Risk Breaker
Member
Sucks. So much for "it just works!".
How do you check your app?From the games I have that will stop working:
Infinity Blade
Wolfenstein 3D
Doom
GTA: San Andreas (this one is strange as all other GTA games have been updated to 64 bit a year ago).
Ravensword
Metal Slug X
Metal Slug 3
Bard's Tale
All Marathon Games
Metal Slug
Metal Slug 2
Icewind Dale: Enhanced Edition
Baldur's Gate: Enhanced Edition
Baldur's Gate II: Enhanced Edition
Ravensword 2
Lego Star Wars Saga
Galaxy On Fire
Dungeon Hunter 4
Dungeon Hunter 3
That's it, I'm fucking done with this bullshit.
Fake Edit: And as a bonus, my banking app from one of the biggest banks in Poland.
How do you check your app?
Newer platforms not supporting older games? That's something you've dealt with physical since the atari.
This one will be painful. SE doesn't have the best track record with these as they either take a million years to fix something or they just remove the app from the store altogether.We can't let the church bury the truth!
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But this really sucks. Pretty much the only games I play on iOS are JRPG ports and now FFT is gonna break...
How anyone can be OK with this is beyond me. 64-bit processors are a thing for desktop PC since 2003 and you can still use 32-bit apps and games just fine.
That's literally the only game I care about if I were to ever declare a game be perfect it would be near the top of that list.
How anyone can be OK with this is beyond me. 64-bit processors are a thing for desktop PC since 2003 and you can still use 32-bit apps and games just fine.
Desktop PCs don't have to worry about battery life.
Whenever you load up a 32-bit app on modern iOS, the OS has to load up all the 32-processes, on top of all the 64-bit stuff it's doing, consuming power and battery life.
So? Just warn the user before loading the app. I find it ridiculous than an iPad, whose main purpose is entertainment, will lose access to so many games, some of them true classics, and everyone is like "Hey it's Apple!" or "It's a one time thing!".
Now imagine Microsoft dropping DX9c (which is from 2004 iirc) and making 11 or newer mandatory, and the shitstorm that would ensue.
From the games I have that will stop working:
Infinity Blade
Wolfenstein 3D
Doom
GTA: San Andreas (this one is strange as all other GTA games have been updated to 64 bit a year ago).
Bard's Tale
Baldur's Gate: Enhanced Edition
Lego Star Wars Saga
Galaxy On Fire
That's it, I'm fucking done with this bullshit.
Desktop PCs don't have to worry about battery life.
Whenever you load up a 32-bit app on modern iOS, the OS has to load up all the 32-processes, on top of all the 64-bit stuff it's doing, consuming power and battery life.
I honestly don't think a single person would care if they did.
It's a software update, not a hardware change that is preventing the older apps from running.Newer platforms not supporting older games? That's something you've dealt with physical since the atari.
I am ok with this.
However i am not ok with my iphone fucking downloading ios updates and trying to forcefeed me their so called "upgrades" that do nothing else then slowing down my phone😑
I'm convinced it's done to drive phone sales.
I'm amazed that Ghost Trick will still work in iOS11.
Out of all my games, the incompatibilities that are really going to hirt are Final Fantasy Tactics, FTL (which will be patched) and World of Goo.
Someone posted about it on this page. It's getting an update.The only one that matters to me from that list is FTL. I hope they update it
Ghost Trick returned to the App Store last year after being updated.
More like "Closed systems are the future of gaming!", which they probably are (PS4/X1/NS). While this probably won't happen on consoles except maybe between gens, it does on PC, but the beauty is that it is open which means its possible to fix it without the devsBut mobile and all digital are the future of gaming!
Yea but some of best games that people have paid for no longer have devs to update them and no they are not buggy alot of the times.
My advice just stay on your old firmware only update when you absolutely have to thats basically how I treat every IOS update.
With the release of iOS 10.3, it has become clear that apps that do not support 64-bit architecture will not work in iOS 11.
Now does that mean apps going forward have to be universal (64+32), or that iOS11 will drop all 32 bit devices?
How do i check compatibility of apps
Shin Megami Tensei 1 is 32-bit also.
Since it's still at 1.0 and the listed company is Index, I think it has little change of being updated.![]()