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Is anyone else concerned with KZ: Shadow Fall's different SP campaign direction?

I came here to lend my support to the voices that approve of the new KZ direction.

More specifically, the "grayed" approach to the story telling has got me jizzed up!. The fully justified vs. evil totalitarianism was old and tired. (Not to mention the characters, acting and writing were disappointing. I don't mind stupid supportive protagonist. ..just make it believable. Rico's character, conversations and actions felt forced; like a really good B movie.)

It's all about the story telling and the parts and tools used to convey the journey.

On the surface, it appears that KZ SF will deliver this.
 
You actually like this direction? Personally, I like the freedom, but I feel like it detracts from the more active combat feel of the past games.

The new game feels too stealth oriented and the combat too limited in scale.

Sorry, but the franchise needs this. The past 2 games have just been shooting galleries and too focused on cinematic gameplay.

This is a natural evolution the series needed.
I own all 3 kz games, but in no way I would have been interested in SF if it stayed the same. 3 was just too boring and linear.

Im all for linear games, but 3 was just overboard and the series would get stale if it stayed that way.
 
Actually I think they have shown plenty when it comes to the SP. I don't need to see too much of the game even before the game launches..makes no sense. Just release a launch trailer close to release and be done with it. We already know the overall structure, setting and new additions to it.
 
I think what GG is trying to achieve with Shadow Fall is a refresh for the franchise while retaining some nods of the past basically what Sucker Punch is doing with inFAMOUS, this is a great thing to do at the start of a generation since you can pull a bigger audience.

I think the change of tone, color pallet, etc. could be very beneficial since it will feel fresh for KZ fans while retaining the gameplay. IMO GG should focus on creating more memorable playable characters since I could care less about any ISA soldier in past KZs or give us the Helghast campaign we all have been asking.
 
I will admit I am surprised by many of the responses thus far.

I have a feeling that many people aren't understanding what I am getting at.

I don't have a problem with KZ:SF adding things like open ended levels and more freedom.

My problem is with the combat being made "smaller scale". When I play a KZ game, I want to see huge sci-fi battles, not Far Cry 3 style combat with a sci-fi theme.

They could easily do more open ended battles and give more freedom, but retain the large scale of the combat from previous titles.

You've seen one level and you're talking like you've actually played the whole game.

If you turned all your verbs into past tense in your OP it'd almost read like a review where you didn't like everything you had played.
 
I'm with you OP. Really underwhelmed by what I've seen of the SP so far. Actually, I thought the whole premise of having the Helghast on Vekta was kind of dumb but guess they had to do something after the mess that was KZ3. It's funny how they left that open for a sequel at the end but seem to have abandoned it.

The change in gameplay just looks kind of sterile, dislike the wallhack ability and the OWL as they remove any tension. Going to try and keep an open mind but feel GG need to redeem themselves after KZ3. I really want to see more about the SP, something intriguing, compelling.
 
This campaign actually sounds interesting and want to see what has happened since the grand war ended which placed both factions on the same planet.

It sure beats the usual that we have been getting up till now. But at least the series was a progression to the story that we will be having in SF.

No idea what you are on OP, but by far this has the most potential to push the universe further if anything.
 
Yeah, I like the new approach taken with the single player. Killzone 3 felt pretty stale in the SP department and it was in need of a fresh direction.
 
artistic direction alone has me more interested, more color alone. i was kinda getting tired of that gloomy WWI trench look killzone always had.
 
We've seen so little from the SP that it's hard to say. Just because they show a few smaller, stealth missions doesn't mean there won't be large battles in some other missions. You never know considering how little they've shown since they don't want to make the same mistakes as some games did last gen.

I could see the reveal demo being the start to a more intense conflict.
 
the changes are what has me interested in the first place honestly

This is where I am sitting right now. Previous killzones were 'fine' but they were basically the average linear fps style campaign. If the new approach can spice it up a bit then I am all for it.
 
The changes look awesome to me. It seems to be taking more of a Crysis approach to design as opposed to ultra linear CoD style.
 
The changes look awesome to me. It seems to be taking more of a Crysis approach to design as opposed to ultra linear CoD style.

I played a bit of Crysis 2 and it bored me to tears. I much prefer the up close intense and brutal gameplay of Killzone. The stealth section in KZ3 was one of the weakest parts of the game.
 
The apparent change in feel is what actually got me a lot more interested. And I've played all 3 mainline killzone games.

I found the quieter bits of the games most fun. because you actually had to pay attention to your surroundings, each encounter actually felt meaningful instead of an endless assault of cannon fodder to kill. my favourite part of KZ2 was where they finally left the city and went to the deserty area halfway through the game.
 
I played a bit of Crysis 2 and it bored me to tears. I much prefer the up close intense and brutal gameplay of Killzone. The stealth section in KZ3 was one of the weakest parts of the game.

Honestly I don't think that has really changed with this game. You still have intense closed quarter combat as well as more open area based ones.

Killzone franchise needed a good shake up. Actually a lot of FPS franchises do when it comes to single player campaigns. This is something new and a good direction at that too imho

it remains to be seen how they handle the execution of the story..an area they tend to fail. They failed so bad with KZ3 story..so much potential but nope
 
We've talked about the SP portion before.

But I think a vast majority of us are liking the direction KZSF is taking with more open ended level design where you do the missions in the order you want to do them in.

I think it's great and welcome it.

Ditto. I didn't care much for Kz2 or 3, but the more open-ended approach to KzSF's design has me interested and I intend to pick up a copy alongside my PS4 purchase.
 
Some of my most favourite moments of Killzone 2 are the small scale encounters with the Hellghast. One on one battles where the weighty movement really served to make it tense and exciting.
 
I'm with the people who are interested in the game primarily because of the new direction.

The previous KillZone campaigns basically tried to be Call of Duty in space (or on alien planets), and in my opinion all three of them were just "okay." Virtually none of the games that tries to copy COD's epic war feeling actually succeed at it. In fact I'd say the only shooters that properly do the linear rollercoaster war feeling right are COD4 and Modern Warfare 3. Every other game that attempts that style just feels bland to a certain extent.

Shadow Fall's campaign on the other hand looks like it's designed more like GoldenEye or Perfect Dark 64, or perhaps even Crysis 1. This is what I've wanted to see shooters move towards for a long time --- real open, objective-based missions.

See, this is my problem with so many of the comments in this thread.

It seems like as if everyone equates larger scale with linear. A developer could definitely do a larger scale combat game with the same open ended and innovative elements this game has. It would definitely help diversify the gameplay too.

The only game I've seen do that kind of level design right is Halo, and basically no other games have even tried to copy it's large-scale arena-style set pieces. Crysis 2 did something kinda similar. There's also that one tank mission from Crysis 1.
 
Sheeeesh! Seems like there aren't many people yearning for a return to the more epic scale of the previous games as I would've expected.

I am surprised people are embracing the smaller scale. Are you people seriously telling me that a part of you still doesn't desire for a return to the thrilling major battles of past titles?

Come on! Surely, there must be more people who want that?

I am not saying I wouldn't mind some levels with smaller scale, more stealth-oriented combat for a change of pace. However, a WHOLE GAME of that? That sounds outputting!
I really doubt the whole game is going to be stealthy like the forest level. The PS Meeting reveal was already more like what we're used to seeing from the series, a lot of people were actually saying "same old Killzone" at the time.

I think we'll see a mix of the open-ended objective based missions and the huge warzones from the previous games.
 
It's so funny how in the PS2 game they were trying to sell the idea that you were one soldier in a huge war, but due to the power of the PS2 it never really felt like you were in a war and just made you feel like any other shooter dude moving from one skirmish to the next.
Then with the PS3 duo they nailed that epic feeling and made you feel so small in the sea of chaos going on around you...

...and now they seems to be abandoning that in favour of going back to the originals cookie cutter methodology. Seems like a real waste.
 
I played a bit of Crysis 2 and it bored me to tears. I much prefer the up close intense and brutal gameplay of Killzone. The stealth section in KZ3 was one of the weakest parts of the game.
That's fine, but I feel opposite about the two. Absolutely love the Crysis games, but find the fake intensity of scripted campaigns to be rather dull. If you crank up the action to 11 and leave it there it loses any semblance of pacing. Crysis knows how to mix it up and keep things fresh while offering multiple paths of progression to the player.

and now they seems to be abandoning that in favour of going back to the originals cookie cutter methodology.
How is this approach cookie cutter and the ps3 games not?
 
You actually like this direction? Personally, I like the freedom, but I feel like it detracts from the more active combat feel of the past games.

The new game feels too stealth oriented and the combat too limited in scale.

I agree. Chapter 4 especially was almost 100% stealth with 1 enemy in it that you just have to avoid I can't believe they've done this with killzone
 
You actually like this direction? Personally, I like the freedom, but I feel like it detracts from the more active combat feel of the past games.

The new game feels too stealth oriented and the combat too limited in scale.

The trouble is, KZ3 tried to go for the whole 'massive war' scenario, but it wasn't very good. Because of this I'm looking forward to the changes in Shadow Fall's design, and I think this will comfortably be Guerrilla's best game yet.
 
I just finished KZ3 on Elite last night, after all this time. The campaign is so dudebro and cliche, and the action and pacing is so disjointed; I'm all for a new direction in the series. Maybe something smaller in scale, with better direction and more emotion, is what the series needs. I understand what the OP is saying, but compelling campaigns are not GG's strong point; they need to make us give a shit about these characters and their motivations, and not just stress the eye melting graphics.
 
I don't really understand the interest in this game to be honest. I think the focus is multiplayer because of the nature of it being a launch game. I doubt it has a very detailed and robust single player campaign, but I could be wrong. I think this game has suffered the most of any launch game that's exclusive because third parties have better offerings. You have the best selling shooter last gen along with the second best selling shooter last gen coming out at launch. Battlefield 4 looks freaking amazing, and COD looks welll like COD. I'm sure the focus is on graphics for Killzone because the other two titles have the gameplay in spades from what we have seen so far.
 
I get bored with "rinse & repeat" so I'm cool to have a different SP. For me KZ2 nailed the large combat engagement feeling better than anything else this gen in an SP campaign and I'm still good with that.

I don't need the next Killzone to give me the same thing again with more NPCs on screen and better graphics - I want it to be different. The classic sequel conundrum really - give me the same thing but make it different!
 
I can see why that might be frustrating. For me, the Killzone series has yet to appeal to me, and the changes I've seen in ShadowFall all greatly appeal to me, so I'm kind of just happy about them. But I understand if you don't want that sort of thing why it would be annoying.
 
If these changes make the campaign not suck, then I will purchase it. I was severely bummed out by KZ2. I want to like this, but I hesitate to dive in.
 
Weren't the devs going on and on about how there's the option to complete missions/tasks in the style you want? Like you have the ability to go in guns blazing or be more strategic about it.

I think it was this game. I mean, that's what got me paying attention, I hope I'm looking at the right game.

You are looking at the correct game!

The devs mentioned that one certain levels we can decide to go loud or quite. I think it was on the vid where they were showing the SP in the forest.
 
I understand what the TC is saying but he has to understand that having a new direction is not actually a bad idea, there needs to be a shake up sometimes to keep things relevant. A small scale conflict always eventually lead into a big scale conflict and imagine how bad it could be considering both factions are just divided by a wall. Also it has been confirmed that there are some Helghast radicals or terrorist if you may which were the guys in the original reveal in February, so keep calm and wait for near release to see more trailers and stuff
 
Killzone 2 and 3's campaign direction didn't appeal to me at all. KZ:SF appeals to me more simply because it's not as grey/brown. But It's still not a game I'm really very interested in. Atm I'm not planning on buying it when I get a PS4
 
It wouldn't surprise me if both approaches feature in the game OP.

I mean, the first time we saw the single player, it was immediately recognisable as Killzone.

The second time, it was something else, but by no means something worse.

There will be more set-piece battles but I think they will pace the game with alternating solo levels where the levels are more open and you can complete objectives in any order (or not at all).

But I feel I must say that, while Killzone 2/3 were fairly successful at it, the whole "one soldier in a huge battle" thing is an illusion in games. You control the pace and flow of the whole thing by moving from here to there, opening this door, shooting this group of bad guys, etc. The Killzone games were good at it but at the end of the day you are a supersoldier that wins the war alone.
 
Probably the main reason its not called Killzone 4
Seems more like a spin off series rather than a full blown killzone 4.
 
If these changes make the campaign not suck, then I will purchase it. I was severely bummed out by KZ2. I want to like this, but I hesitate to dive in.

How can you be bummed out by KZ2? It was the best game in the series so far. All they had to do was add a compelling story to the gameplay but they screwed it up. Now they seem to be even jettisoning the gameplay that made that game appealing.
 
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