Everything involving the pointer can be done with the twist of a wrist with higher speed and accuracy than a stick.
I really do agree with this. Some of the stuff they talked about with Kinect this week is the kind of thing I wanted from the beginning - head tracking, certain special move voice commands, etc, WITH the controller. But only with the controller, and only with very high fidelity motion tracking. Fuck jumping around and waggling my hands. No way.I think the natural evolution of gaming is similar to what Xbone is doing. Forcing the Kinect on you means devs now have the option to build a game around both the Kinect+Gamepad together. Mass Effect 3 had the right idea on how a core gamer could accept gamepad+kinect together. It needs to be progressed further though. If I can eliminate certain inputs from the gamepad to the Kinect, it allows more depth for the game because the gamepad is being freed up for more options. I couldn't imagine the creativity they could do for core gamers.
At the same time, if devs do not feel comfortable building both together then they can just design a game around a gamepad and make Kinect an optional way to play the game. As most games do. Unfortunately, I doubt we see my idea come around much. Since Sony did not force their motion controls on the gamer it means all multiplatform games will be built around the gamepad and Kinect as an optional way to play the game. The only place we're going to see this innovation is through Xbone first-party games.
NOPE. Absolutely not. Innovation in video games comes from GAMEPLAY and systems. It always has and always will. If motion controls serve some new gameplay systems that cannot be done in any way with a gamepad then so be it. But pretty much everything we've seen from Wii and Kinect v1 just aped what you could do on a controller outside of Wii Sports and Just Dance. And that shit is not the future of this medium, it's just a fucking side show.Gamepads as the only way to play vidya games is archaic. Game development is limited by what that gamepad is capable of doing. It would've been nice to see Sony force motion controls on the gamer like M$ did and I think we could've saw some real innovation merging both gamepad+motion control gaming together. It's really the only way it would've worked for a core gamer.
I disagree, based on the games I have played that used them, but even if this is the case for you, it is still far less efficient to move your upper body / arms that to push a stick your thumb is resting on. I guess I'm maybe not explaining myself well...
So like motion controls take more 'effort' if you like, for the same result that can be achieved with far less...movement :lol. It sounds lazy, but it isn't because of lazyness, but efficiency.
I disagree, based on the games I have played that used them, but even if this is the case for you, it is still far less efficient to move your upper body / arms that to push a stick your thumb is resting on. I guess I'm maybe not explaining myself well...
So like motion controls take more 'effort' if you like, for the same result that can be achieved with far less...movement :lol. It sounds lazy, but it isn't because of lazyness, but efficiency.
Well supported response to a well thought out OP.
Pointer aiming in FPS's is a godsend compared to clunky imprecise aimbotted dual analog. Too bad Call of Duty seems to be the last man standing with regard to supporting this.If you're moving your upper body and arm while aiming, instead of just your hand/wrist, that's kind of your problem.
I really hope that you and the other naysayers realize that this is a game design problem; most implementations of motion control have simply grafted the scheme onto existing game interfaces. Waggle is the perfect example of this. Waggles sucks because it is not 1:1 and unnecessary.Apart as a pointer device motion controls added nothing to games.
it just a harder way of doing the action you always have been doing. No you need to flick a controller and hope that the game interprets the input correctly, before you just pressed a button.
Let me break this down again:
Pointer: awesome.
Tilt: ok.
Gestures: awful.
Shaking: repulsive.
I am not sure why I would move my upper body or arm to move the pointer. My hand rests on my lap/knee and the only movement I make is with the wrist. And the trade-off is much higher than with any analog set-up judging by Metroid Prime Trilogy, Resident Evil 4 and most of all Sin & Punishment 2. The latter is almost unplayable with analog sticks but the pointer allowed them to go crazy with the game. And for that it was worth it to me.
I have also never played on a Wii, so all my experience of motion controls comes from PS move and Kinect.
Is anyone upset that there is hardly any focus on Motion Controls?
I heard several people saying that the wii-mote/move controllers are better than regular pads for fps's (as aiming with a pointer device like that feels closer to aiming with a mouse). Is that right?
Perhaps this difference in experience is down to games as well as device. A game like Tumble requires more movement that resting your wrist and arm allows for, your arm needs to be held up because the movement range is greater. Though I concede that a shooter like Killzone allow for the arm to be rested, while technically still being a pointer, though again you would need to adjust position occasionally for turning round, as again this requires a greater range of movement than you have by turning the wrist.
I have also never played on a Wii, so all my experience of motion controls comes from PS move and Kinect.
This.....might just explain a lot.
Well, considering that the implementation of the pointer function on the PS3 was different from the Wii it's no surprise that you'd disagree with me :lol
Its not certain that the next WiiU Zelda game (not Windwaker HD) wont support Wii motion controls. For example, upcoming Pikmin 3 can be played with Wii controls.
OP said:Is anyone upset that there is hardly any focus on Motion Controls?
Which part? Gestures, or holding up your hand to a certain spot to emulate a button press? I think I've made my stance clear on the former. The latter seems pretty inefficient compared to what it supposedly replaces, so no high marks there either. Dance Central seems to be the only appreciable use case so far.Kinect?
thisisneogaf.gifResting your Wii-mote hand on your lap as you twitch your wrist for aiming seems like something a child should eventually discover on their own.
I'm honestly confused that someone would need a youtube guide for this lol.
Oculus rift plus game pad is the future.