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Is Bayonetta supposed to be pretty hard?

Bayo 1 can be hard for a first timer on standard difficulty

Bayo 2 on the other end is a lot more easy, same with the Alfheim in the first game compared to the Muspelheim of the second (challenges)

It also depends if you're a perfectionist or not, gotta sweat for that
pure
Platinum son


lmao at GOW
 
I can't even hold all of this stone, it's incredible.

I am absolutely enjoying myself, couldn't stop laughing during the opening cinematic too.
Great game.
 
It is indeed known to be quite challenging, but I didn't expect it to be "that" hard at some point.
I found myself dying a lot more than I thought I would (I'll never play chapter VI again !).

Nah man, i got Stone the first time i did Chapter 6, but at my third try i got a gold award, keep trying!
 
God of War?

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I feel your pain dude. Game gave me headaches as well.
My main problem with the game was identifying which enemy was attacking me in the sometimes chaotic visual mess + that some enemies attacked so quickly ( especially on Hard ) there hardly seemed any time to react.

The Punch Kick Punch combo was my main move with the second punch being the wicked weave attack. Proved very usefull in many situations.

Also something something magic flute glitch something something... * whistles *
 
I've platinumed every God of War so you would think I would be blitzing this game. I am playing with the Gamepad though which probably is not the type of controller you want to use with this game.

Goes to show the perspective of gamers when it comes to this particular beat 'em up genre. This is akin to saying you're dominating in COD but expect to have the abilities to roll with the Counter Strike veterans.
 
It's not as hard as the genre can get, but it's a couple notches above God of War for sure. Don't worry too much about bronze and stone statues. You're still getting a feel for the mechanics and timing, plus you're accumulating upgrades as you go along. You'll probably see a noticeable difference when you beat the game once and are start revisiting the older chapters.
 
I feel your pain dude. Game gave me headaches as well.
My main problem with the game was identifying which enemy was attacking me in the sometimes chaotic visual mess + that some enemies attacked so quickly ( especially on Hard ) there hardly seemed any time to react.
.

Use your ears, there is a sound cue that announces most enemy attacks several seconds before, even if you can't locate the source it's enough to trigger witch time at the right moment (at less in normal and hard mode).
 
God of War will not help you, OP. David Jaffe designed the first God of War as a dumbed down DMC, combat-wise. It's meant to look impressive to the player, but it's got some really, really generous timings, hitboxes, and invincibility frames. While the harder difficulties demand more damage output and less damage taken by the player, the tools at their disposal turn most crowd control and fights into easily manageable affairs.

Bayonetta, on the other hand, was very clearly designed as a spiritual successor to the DMC franchise by Hideki Kamiya, and it shows in a lot of little ways, like the duplication of Dante's moveset in a lot of Bayonetta's basic moves.

Frankly, it's a more forgiving (if you're just trying to get through the game) but also harsher (if you're trying to score well) version of Devil May Cry. You can brute force your way through the game without learning the intricacies of the mechanics, but you're going to get a lot of stone trophies along the way.
 
In these types of games, your first playthrough is a tutorial. You are going to suck and die. By time you end the game, you'll have more abilities, weapons and, most importantly, experience. Your second "normal" playthrough will be much better, you should "get" the flow and feel of the gameplay and know what to expect. You'll be getting better trophies in due time.
 
In these types of games, your first playthrough is a tutorial. You are going to suck and die. By time you end the game, you'll have more abilities, weapons and, most importantly, experience. Your second "normal" playthrough will be much better, you should "get" the flow and feel of the gameplay and know what to expect. You'll be getting better trophies in due time.

Sometimes I would prefer to play a game once and then be done with it for a long while.
 
I'm on my first normal playthrough too, OP. I think I'm not doing too badly (mostly silvers and bronzes). I picked a few techniques from the shop: Air Dodge, Crow Within, Break Dance; they all add to my mobility without adding to my mental combo list.

Alfheims are brutal. I just tried the one where you can only damage through Wicked Weaves. It wouldn't be too terrible if normal attacks just didn't do damage, but having your normal hits cause you to stagger just drove me nuts. Skip them if you're just trying to have fun your first time through, save them for later, I think.
 
Punch Kick Punch my friend. Wicked combos are your friends.

I just beat that one - it definitely took a lot of patience from me - almost an hour's worth of retries. Keep shooting after each punch/kick in your combo. I used the punch-punch-kick-kick-kick wicked weave combo a couple of times and they were pretty much dead.

Huh, that's weird. I did some wicked weave combos but they counted as punches and kicks and by the time I was halfway through the second combo I'd be game over'd. Perhaps I wasn't paying enough attention to the counter or something.
 
Oh yes, it is hard.

I'm having a harder time with it than with Bayo 2 even. Where I could rely on the evade mechanics more than the parry one, Bayonetta is the complete opposite and you absolutely NEED the moon of mahaa-kalaa if you want to progress.

And yeah, God of War doesn't even compare... Gameplay wise it's like the perfect experience for someone who never played action games, Bayonetta is way more technical and unforgiving.

Yeah, the GoW combat system doesn't hold a candle to Bayonetta.

Regarding the moon of mahaa-kalaa: I play with the Link costume which gives you the parry ability and I still think it is better to rely on dodge than on parry since you can't parry offset and it fucks up your combos. There are situations where it's useful (against projectiles or as a safety net in case you fuck up the dodge) but dodging is the better option.

I played the original on PS3 and it took a while to get used to it again on WiiU. Still managed to get mostly golds and two plats for the chapters but man, that qte bullshit is annoying as hell. Don't know what they were thinking when they put that in. It's even worse than getting air comboed by Grace and Glory.
 
I found the first to be pretty hard too, after the first few levels I was constantly getting stone awards. I found it abit demotivating and it actually damaged my enjoyment of the game just because it punishes you so hard for 1 or 2 deaths or healing item uses that it makes you feel like you're doing shit. Especially when some of the things felt cheap, like single hits from some standard enemies absolutely destroying your health bar.

Playing the second straight after now and granted only a few levels in but I'm enjoying it much more, generally getting gold if not more so far.
 
I'm playing through Bayonetta on Wii U for the first time ever on Normal, and I seem to be getting my ass kicked pretty badly all the time with the end of chapter trophy results. I've predominately got stone through the campaign with a few Silvers and Bronzes littered here and there.

I've platinumed every God of War so you would think I would be blitzing this game. I am playing with the Gamepad though which probably is not the type of controller you want to use with this game.

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And don't worry about it, better trophies are for replays.
 
Bayo 1 was rough on my first play through. A single mistake early on in the chapter can cost you half your health and you may not get it back for a while. It was literally stone trophies the game for my first play through, after I got the hang of it though I quickly started getting golds and stuff.
 
I don't know about "hard" but you definitely have to learn the enemies before you stop getting stone trophies. I'm dying over and over on my first run through but I know I'm going to do better the second time because now I'll have a better grasp of what moves are being telegraphed and what tactics to employ
 
are you on 2nd or 3rd Climax? 3rd is normal mode and it's fine to get stone the first playthrough. 2nd is easy, people were beating it first run through with no deaths.

also, better weapons/accessories will help you get better ranks, but you have to learn to dodge and mix up combos as well. then when you get settled into that, the wonderful bland and annoying world of dodge offset for high ranks.
 
Sorry OP buthe God of War comment is hilarious.

You really thought Bayonetta would be about the same as God of War? God of War is laughably simplistic in the genre its in....
 
I found the first to be pretty hard too, after the first few levels I was constantly getting stone awards. I found it abit demotivating and it actually damaged my enjoyment of the game just because it punishes you so hard for 1 or 2 deaths or healing item uses that it makes you feel like you're doing shit. Especially when some of the things felt cheap, like single hits from some standard enemies absolutely destroying your health bar.

Playing the second straight after now and granted only a few levels in but I'm enjoying it much more, generally getting gold if not more so far.

That's how it's supposed to be. Bayonetta can be very easy if you just want to reach the end, or very hard if you want pure platinums, so it has something for everyone. But if there's one thing that does not, is being reassuring. It won't give you a pat on your back no matter what you do. If you suck, it will flat out tell you: YOU SUCK. Here's your stone prize. But when you get better, it feels good.
 
I've platinumed every God of War so you would think I would be blitzing this game.

If you've said you platinumed DMC 1-4 (i know there are no trophies for #4 but still) then that would have been strange if you struggled with Bayonetta.

But comparing GoW to Bayonetta? LOL:D
 
That's how it's supposed to be. Bayonetta can be very easy if you just want to reach the end, or very hard if you want pure platinums, so it has something for everyone. But if there's one thing that does not, is being reassuring. It won't give you a pat on your back no matter what you do. If you suck, it will flat out tell you: YOU SUCK. Here's your stone prize. But when you get better, it feels good.

True, I do appreciate that. I love challenging games. But as someone who doesn't have time to re-run through the same game over and over again, it sadly damaged my enjoyment of the game. There were times when I really felt I improved only to get a stone award, it was like the game was sticking a middle finger up to me. I consider myself to be pretty good at games like this too, not amazing, but certainly above average. My impressions of Bayo2 so far though are incredibly positive, it feels like when walking that line between difficulty and frustration it hits it spot on, whereas the first regularly tipped over into frustration for me.
 
Make sure to buy The Bat Within.

This lets you break out of getting comboed easier and if you miss the dodge you can still escape with Witch Time on top. It makes a lot of the enemies that can combo such as Grace and Glory a bit more forgiving as if you time it you can break out.
 
Learn a couple of combos (PKK and PPKKK I think are two good ones) and practise dodging, also don't be afraid to spend a fair bit on health/power items at the store, there's only a couple essential moves you need to get on your first playthrough so saving halos isn't too important.
 
I suppose this is like the W101 where I am getting my ass kicked on the first run. I am already wishing to start the second run so that I don´t suck so much. But yeah enjoy it, try to learn from that.
 
First time through Bayonetta 1 on Normal difficulty is a real motherfucker.

And it's supposed to be.

And it's great.
 
Doing some of the Alfheims on a fresh Normal run really requires you to understand certain game concepts fully in order to complete them, especially the "limited punches/kicks" ones. They are really tricky. Luckily I managed doing all of them during my Wii U run without replaying stages :P
 
It's pretty hard the first time through. But you just gotta suck up (or try again) and say "uhh boy, what a day!".
 
As much as I love God of War, it's essentially Square, Square, Triangle the game. Bayonetta should be compared to Devil May Cry or Ninja Gaiden.
 
You will suck on your first playthrough. That's normal. I made stone medals throughout most of my first playthrough. It was not until my second time going through it did I began to really understand the game's mechanics.

You will do a lot better once you learn how to dodge at the right times and are more familiar with the combo system.
Make sure to buy The Bat Within.

This lets you break out of getting comboed easier and if you miss the dodge you can still escape with Witch Time on top. It makes a lot of the enemies that can combo such as Grace and Glory a bit more forgiving as if you time it you can break out.

Yes. DON'T FUCKING FORGET. It's like an extra invincibility frame or so but it really makes a difference.
 
Doing some of the Alfheims on a fresh Normal run really requires you to understand certain game concepts fully in order to complete them, especially the "limited punches/kicks" ones. They are really tricky. Luckily I managed doing all of them during my Wii U run without replaying stages :P

PKP and hold each attack so you shoot bullets and hold the last attack so you can run around, then shoot while dodging without wasting any attacks

done
 
Jesus christ, GAF, I get what you're saying haha but you can't deny they're very similar games
So there will be a moment for you in Bayonetta where it "clicks".

God of War doesn't have that kind of a moment. It clicks at the very beginning and that's why it's so accessible to a wide audience.

Bayonetta takes a lot more to understand and appreciate, but you'll get there.
 
Playing through it for the first time as well and it's definitely not easy. I'm slowly getting the hang of it though (chapter 7 at the moment I think) and it's starting to get really fun. I'm loving the combat system. I don't find it overly hard but definitely challenging.
 
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