I think it is generally accepted that going from one generation to the next you will see around 6-10x the raw power of the previous generations console (based on what I've picked up around similar discussions).
The switch on the other hand does around 156 Gflops in handheld mode (based on Eurogamer clocks). And then based on this website (of which I had a bit of issue verifying the veracity of) the 3DS GPU is 4.8 gflops.
Going from 4.8 to 156 is a 32.5x increase in raw GPU power (ignoring all architectural advantages) and it goes even higher if you include the docked mode at 384 GF this puts it at a solid 80x the raw power.
Sampling some random numbers from the previous GPU gflop site nothing even comes close to an 80x multiplier. PS2 > PS3 though seems to be slightly higher than the 3DS > Switch portable mode but doesn't touch the dock. Is there a jump I'm missing here? If not I think that's a pretty impressive thing and a neat little tidbit about the switch.
The switch on the other hand does around 156 Gflops in handheld mode (based on Eurogamer clocks). And then based on this website (of which I had a bit of issue verifying the veracity of) the 3DS GPU is 4.8 gflops.
Going from 4.8 to 156 is a 32.5x increase in raw GPU power (ignoring all architectural advantages) and it goes even higher if you include the docked mode at 384 GF this puts it at a solid 80x the raw power.
Sampling some random numbers from the previous GPU gflop site nothing even comes close to an 80x multiplier. PS2 > PS3 though seems to be slightly higher than the 3DS > Switch portable mode but doesn't touch the dock. Is there a jump I'm missing here? If not I think that's a pretty impressive thing and a neat little tidbit about the switch.