Is there a TL;DR version of what happened?
No, Infinite's dev cycle "burned out" Take-Two's cost projections for the game which its market underperformance couldn't compensate for.
Always sucks seeing stuff like this :-/
Best of luck to you fine folks
Always sucks seeing stuff like this :-/
Best of luck to you fine folks
I need a job.
Fuck this. I wanted to see Bioshock in space with Levine at helm.
I need a job.
This seems reasonable. The Bioshock games simply were not popular enough to justify their production costs.
But Bioshock 2 was great. Too bad 2K Marin got shuttered.I don't want a Bioshock without Levine. This is a huge bummer.
Infinite kind of sucked anyway and reeked of trying to find a balance of mass market appeal (which makes sense, this is a business after all) while still trying to retain some sort of deeper meaning and narrative. Hopefully this smaller studio will help him go back to building more interesting and engrossing games. Huge bummer for all those laid off though. Hopefully everything works out for them.
Why don't they start their own dev team?
The end for AAA games ladies and gentlemen.
Fuck, i can't stand the idea of the future being mostly indie.
Because not everyone wants to live the starving artist lifestyle. Those with families to support can't.Why don't they start their own dev team?
Always sucks seeing stuff like this :-/
Best of luck to you fine folks
I need a job.
Most Steam games are digital only. Not a bad thing.
I'm really excited for him.
Take-Two loses money every year they don't release a GTA game with the one except of RDR's release year.
Take-Two has promised investors for the second time that they will make a profit going forward, and the executives want to keep their jobs.
BioShock Infinite, like the XCOM TPS and Mafia 2, were not sufficiently profitable ventures for Take-Two to even want to keep the studios that made them open, especially given the development cycle of the games.
Take-Two is taking BioShock to a new studio that can get it done faster/cheaper while it has Ken Levine make DD games for them in a 15 person studio where the cost risk is low and the ROI potential is high.
Take-Two asked Ken Levine to write a letter acting as the fall guy and he did it.