Chuck Norris
Banned
Yeah I'm very concerned they aren't using boring as shit generic war story with dudebros galore
You actually like this direction? Personally, I like the freedom, but I feel like it detracts from the more active combat feel of the past games.
The new game feels too stealth oriented and the combat too limited in scale.
I will admit I am surprised by many of the responses thus far.
I have a feeling that many people aren't understanding what I am getting at.
I don't have a problem with KZ:SF adding things like open ended levels and more freedom.
My problem is with the combat being made "smaller scale". When I play a KZ game, I want to see huge sci-fi battles, not Far Cry 3 style combat with a sci-fi theme.
They could easily do more open ended battles and give more freedom, but retain the large scale of the combat from previous titles.
the changes are what has me interested in the first place honestly
the changes are what has me interested in the first place honestly
The changes look awesome to me. It seems to be taking more of a Crysis approach to design as opposed to ultra linear CoD style.
I played a bit of Crysis 2 and it bored me to tears. I much prefer the up close intense and brutal gameplay of Killzone. The stealth section in KZ3 was one of the weakest parts of the game.
We've talked about the SP portion before.
But I think a vast majority of us are liking the direction KZSF is taking with more open ended level design where you do the missions in the order you want to do them in.
I think it's great and welcome it.
See, this is my problem with so many of the comments in this thread.
It seems like as if everyone equates larger scale with linear. A developer could definitely do a larger scale combat game with the same open ended and innovative elements this game has. It would definitely help diversify the gameplay too.
bingothe changes are what has me interested in the first place honestly
I really doubt the whole game is going to be stealthy like the forest level. The PS Meeting reveal was already more like what we're used to seeing from the series, a lot of people were actually saying "same old Killzone" at the time.Sheeeesh! Seems like there aren't many people yearning for a return to the more epic scale of the previous games as I would've expected.
I am surprised people are embracing the smaller scale. Are you people seriously telling me that a part of you still doesn't desire for a return to the thrilling major battles of past titles?
Come on! Surely, there must be more people who want that?
I am not saying I wouldn't mind some levels with smaller scale, more stealth-oriented combat for a change of pace. However, a WHOLE GAME of that? That sounds outputting!
the changes are what has me interested in the first place honestly
Entitled gamer syndrome much?First off, I am very annoyed at how little we have seen of the SP campaign
That's fine, but I feel opposite about the two. Absolutely love the Crysis games, but find the fake intensity of scripted campaigns to be rather dull. If you crank up the action to 11 and leave it there it loses any semblance of pacing. Crysis knows how to mix it up and keep things fresh while offering multiple paths of progression to the player.I played a bit of Crysis 2 and it bored me to tears. I much prefer the up close intense and brutal gameplay of Killzone. The stealth section in KZ3 was one of the weakest parts of the game.
How is this approach cookie cutter and the ps3 games not?and now they seems to be abandoning that in favour of going back to the originals cookie cutter methodology.
the changes are what has me interested in the first place honestly
the changes are what has me interested in the first place honestly
This...the changes are what has me interested in the first place honestly
You actually like this direction? Personally, I like the freedom, but I feel like it detracts from the more active combat feel of the past games.
The new game feels too stealth oriented and the combat too limited in scale.
You actually like this direction? Personally, I like the freedom, but I feel like it detracts from the more active combat feel of the past games.
The new game feels too stealth oriented and the combat too limited in scale.
Tell that to Killzone 1 which had a much better campaign than 2 or 3.This is NOT what the series is about
Weren't the devs going on and on about how there's the option to complete missions/tasks in the style you want? Like you have the ability to go in guns blazing or be more strategic about it.
I think it was this game. I mean, that's what got me paying attention, I hope I'm looking at the right game.
If these changes make the campaign not suck, then I will purchase it. I was severely bummed out by KZ2. I want to like this, but I hesitate to dive in.