Corpsepyre
Banned
This is really sad. System Shock, Bioshock and Bioshock Infinite are some of my favourite games, but atleast they ended on a high note (for me, anyway.)
I don't think it's that mysterious really.
BioShock Infinite took 5.5 years to develop and had high senior staff churn. The game didn't sell enough copies relative to its cost. There wasn't a lot of reason to believe the next one would get done much faster or be notably more profitable. As such, they canned the studio as they try to make the publisher as a whole profitable.
The only thing that makes this seem abnormal at first glance is that they were an incredibly high rated studio that sold millions of copies, but that doesn't change the core of the business equation.
I'm curious as to who they would farm out a new Bioshock to. 2K Marin is dead, its remnants folded into 2K San Francisco. Then Rod Fergusson, that studio's head, left for Black Tusk Studios and Gears of War. The studio still exists, according to 2K, so they could be working on a new Bioshock project. Besides that I don't know what internal studios would make sense. Firaxis? Gearbox? (Does the latter even count?)
No, Take-Two told him he couldn't keep the studio going as is and offered him this as the only option to keep anyone on board, but obviously he's not going to say that publicly.
They didn't mention BioShock Infinite in their recent fiscal report. It's pretty obvious it was not up to expectations sales wise and they're unwilling to keep going with Irrational's cost structure and dev lengths.
Irrational wasn't going to survive another, even more expensive gen with their insanely costly/lengthy dev cycles unless Take-Two had truly lost it.
Interested to see what Levine accomplishes with a smaller team.
I said last year that I expected Take-Two to shut down Irrational Games once Bioshock Infinite is released. Quite simply, because I couldn't imagine that Infinite would be able to make a profit, after so many years of development. Once nothing happened for months and months after its release, I thought Take-Two wouldn't close down Irrational after all. Apparently I was wrong.
Not sure if Levine's story is to be trusted. He's still remaining at Take-Two, so I can imagine that he's not quite faithful with the way he tells the story. I believe him when he says that he wants to work with a smaller team again, but then again I also believe that it wasn't a completely voluntary decision.
It's nice to see that Take-Two gives the talent room to land on their feet, however. And I'm confident that Ken Levine's games become more enjoyable when he's working with a smaller budget. I doubt that he wanted Infinite to become so shootery either, it's just what needed to be done in order to sell the game to a huge audience.
Bioshock 2 apparently isn't canon.So it's basicslly the end of Bioshock, right? My favorite trilogy of all time...
Gearbox?
They're doing Mafia 3 currently: http://www.neogaf.com/forum/showthread.php?t=750353&highlight=mafia
Gearbox is an independent studio, but yes they would probably take the project if offered, though I'm not sure if they would be Take-Two's first choice.
They're doing Mafia 3 currently: http://www.neogaf.com/forum/showthread.php?t=750353&highlight=mafia
Gearbox is an independent studio, but yes they would probably take the project if offered, though I'm not sure if they would be Take-Two's first choice.
How about 4A Games (Metro: Last Light)?
So it's basicslly the end of Bioshock, right? My favorite trilogy of all time...
I haven't read the whole thread but the feeling I get is that most people think this is a bad thing.
I for one think this is great news. Bioshock Infinite was a revolutionary game. In the sense that it was the game that sparked the most discussion about the flawed way in which games tell stories. Tons of people saw how the narrative was being hindered by that kind of gameplay.
I guess Ken saw it as well and now he just cant go on doing these huge AAA games anymore.
He's a brilliant game designer and he will now have the freedom to do what he wants.
Bioshock 2 apparently isn't canon.
They're doing Mafia 3 currently: http://www.neogaf.com/forum/showthread.php?t=750353&highlight=mafia
Gearbox is an independent studio, but yes they would probably take the project if offered, though I'm not sure if they would be Take-Two's first choice.
I could also imagine a series hiatus or a very considerable reimagining. Not necessarily a whole new genre, but Mass Effect 3 (for instance) played dramatically differently than Mass Effect 1 did in an effort to justify the series' high production costs.
At least Bioware's ME team turns out a game every 2-3 years instead of every 4-5.
For my first post here (hello!), I'll say:
(1) Damn.
(2) I wonder what he has in mind by "replayable narrative". Maybe something David Cage-esque.
Gearbox would probably take their time on a bioshock game. I doubt it would be another aliens scenario. Bioshock is a goty franchise, not a licensed one.NOOOOOOOOOOOOO Don't even mention it
I could also imagine a series hiatus or a very considerable reimagining. Not necessarily a whole new genre, but Mass Effect 3 (for instance) played dramatically differently than Mass Effect 1 did in an effort to justify the series' high production costs.
At least Bioware's ME team turns out a game every 2-3 years instead of every 4-5.
do you think 2K would sell bioshock to the highest bidder ? allthough im not sure if its worth much since the story was a different one in every game
I hope this bring back middle tier games in the long run. Like indie games one step further.
For my first post here (hello!), I'll say:
(1) Damn.
(2) I wonder what he has in mind by "replayable narrative". Maybe something David Cage-esque.
Gearbox would probably take their time on a bioshock game. I doubt it would be another aliens scenario. Bioshock is a goty franchise, not a licensed one.
Thinking KL is more of the fall guy in this equation
Gearbox is independent.
I honestly would love a very in depth behind the scenes of just what the hell happened with the development of this game. 5 1/2 years is a hellish development cycle.