Baller. PhD
Banned
I'm waiting for $30, like all the AC games.
Should be next week some time.
Should be next week some time.
I think AC3 is the closest they've come to going back to AC1 assassinations, though it still doesn't really compare. Having a few set targets and a sequence building up to them, and a handful of them(mainly) ended up pretty cool. It is still my biggest issue with the series 2 onward.pitcairn
Also, I'd add in one more vital bullet point, ignore the optional synch stuff. They are pretty damn arbitrary and in some cases make otherwise fun segments frustrating as hell. I've never liked this ever since Brotherhood added it.
Race gets totally swept under the rug in AC3. It's like they gave more thought and attention to the random German and Scandinavian immigrants wandering the streets than they did to the people of Native and African descent. Outside of the physical features and clothing of some of the characters, it's barely even addressed in the game. Connor's about as "white washed" as a racially marked character can be.
I mean, hell, I'm a mixed race person living in the US in the 21st century, and I have to deal with more racism than Connor ever does. The series has always foregrounded the fact that each game was "created by a multicultural team of various religious faiths and beliefs." But I sure as shit don't believe any of those "multicultural" perspectives are reflected in the story. It's always been a big part of the earlier games. But they totally chickened out on this one.
Cowards.
I'm also bummed they took out the weapon wheel as well.
Impossible to guess. But there's no obvious advantage. Maybe they were having issues keeping the weapon select overlay up during the game. Sending you to a menu screen may just have been a "brute force" solution. Just a wild guess, though. But since there's no advantage to the player, I can only guess that using a separate menu screen was a workaround to some issue they were having, and that they didn't have time to fix it properly. With so many things actually broken in the game, they clearly had other more important problems to occupy them.By what rationale did they decide to do this?
Impossible to guess. But there's no obvious advantage. Maybe they were having issues keeping the weapon select overlay up during the game. Sending you to a menu screen may just have been a "brute force" solution. Just a wild guess, though. But since there's no advantage to the player, I can only guess that using a separate menu screen was a workaround to some issue they were having, and that they didn't have time to fix it properly. With so many things actually broken in the game, they clearly had other more important problems to occupy them.
Though I will also give them serious credit for making the start and select menus swappable from within the menu screens. Being able to load up the map screen directly from the start screen is great (and vice versa). The maps and menus load up a hell of a lot faster than they used to, also. Props to the menu team (for those keeping score, that's two "props" so far: one to the naval team and one to the menu team).
Yeah, sounds like it was awful.Nope.
Sold it the minute I finished it. Just feels like they rushed to get it out.
Right, and that is a legitimate position too. Negativity does not 'unbalance' positivity. There are perfectly good things to latch onto about AC3 that may indeed make the game even 'great' for many people.
And it's lucky you missed so many of the glitches, but I honestly can't remember a more buggy game. Even the tiniest thing seems to glitch. People walking in place against walls, pebbles holding Connor up, mission breaking bugs, sync bugs, disappearing items (this one is experienced by a lot of people), etc. I think I can list some twenty severe bugs I've experienced so far, and too many minor glitches and bugs to count.
Would you say that even though you love it, you can respect that these people have experienced these problems and that it's only fair they are allowed to voice their negativity in equal measure to others positivity?
I
Instead of getting annoyed, explain how I am misrepresenting your position. Part of the problem is that is exactly how your posts are coming across, so I have to interpret it the way it reads. If you can correct my mistake, we'd be able to continue an engaging conversation. Not everything is some big attack on you, Evolved.
That said, I don't understand why you're creating an arbitrary line. Why don't you call out the topics which are literally non-stop circle jerks of positivity, with no voice for negativity at all (to the point where people lash out when someone inserts said criticism)?
Because you like hearing one aspect and you don't like hearing another aspect. Am I wrong in this assessment? Genuinely, I am asking. It seems you think I am wrong, but I can't see how without you explaining it.
Christ, that AMA with the developers on reddit is so weak. I wish someone would ask them about why the ending is so incredibly awful (Connor's and Desmond's).
That's my point. It's "there," but it's not dealt with. And I'm kind of shocked that the media is utterly silent on just how ridiculously white washed Connor is. Not only did most of them drop the ball in their reviews (not acknowledging how busted the game is), but they were just as silent as the game is on its tiptoeing around an incredibly obvious issue. Connor is white washed to all hell (Haytham is darker than he is). He walks in full Native garb through the streets of Boston without receiving nary a glance or remark (in our out of cutscenes). Those he runs into throughout the game don't even seem to notice that he's not white.On the topic of race I think they did the best they could without being accused of racism or having people offended. As you all surely recall, people were ready to throw up their arms when Connor was mainly shown offing Red Coats in early promotional stuff. Same industry that tried to call Capcom racist for that first RE5 trailer, which surely affected that game.
Not to say they couldn't have touched on it a bit more, but it was there (like Achilles's comment early on).
This is so disappointing. When I heard they were using this setting this was the first thing that I was worried about. How they were going to handle this. It is a game in the end (one can possibly push this to the side because of that) but if you are going to use the setting and try to present the type of story they're trying to it sounds like they should have done a lot more. However it then becomes a question of how far could they have gone without making a large number of people simply very uncomfortable? What's the right balance if what they did isn't it? Should they be given that it's a game played for enjoyment and not a film or show who's goal is to be very accurate in the story they're telling. Not having played I don't have an answer since I don't know details of what they touched upon. It's one of this big issues with trying to go for that cinematic story in a game.That's my point. It's "there," but it's not dealt with. And I'm kind of shocked that the media is utterly silent on just how ridiculously white washed Connor is. Not only did most of them drop the ball in their reviews (not acknowledging how busted the game is), but they were just as silent as the game is on its tiptoeing around an incredibly obvious issue. Connor is white washed to all hell (Haytham is darker than he is). He walks in full Native garb through the streets of Boston without receiving nary a glance or remark (in our out of cutscenes). Those he runs into throughout the game don't even seem to notice that he's not white.
I mean, this is the late 18th century in the colonies. There are not many more racist places or periods in North American history. As a writer, you'd be pretty damn safe in pointing out just how racist the colonists were. And "racism" aside, race played into everything in the era from politics to social life to urban geography to economics to language and so on. Hell, the Boston Tea Party even riffed on racial difference. But the AC team totally skirted race at every turn.
Return of real Assassination Missions, Naval Battles and... more challenge tombs ala AC2... would make it best AC game.
The prior games dealt with the "Heavy Issues" by integrating them into the setting. AC1 didn't have to give you a treatise on the origins of European colonialism in order to drive the theme home. Hell, most people could just play the game and have no idea that was all there. And AC2 didn't have to give you a treatise on the rise of double-entry bookkeeping and the role of the Medici clan in the invention of modern capitalism and modern debt-based banking in order to drive those things home, too. It was all built into the setting, the culture, the architecture, the characters, and even the game mechanics (shops and money). And like AC1, you could just play the AC2 games and have fun while that stuff is all coursing through the game's environments and setting.This is so disappointing. When I heard they were using this setting this was the first thing that I was worried about. How they were going to handle this. It is a game in the end (one can possibly push this to the side because of that) but if you are going to use the setting and try to present the type of story they're trying to it sounds like they should have done a lot more. However it then becomes a question of how far could they have gone without making a large number of people simply very uncomfortable? What's the right balance if what they did isn't it? Should they be given that it's a game played for enjoyment and not a film or show who's goal is to be very accurate in the story they're telling. Not having played I don't have an answer since I don't know details of what they touched upon. It's one of this big issues with trying to go for that cinematic story in a game.
Oh, Yahtzee. You keep it ever so real.
Jesus, it is like this game doesn't want me to play it.
I am being completely overloaded with "tail someone, instafail if you get spotted" missions.
It's a bit like RDR, hunting is much more QTE-based though. There's a lot more hand holding in AC III.One of my favorite games of this generation is Red Dead Redemption.
Is this game ANYTHING Like that?
I loved the hunting, open world, atmosphere, and sense of exploration / freedom.
Is AC3 for me?
One of my favorite games of this generation is Red Dead Redemption.
Is this game ANYTHING Like that?
I loved the hunting, open world, atmosphere, and sense of exploration / freedom.
Is AC3 for me?
Well there are some common elements like the hunting,horse riding,open world and some other but they are not identical obviously.
The atmosphere is good but the sense of exploration not so much.I prefered Italy from AC2.
I have played both games and i liked RDR more but i enjoyed AC3 also since i am a fan of the series.If you are a fan too you should definitely buy/try it or else wait till it gets cheap or get AC2 if you want to get into the series.
I thoroughly enjoyed every game in the series up to 3, though with each one after 2, I found my enjoyment diminished slightly. It may have very well been a case of too much of the same stuff year after year though. I just know that I much preferred Ezio as the protagonist more-so than Connor. Connor whines all the time.I didn't enjoy what I saw. I never actually played it, though. I can't really get into the series but I did beat the first 2 games. They were solid experiences. I can see how people really liked them. I can also see how the series has taken a shit with the last few games.