Resting your Wii-mote hand on your lap as you twitch your wrist for aiming seems like something a child should eventually discover on their own.Listen to this man, he knows what's up. Someone should post a "how you do IR pointer controls right" on youtube some day, lol.
Nintendo didn't pack it in. It may as well be dead.Oh and BTW motion controls are still very much an important part of the Wii U.
Buh Buh Wiimote is not included so it's a dead controller!!!1!!
Oh and BTW motion controls are still very much an important part of the Wii U.
Buh Buh Wiimote is not included so it's a dead controller!!!1!!
Nintendo didn't pack it in. It may as well be dead.
Also, I don't think playing the game using the NES configuration really counts as motion controls lol.
TrueMotion control =/= Waggle, I suspect all of these games will feature tilt in some form.
None of those games play better with motion controls. Pikmin probably benefits from the IR pointer and that's it.
Barely played anything in Skyward Sword...
Seriously
Makes me wonder how many people actually play the game or spent three minutes looking for a comfortable arrangement. I get tired and I rested my wrist on my lap as I continue to shoot enemies without a care in the world. It was extra comfortable because I could move the nunchuck to any position I wanted... which was usually resting on my lap lol.
Skyward Sword is always used as an example of motion controls done right, but I put 12 hours into that game and still found myself longing for simple button presses. The motion controls didn't make me feel more immersed, they just felt like a different way of doing the same thing buttons could do, but with less consistency. Having to go to the menu and recalibrate every 5 - 10 minutes was disruptive and eventually caused me to abandon the game altogether.
Oh and BTW motion controls are still very much an important part of the Wii U.
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Buh Buh Wiimote is not included so it's a dead controller!!!1!!
Read the comments. That's a guy playing on Dolphin with his mouse.Exactly. I'd like to see an analog stick provide this level of speed and precision:
http://www.youtube.com/watch?v=8YePLMI9pu4
Sounds interestingYou should really do something about that, but it basically turned the Wiimote+ aiming from a pointer(like it was in TP & most FPS) into something that was closer to a mouse(which made it extremely useful in setups that didn't have the player sitting head on to the TV), it did swap speed for comfort but I think with the length of that game(& the fact that the sword controls were motion based) it was a good solution.
Also motion controls directly lead to the best weapon/item wheels I have seen in years, it gets to the point where you no longer need to see the wheel to swap weapons/items.
This is literally the best comparison between the two controller types I've seen in a while. It is perfect when we talk about ergonomics and comfort.Yep going back to the handcuffs of a "normal" controller after getting used to the manacles that was the Wiimote/Nunchuk combo was pretty disheartening(especially considering I was hoping for a wireless Nunchuk this time around).
Read the comments. That's a guy playing on Dolphin with his mouse.
Read the comments. That's a guy playing on Dolphin with his mouse.
It will, it was showcased by Media Molecule in February.Will PS Move work on the PS4?
Guys...waggle is dead. Celebrate not comiserate.
We won.
The core gamer won.
Tears rolling this E3!
Why do you think that motion controls should only be used to replace a button press, there are plenty of examples of games that use them in ways that would suffer greatly from adapting them to a dual-analogue controller.
The mistake here is that people are thinking motion controls are going to replace digital commands. They aren't, they shouldn't. They are supposed to enhance analogue ones. Such as flying in Metroid Blast or aiming in general.
I really don't get the hate.
Nintendo kind of went back to simpler uses for motion controls, I guess. Tilt, waggle, pointer -- all which have been done at the beginning of the last generation. Even though MotionPlus is built into the remotes now, are they not going to make many games that make ambitious use of the technology? If would be lame if so. I'd at least play another Wii Sports game if they made one.
Oh, I don't. They can be used for other movements and motions certainly, but I have never played anything that implements these in a better and more productive way than an analogue stick, for example. Waving your arms or pointing with a cursor is simply more effort than is required for the same result, if you see what I mean. Do you have an example of a game that does such a thing in a more productive and efficient way than a stick?
I forgot to mention this the other day. For everyone that wanted a split-able controller that incorporates a pointer/motion ..etc, there is this coming soon:
http://www.engadget.com/2013/05/12/mad-genius-controllers-motion-capture-system/
http://madgeniuscontrollers.tumblr.com/
It's using some new method of tracking for position and the inventor is going to add an accelerometer and gyro eventually for rotation..etc.
It also works on pretty much any console/pc, according to the inventor.
The accuracy is down to 1/100th of an inch and it is stable (if you are just using the positional tracking for a pointer for example). And he expects to have low latency for the wireless version.
I'm upset because it means shooters on console all control fucking terribly again.