'?

In 2D fighting games, Up means up. Forward is towards your opponent. I understand there's a difference, but it's not unreasonable to say that the top position of the stick can be called up.
 
BlackGoku03 said:
Not really. If you're controlling the character's head with a stick you have to pull down the stick for him to look up.

25sxwl0.png

So do you push the stick left to look right?
 
theRizzle said:
In 2D fighting games, Up means up. Forward is towards your opponent. I understand there's a difference, but it's not unreasonable to say that the top position of the stick can be called up.
2D is definitely different, no-one inverts mouse control on their desktop cursor, because one 2D plane is directly extrapolated to another, hence why left = forwards in a 2D fighting game is completely logical. Same as no-one inverts movement control because forwards = forwards, its movement on a 2D plane. For looking in a 3D game you are controlling rotation around a point, its not directly related to movement in a 2D plane so there has to be a layer of abstraction whichever way you do it.
 
What's weird to me is that I do not like any kind of axis inversion whatsoever unless I'm actually flying some kind of machine in a game. In either case though my brain does not seem to care at all and makes the adjustment rather subconsciously. But, if you invert either axis when I'm doing something else (like playing a first-person shooter) my brain melts and can't make the adjustment at all. I seriously cannot play a third-person or first-person game like that even after hours of trying.
 
Always-honest said:
forward and backward you mean? cause there is no up and down on your controller.

That's right, because the Contra code everyone remembers is forward, forward, backward, backward, left, right, left, right, B, A
 
Wallach said:
What's weird to me is that I do not like any kind of axis inversion whatsoever unless I'm actually flying some kind of machine in a game. In either case though my brain does not seem to care at all and makes the adjustment rather subconsciously. But, if you invert either axis when I'm doing something else (like playing a first-person shooter) my brain melts and can't make the adjustment at all. I seriously cannot play a third-person or first-person game like that even after hours of trying.

I'm the exact same way. I used to exclusively play flight/space sims on the PC back in the day, so I'm used to any sort of flight controls being inverted - and I still do inverted for flying games - but when I'm visiting my dad and I play MW2 or Halo 3 on his account, I nearly have a panic attack for the first 15 seconds because of an inverted Y-axis. To him though, that's the way it should be. He can't play "normal" at all.
 
Always-honest said:

Still disagree, even in 3D era. When I press UP on the right thumbstick on my 360 or PS3, I do so to look UP, not forward. When I press DOWN on the right thumbstick on my 360 or PS3, I do so to look DOWN, not backward.

Which is again why I dont understand how you can say there is no "Up or Down" on a controller only "Forward and Backward"
 
cakefoo said:
We still have dpads here in the 3D era, and they're known as up and down.


There's no right or wrong way of looking at it, but this is my way.
for items in 3d games or for 2D games. not to move in 3D space

everyone should do it the way they like. but there is a right way and a retarded way
;P
 
jergrah said:
Still disagree, even in 3D era. When I press UP on the right thumbstick on my 360 or PS3, I do so to look UP, not forward. When I press DOWN on the right thumbstick on my 360 or PS3, I do so to look DOWN, not backward.

Which is again why I dont understand how you can say there is no "Up or Down" on a controller only "Forward and Backward"

you have your controller with the bottom-side towards the tv screen or towards your lap?
it's forward. and yes, it'COULD be content related, but not in shooters. it's forward and backward
 
jergrah said:
Still disagree, even in 3D era. When I press UP on the right thumbstick on my 360 or PS3, I do so to look UP, not forward. When I press DOWN on the right thumbstick on my 360 or PS3, I do so to look DOWN, not backward.

Which is again why I dont understand how you can say there is no "Up or Down" on a controller only "Forward and Backward"

Just because you incorrectly refer to forward as "up" does not make it true. That's the entire reason you do it that way (I won't say "wrong")--because your terms are inaccurate to start with.
 
jergrah said:
That's right, because the Contra code everyone remembers is forward, forward, backward, backward, left, right, left, right, B, A

Millions of people mispronounce the phrase "et cetera" as "EK Cetera". That doesn't mean it's the correct pronunciation.
 
I've lost all recognition of what is meant to be the correct setup for camera control nowadays, especially with X movement. Persona 4 was a nightmare since regardless of what I set X to I always ended up turning it the wrong way.

All I know is that if I move the right analog stick and it feels wrong I just screw around with the options until it has been fixed. And yes, that does frequently mean inverting both X and Z, which I currently have it set to in Nier.
 
Yeah it's weird some games I have to switch to inverted and others I go non-inverted.

Then people just tell my I'm extroverted and perverted, but I believe I am full introverted.
 
I invert the Y axis. In fact, I don't even know why its called 'invert'. It should just be called 'normal' as opposed to 'degenerate'.

You tilt your head back to look up - thats all there is to it.
 
XiaNaphryz said:
Still baffles me why so many people are surprised at invert mouse users for FPS games.
I'm not all that baffled about inverting in an FPS, mouse or analog stick- though it is more baffling to do it with a mouse because it doesn't resemble a miniature flight stick. My point though is that if controllers not having an up or down is the excuse to not use the literal up-is-up for camera control, then why don't people invert their cursors (whether on mouse or analog stick interfaces) as well? A: Because they know forward on a mousepad or analog stick translating to UP makes complete sense.
 
H_Prestige said:
The right stick controls a camera behind the character, not the character himself. Makes sense for both X and Y to be inverted.
It makes the most sense to either use inversion on both or neither axes, not just one or the other, because what you're imagining with inverted y axis is a tripod, but by not inverting the x axis as well it's like you have your other hand on the front camera grip.

140dg14.jpg


Non inverters control the camera from the front on both axes, so imo that's more rational. This coming from someone who opposed non-inverted for dozens of gameplay hours in Halo CE.
 
aaaarrrgghhh......invert X axis is just insane.

Look people:
Invert Y axis because you tilt your head to look up.
Normal X axis because when you turn your head to the left you look left.

A human head is not a camera.
 
I usually always play inverted but I remember having to switch to regular controls for Resident Evil 4. For some reason though, I was fine with inverted for RE5.
 
cakefoo said:
It makes the most sense to either use inversion on both or neither axes, not just one or the other, because what you're imagining with inverted y axis is a tripod, but by not inverting the x axis as well it's like you have your other hand on the front camera grip.

140dg14.jpg

That's what I said. Invert both X and Y.
 
DennisK4 said:
aaaarrrgghhh......invert X axis is just insane.

Look people:
Invert Y axis because you tilt your head to look up.
Normal X axis because when you turn your head to the left you look left.

A human head is not a camera.
If this were the case, pressing left would ROLL left.
 
DennisK4 said:
aaaarrrgghhh......invert X axis is just insane.

Look people:
Invert Y axis because you tilt your head to look up.
Normal X axis because when you turn your head to the left you look left.

A human head is not a camera.
yeah, agreed.
 
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