• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Is anyone enjoying Assassins Creed 3?

I think AC3 is the closest they've come to going back to AC1 assassinations, though it still doesn't really compare. Having a few set targets and a sequence building up to them, and a handful of them(mainly
pitcairn
) ended up pretty cool. It is still my biggest issue with the series 2 onward.

Pitcairn was nice, but I felt there was really only one really obvious approach to that. It didn't feel like it should have.

I want more AC missions that set you up, give you a limiting objective failure mark (like, don't get spotted more than once), and then try to really do your best to sneak in and silently assassinate people before reaching your target.

The game is SUPER finicky regarding stealth though. There are so many enemies sometimes due to the new engine mods, and they frequently spot you from across the universe, other times they are dumb as sticks, other times they just stop working altogether. It definitely makes it difficult to plan how to not get seen when the game just straight gets all awkward with stealth...

Return of real Assassination Missions, Naval Battles and... more challenge tombs ala AC2... would make it best AC game.

Also, I'd add in one more vital bullet point, ignore the optional synch stuff. They are pretty damn arbitrary and in some cases make otherwise fun segments frustrating as hell. I've never liked this ever since Brotherhood added it.

Yeah, I think that's true for most people. Although I've enjoyed syncing up most things so far, except that boat missions which just seemed unfair :P

Race gets totally swept under the rug in AC3. It's like they gave more thought and attention to the random German and Scandinavian immigrants wandering the streets than they did to the people of Native and African descent. Outside of the physical features and clothing of some of the characters, it's barely even addressed in the game. Connor's about as "white washed" as a racially marked character can be.

I mean, hell, I'm a mixed race person living in the US in the 21st century, and I have to deal with more racism than Connor ever does. The series has always foregrounded the fact that each game was "created by a multicultural team of various religious faiths and beliefs." But I sure as shit don't believe any of those "multicultural" perspectives are reflected in the story. It's always been a big part of the earlier games. But they totally chickened out on this one.

Cowards.

Yeah, I agree. People talk about not wanting to 'offend' people, but I think white washing history like this is actually more offensive than showing the stark reality of what 'fighting for freedom' really meant for these people. There should have been slave auctions, etc. I think people could have handled it - they did such a thing effectively in Williamsburg, VA, and it was a real gut punch.

I wish devs would try to treat gamers like an adult more often :(
 
Overall... yeah, I suppose I enjoyed it.
However, the bad points:

Tedious at times where it feels like a step back towards ACI instead of a step forward past ACII.

Final mission was very cheap.

Unpredictable controls.

Rage inducing 100% synch objectives.

Glitches forcing you to restart missions.

That ending was horrible. Spoiler
Conor's epilogue is wrist slit worthy.

For a game striving to have fine historic details, you never hear one slur other than "half breed" or "savage". Actually, it almost seems like they were too shy to have images of slavery (like them being sold on the pier, not even a shackle is shown). Not to mention the one Native American village that you barely see. It just seemed weird.


Lack of instruction manual. I beat the game and I still have no idea what delivery and mail missions do. By sequence 11 I figured out about the tunnels under the cities you can access and explore at Fast-travel cellar doors (which is actually explained previously, but it leads you to believe it's just part of one specific mission, not a game feature).

Missed opportunities like-
A fully explorable Mayan temple that isn't DLC or exclusive. An explorable Philadelphia (damn what the wiki says). A final epic sequence in a modern city to traverse with Desmond (who's levels instead were terribly linear forcing you practically guess your way though).

The positives:
Graphics aside, I really enjoyed the atmosphere. The frontier was amazing. Every time I found a new tunnel in trinket search, I felt like a kid exploring the woods.

Multiplayer is awesome.

And I actually sat down and played from morning till past midnight, so it was pretty fun at times.

Naval battles were amazing.

I only wish they took more time with the game and did more with Desmond. Edit: And I wish they didn't make Conor a tool that only followed orders like a lap dog. Made me really miss Enzio.
 
I had found a deal to get AC3 for 40 bucks today. I think I will instead pick up the AC Ezio trilogy released today for 40 bucks. I'm really not excited to sludge through a 6 hour tutorial (that's what turned me off of Zelda twilight princess). I think I dg the theme of the trilogy games better. I've played and beat AC2, played about 15 or 20 hours of brotherhood, but did not beat it. I have not played revelations at all.

I'm also bummed they took out the weapon wheel as well.

Thanks for everyone's feedback.
 
By what rationale did they decide to do this?
Impossible to guess. But there's no obvious advantage. Maybe they were having issues keeping the weapon select overlay up during the game. Sending you to a menu screen may just have been a "brute force" solution. Just a wild guess, though. But since there's no advantage to the player, I can only guess that using a separate menu screen was a workaround to some issue they were having, and that they didn't have time to fix it properly. With so many things actually broken in the game, they clearly had other more important problems to occupy them.

Though I will also give them serious credit for making the start and select menus swappable from within the menu screens. Being able to load up the map screen directly from the start screen is great (and vice versa). The maps and menus load up a hell of a lot faster than they used to, also. Props to the menu team (for those keeping score, that's two "props" so far: one to the naval team and one to the menu team).
 
Impossible to guess. But there's no obvious advantage. Maybe they were having issues keeping the weapon select overlay up during the game. Sending you to a menu screen may just have been a "brute force" solution. Just a wild guess, though. But since there's no advantage to the player, I can only guess that using a separate menu screen was a workaround to some issue they were having, and that they didn't have time to fix it properly. With so many things actually broken in the game, they clearly had other more important problems to occupy them.

Though I will also give them serious credit for making the start and select menus swappable from within the menu screens. Being able to load up the map screen directly from the start screen is great (and vice versa). The maps and menus load up a hell of a lot faster than they used to, also. Props to the menu team (for those keeping score, that's two "props" so far: one to the naval team and one to the menu team).

I don't know man. I think we have to take away that props to the menu team. I had to relearn how to control maps for this game. It should be left stick scrolls. Right stick zooms. No need to try to make innovative map controls Ubi.

I'm only half serious :)
 
Im only up to Sequence 5 so far i think its a bit slow going, don't get me wrong im enjoying it but as others have said its not a patch on AC2.
 
This is my first AC game and I have mixed feelings. The game doesn't feel as polished as you'd expect from big-name game but it's okay I guess. The current main character is kind of a badass but actually playing it feels so disjointed. It's just not packaged (Narrative, Objectives etc.) as intuitively as say, Sleeping Dogs (which I played right before this. I haven't even done any mini-games yet. The setting is what keeps me playing

I'm in sequence 3 but when do I get to use the protagonist in the commercials? lol
 
Right, and that is a legitimate position too. Negativity does not 'unbalance' positivity. There are perfectly good things to latch onto about AC3 that may indeed make the game even 'great' for many people.

And it's lucky you missed so many of the glitches, but I honestly can't remember a more buggy game. Even the tiniest thing seems to glitch. People walking in place against walls, pebbles holding Connor up, mission breaking bugs, sync bugs, disappearing items (this one is experienced by a lot of people), etc. I think I can list some twenty severe bugs I've experienced so far, and too many minor glitches and bugs to count. :P

Would you say that even though you love it, you can respect that these people have experienced these problems and that it's only fair they are allowed to voice their negativity in equal measure to others positivity?

I'm not saying anyone with a differing opinion is wrong, just never experienced these issues people have said about (touch on wood)
 
On the topic of race I think they did the best they could without being accused of racism or having people offended. As you all surely recall, people were ready to throw up their arms when Connor was mainly shown offing Red Coats in early promotional stuff. Same industry that tried to call Capcom racist for that first RE5 trailer, which surely affected that game.

Not to say they couldn't have touched on it a bit more, but it was there (like Achilles's comment early on).
 
I

Instead of getting annoyed, explain how I am misrepresenting your position. Part of the problem is that is exactly how your posts are coming across, so I have to interpret it the way it reads. If you can correct my mistake, we'd be able to continue an engaging conversation. Not everything is some big attack on you, Evolved.

That said, I don't understand why you're creating an arbitrary line. Why don't you call out the topics which are literally non-stop circle jerks of positivity, with no voice for negativity at all (to the point where people lash out when someone inserts said criticism)?

Because you like hearing one aspect and you don't like hearing another aspect. Am I wrong in this assessment? Genuinely, I am asking. It seems you think I am wrong, but I can't see how without you explaining it.

**
Ah nevermind. It's insane to think any of us knows how to properly act on a gaming message board... I'll just continue doing what I'm doing.
Christ, that AMA with the developers on reddit is so weak. I wish someone would ask them about why the ending is so incredibly awful (Connor's and Desmond's).

Eh? I loved Connor's ending. Oh well.
 
People may hate on Amirox but at least the guy is coherent and explain his point.
Currently in Sequence 6 or 7 I think.
This is the very 1rst AC game I intend to actually play to the end (seriously Revelations' begining bored me to death and the time the game wanted me to do tower defense is when I called quit).

I couldn't give less of a shit about the Renaissance and all that crap so I was bummed when they stopped with the Crusade as the era has so much more to offer than this event.
So now they're doing the Revolution wars and that's actually interesting!
The data put in the game is actually rather impressive for a game (to be fair I expected the usual treatment of inaccuracies you find in most entertainment products that are not books) and except for the almanach that I find absolutely boring I'm actually looking forward to all the new stuffs they put in the encyclopedia.
For the story I think the 1rst protagonist was more interesting than the boring old native american, there seems to be a clear anti-british slant permeatting the whole game which is disappointing (seriously most of the time you see the brits act like assholes while the others are actually fine).
I actually expect them to paint the royalists are holier than thou assholes if they do the European wars that come in the era.

As far as the story is concerned I don't really care so far, I mean the templars feel like better devellopped than the brotherhood for which I can't even muster an ounce of interest (that's actually why I stopped Revelation and probably won't touch brotherhood).

For the bugs, I can say that they choosed the theme of the game wisely I think that the only game I can tolerate them since they're kinda coherent with the setting (I mean you basically enter a computer program where you relive past memories, bugs can happen there too :p).
That said it's safe to say the pc version will be the definitive version because the texture work and the popups and all are fucking atrocious.
 
First Assassin's Creed I made every side mission and collected every feather and almanac page. The first four hours were boring as hell but afterwards I got 30 hours of fun.
 
On the topic of race I think they did the best they could without being accused of racism or having people offended. As you all surely recall, people were ready to throw up their arms when Connor was mainly shown offing Red Coats in early promotional stuff. Same industry that tried to call Capcom racist for that first RE5 trailer, which surely affected that game.

Not to say they couldn't have touched on it a bit more, but it was there (like Achilles's comment early on).
That's my point. It's "there," but it's not dealt with. And I'm kind of shocked that the media is utterly silent on just how ridiculously white washed Connor is. Not only did most of them drop the ball in their reviews (not acknowledging how busted the game is), but they were just as silent as the game is on its tiptoeing around an incredibly obvious issue. Connor is white washed to all hell (Haytham is darker than he is). He walks in full Native garb through the streets of Boston without receiving nary a glance or remark (in our out of cutscenes). Those he runs into throughout the game don't even seem to notice that he's not white.

I mean, this is the late 18th century in the colonies. There are not many more racist places or periods in North American history. As a writer, you'd be pretty damn safe in pointing out just how racist the colonists were. And "racism" aside, race played into everything in the era from politics to social life to urban geography to economics to language and so on. Hell, the Boston Tea Party even riffed on racial difference. But the AC team totally skirted race at every turn.
 
I would guess the weapon wheel thing did have to do with performance - the game doesn't seem like it can even handle bringing up the full menu most of the time. I also think it might have been due to the hunting equipment but there was no reason they couldn't assign that somewhere else...there is no point where you need the bait or traps in a hurry.


I think they made a huge deal of the historical figures in the game but didn't deliver with any of them. Washington, Adams, and Franklin all come off as background characters, there to spout off their famous lines and maybe interact with Connor for a few seconds. Da Vinci was an actual charcater in Ezio's storyline, for Connor they are just part of the setting.
 
I'm in sequence 5 and I gotta say it feels really lackluster so far, but I think the main reason for that (in my case of course) is the setting. I've never really enjoyed that part of history (I'm not American btw) unlike in AC2 and Brotherhood where visiting and climbing all of these historical Italian places in the Renaissance era was something of a "gaming dream" come true for me, but in this game I can't really seem to enjoy the history behind it all. I'll still give it a shot cause maybe it gets better later on.
 
It's not that great. Next-gen they need to focus on making the stealth and combat mechanics fun and engaging on their own (the traversal is already fun) and build around that. If they have to reduce the scope of the game, so be it. I won't miss the overly large frontier anyways.
 
Gameplay is fun. A bit buggy a times. I want to like the main character, but he's not developed very well imo. Sometimes I think Altair had more personality than Connor. I'm only 28% in and I'm hopeful it will get better storywise. Hunting and the economy system is also very fun. Sometimes I feel like there is too much going on at once in the game.
 
That's my point. It's "there," but it's not dealt with. And I'm kind of shocked that the media is utterly silent on just how ridiculously white washed Connor is. Not only did most of them drop the ball in their reviews (not acknowledging how busted the game is), but they were just as silent as the game is on its tiptoeing around an incredibly obvious issue. Connor is white washed to all hell (Haytham is darker than he is). He walks in full Native garb through the streets of Boston without receiving nary a glance or remark (in our out of cutscenes). Those he runs into throughout the game don't even seem to notice that he's not white.

I mean, this is the late 18th century in the colonies. There are not many more racist places or periods in North American history. As a writer, you'd be pretty damn safe in pointing out just how racist the colonists were. And "racism" aside, race played into everything in the era from politics to social life to urban geography to economics to language and so on. Hell, the Boston Tea Party even riffed on racial difference. But the AC team totally skirted race at every turn.
This is so disappointing. When I heard they were using this setting this was the first thing that I was worried about. How they were going to handle this. It is a game in the end (one can possibly push this to the side because of that) but if you are going to use the setting and try to present the type of story they're trying to it sounds like they should have done a lot more. However it then becomes a question of how far could they have gone without making a large number of people simply very uncomfortable? What's the right balance if what they did isn't it? Should they be given that it's a game played for enjoyment and not a film or show who's goal is to be very accurate in the story they're telling. Not having played I don't have an answer since I don't know details of what they touched upon. It's one of this big issues with trying to go for that cinematic story in a game.
 
Return of real Assassination Missions, Naval Battles and... more challenge tombs ala AC2... would make it best AC game.


They basically ruined challenge tombs (and any climbing parts) due to safe freerun :(. It just wouldn't work in AC3 with the way safe freerun works as you'd just hold RT and the LS in the direction you'd want to go and you'd automatically get to where you wanted to go without any risk. They'd have to turn off the auto jump/auto climb functionality.
 

Oh man, Magic School Bus nostalgia!
magic-school-bus.jpg


Saying it has no core gameplay mechanic reminds me of the Kotaku piece.
 
This is so disappointing. When I heard they were using this setting this was the first thing that I was worried about. How they were going to handle this. It is a game in the end (one can possibly push this to the side because of that) but if you are going to use the setting and try to present the type of story they're trying to it sounds like they should have done a lot more. However it then becomes a question of how far could they have gone without making a large number of people simply very uncomfortable? What's the right balance if what they did isn't it? Should they be given that it's a game played for enjoyment and not a film or show who's goal is to be very accurate in the story they're telling. Not having played I don't have an answer since I don't know details of what they touched upon. It's one of this big issues with trying to go for that cinematic story in a game.
The prior games dealt with the "Heavy Issues" by integrating them into the setting. AC1 didn't have to give you a treatise on the origins of European colonialism in order to drive the theme home. Hell, most people could just play the game and have no idea that was all there. And AC2 didn't have to give you a treatise on the rise of double-entry bookkeeping and the role of the Medici clan in the invention of modern capitalism and modern debt-based banking in order to drive those things home, too. It was all built into the setting, the culture, the architecture, the characters, and even the game mechanics (shops and money). And like AC1, you could just play the AC2 games and have fun while that stuff is all coursing through the game's environments and setting.

But AC3 just throws a few people of color into the background, puts some people in some "authentic" clothing, and leaves it there. It doesn't have to shove any "Big Messages" down your throat, but I do expect that it would integrate this stuff into the fundamental ways in which the world is built. But it's just not there, and it's strange considering not just the time period and the place, but the effing racially marked main character and his mentor. It doesn't have to be a game "about" race. But based on how smart the other games were about their respective milieus, I would expect this one to be also. But it's not. Like others have said, instead of building a virtual historical environment, it builds a caricature of it.

Oh, Yahtzee. You keep it ever so real.
 
Overall, I enjoyed the game a lot. I liked Connor's story, I liked the combat, I liked the Frontier, loved the naval missions, I had a ton of fun.

Desmond's story overall was incredibly disappointing though.

But I had fun. I like the game. Good stuff.
 
Jesus, it is like this game doesn't want me to play it.

I am being completely overloaded with "tail someone, instafail if you get spotted" missions.

Desmond's second power source mission was garbage and buggy.

The menus are slow and terrible.

The economy stuff is way more cumbersome than the old store purchasing system, and completely pointless.

No more armor upgrades... or meaningful character upgrades of any kind.

I'm leveling up my Assassins for no reason as far as I can tell.

Assassin's Creed Brotherhood is one of the best games of the generation, and this is just a huge disappointment.
 
Jesus, it is like this game doesn't want me to play it.

I am being completely overloaded with "tail someone, instafail if you get spotted" missions.

For one of the Homestead missions I had to tail a guy but for about 20 minutes worth of restarting from the checkpoint he kept getting stuck between a person and a small fencepost...walking in place forever. Finally on one of my restarts it triggered the animation where he scoots between the two.


I managed to get up to 80 percent sync in a bit over 25 hours...that seems like it took a lot less time than previous games. The only things I didn't do were the guild checklists and the feathers. Ezio had a good story reason to collect the feathers, Connor doesn't other than "We spent all this time making the tree climbing work".

I also didn't even level up my Assassins at all because I didn't even notice that was still in the game until well after I finished the story. I thought they replaced it with the different skills you can trigger and that was the only way they gained XP.

Ended up trading it in to Best Buy for 42 dollars today. Between the trade in value and the 20 dollars Reward Zone credit for preordering I ended up paying a little over 2 dollars to rent it for 2 weeks.
 
When I first started I was in love with it.Now I barely want to play it anymore.I dont know at what point I lost interest in it.It just doesn't seem fun anymore.
 
I 1000'ed 1 & 2, loved them, didn't finish Brotherhood or Revelations but finished 3 with about 70% sync so I must have liked it.
 
I am glad I waited to play it. Seems that Ubisoft is addressing some of the complaints people had in the patch they are putting out. I hear it does fall to Skyward Sword Syndrom though, which kinda sucks.
 
I started and played for about 2 hours the other night. Now that a patch is being released next week I'm gonna wait till after that to continue. It was fun for those 2 hours though. :)
 
One of my favorite games of this generation is Red Dead Redemption.

Is this game ANYTHING Like that?

I loved the hunting, open world, atmosphere, and sense of exploration / freedom.

Is AC3 for me?
 
One of my favorite games of this generation is Red Dead Redemption.

Is this game ANYTHING Like that?

I loved the hunting, open world, atmosphere, and sense of exploration / freedom.

Is AC3 for me?

Well there are some common elements like the hunting,horse riding,open world and some other but they are not identical obviously.

The atmosphere is good but the sense of exploration not so much.I prefered Italy from AC2.

I have played both games and i liked RDR more but i enjoyed AC3 also since i am a fan of the series.If you are a fan too you should definitely buy/try it or else wait till it gets cheap or get AC2 if you want to get into the series.
 
I didn't enjoy what I saw. I never actually played it, though. I can't really get into the series but I did beat the first 2 games. They were solid experiences. I can see how people really liked them. I can also see how the series has taken a shit with the last few games.
 
Well there are some common elements like the hunting,horse riding,open world and some other but they are not identical obviously.

The atmosphere is good but the sense of exploration not so much.I prefered Italy from AC2.

I have played both games and i liked RDR more but i enjoyed AC3 also since i am a fan of the series.If you are a fan too you should definitely buy/try it or else wait till it gets cheap or get AC2 if you want to get into the series.

I bought AC2 ages ago and never bothered to actually play it.

The city just seemed boring from all the screens and videos I watched but i got it cause of the hype and it became another victim in my massive back log.
 
I didn't enjoy what I saw. I never actually played it, though. I can't really get into the series but I did beat the first 2 games. They were solid experiences. I can see how people really liked them. I can also see how the series has taken a shit with the last few games.
I thoroughly enjoyed every game in the series up to 3, though with each one after 2, I found my enjoyment diminished slightly. It may have very well been a case of too much of the same stuff year after year though. I just know that I much preferred Ezio as the protagonist more-so than Connor. Connor whines all the time.
 
I must say the game breaking magic powers of the DLC have made the game a lot more fun for me.

That is until I try to do a mission with a 100% sync requirement. Damn my OCD. So much rage.
 
Loved the frontier/homestead parts, hated the rest.

The cities seemed so poorly designed. I'm playing Assassins Creed, why is it more convenient to run around on the ground than to jump rooftops? Terrible.
 
only played the first AC and then directly ACIII and enjoyed it. Off TV play in bed and hudless gaming on the TV were really helping my enjoyment though
 
Top Bottom