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Is Bayonetta supposed to be pretty hard?

Is there something like a good combo tutorial for this game? I think I got the basics down and would like to learn some more advanced stuff.



Yeah, the game is designed to fuck you from time to time. Can't hate it for it though. DMC pisses me off much more. (Not even sure why)

I alternate between ppkkk, pppkkk, ppppk, ppppp, pkk, ppkp combos a lot of the times and spam y when emenies are not in range to keep the combo "alive".

Basicly most combos start with pp.
 
Here's a good explanation. Play until 2:15.

I suggest watching the whole thing for all the details, but that bit will give you the medal details.

So, the deaths are already figured into verse scoring it sounds like. So it's the missed verses that are killing me. Intresting. At no point did I seem to blatantly miss/avoid confrontations. Are there verses that REQUIRE backtracking or doing something WAY off the beaten path in every chapter?

I've missed at least two verses in every chapter, sometimes up to 4 or so possibly. Sounds like that's massively bringing my average down.
 
So, the deaths are already figured into verse scoring it sounds like. So it's the missed verses that are killing me. Intresting. At no point did I seem to blatantly miss/avoid confrontations. Are there verses that REQUIRE backtracking or doing something WAY off the beaten path in every chapter?

I've missed at least two verses in every chapter, sometimes up to 4 or so possibly. Sounds like that's massively bringing my average down.

Bayo 1 and a lot of Platinum games have some backtracking to get all encounters down.

Also the Alfheims count as verses, even if you've cleared them already. You have to clear them again to get the medal on another pass through of the area.

People don't realize the Alfheim part most of the time, but Bayo 1 had some bizarre backtrack/off the beaten path encounter placements.

Also I believe deaths only rack up at the end of the chapter, but they do count as a significant subtraction.
 
I had some trouble with it but was able to finish it. I consider it the best game that am piss poor at playing as I usually got stone awards at the end of levels. Regardless of this, its still a blast. I'm much better at Vanquish.
 
Chapter 13 blows

After that long ass shoot em up.section. which can give people seizures ...ahhh you fight boss with this awful QTE

I almost rage quit
 
I'm a perfectionist, so this game drives me crazy. I can't pull off pure platinum runs and I'm fine with that, but the fact that one little quick hit from the enemy drops my score, ugh. Especially the flaming wolverine dudes and the armoured sword guys. Open menu, hit title screen, continue from last checkpoint. And then the QTEs that kill you, ugh. Title screen, load game, play level from the beginning. I don't mind hard sections being graded harshly, but when you have otherwise easy sections and one hit causes your score to drop...

Good game though.
 
A stone award is telling you one of two things. Either get better at the game, or maybe consider dropping the difficulty down until you nail the mechanics. Bayo combat is different from a lot of games outside of Platinum's reach. A game doesn't need to hold your hand and give you the 'everybody wins' trophy. It can challenge you to do better.

I was in your position when I first picked up this game on the 360. You can get better.

I'm not doing poorly at the game and I'm not getting only stones but the bar to getting bronze is so high. Why? If the game is supposed to show me I'm getting better, why is there no appreciable gap between doing very poorly and almost doing very well? There's more to my life than playing Bayonetta. I mean, I started this playthrough to get ready for the sequel.

But much like the Wonderful 101 threads, it seems like pointing out legitimate gripes leads to being called a "wimp" (not your post, another one I'm not dignifying with a quote) so I'm reluctant to even discuss the game's issues. I don't understand how people can see Platinum's games consistently sell so poorly but then slag off anything but the highest praise as the poster being bad at video games.
 
That's cool, you don't like thing.

In my opinion though I feel that Bayonetta did execute most QTE's right where many other action games failed. I think it feels invigorating to mash while I watch my character pummel the shit of the enemy. The ones where you have to jump or die or kind of annoying though but hey whatever.

Yeah Platinum's "Mash the fuck out of a button to wreck their shit" are my favorite QTEs gaming. I know its shallow but its satisfying every time. Some of the waggle ones in MadWorld were super enjoyable too.
 
I'm not doing poorly at the game and I'm not getting only stones but the bar to getting bronze is so high. Why? If the game is supposed to show me I'm getting better, why is there no appreciable gap between doing very poorly and almost doing very well? There's more to my life than playing Bayonetta. I mean, I started this playthrough to get ready for the sequel.

But much like the Wonderful 101 threads, it seems like pointing out legitimate gripes leads to being called a "wimp" (not your post, another one I'm not dignifying with a quote) so I'm reluctant to even discuss the game's issues. I don't understand how people can see Platinum's games consistently sell so poorly but then slag off anything but the highest praise as the poster being bad at video games.

You should practice getting into Witch Time. Also buy the bat within, it makes it easier to go into witch time. I'm a scrub in games nowadays, but at least at Bayonetta 2 I consistently get silvers and up. (don't recall how I fared in 1, that's ages ago). It's not supposed to be that hard. Also the scoring is pretty consistent; not like in Vanquish where I'd shift between D and S rank whilst feeling I was doing the same thing.
 
God of War is elementary school compared to Bayonetta. Just keep getting better.

So? Op is talking about the score at the end of every chapter, not about the difficulty of the game. There are thing to keep in mind if you want a good score, such as time, combo, item used ecc. not only damage taken. Because at higer difficulty gow can be as hard as bayonetta.
 
You should practice getting into Witch Time. Also buy the bat within, it makes it easier to go into witch time. I'm a scrub in games nowadays, but at least at Bayonetta 2 I consistently get silvers and up. (don't recall how I fared in 1, that's ages ago). It's not supposed to be that hard. Also the scoring is pretty consistent; not like in Vanquish where I'd shift between D and S rank whilst feeling I was doing the same thing.

Yeah, this is good advice as I've found and not to belabour the point, but I'm not tearing my hair out about the game, I just think the scoring doesn't encourage players to get better. There's already unlimited continues, so the only reason to play well really is the awards. So why not make the low awards more attainable? It's not like anyone is going to spam their way into golds and platinums.
 
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"is not WORKING damnit!!"

Strange, at normal difficulty should work fine for bayonetta too.
 
I'm not doing poorly at the game and I'm not getting only stones but the bar to getting bronze is so high. Why? If the game is supposed to show me I'm getting better, why is there no appreciable gap between doing very poorly and almost doing very well? There's more to my life than playing Bayonetta. I mean, I started this playthrough to get ready for the sequel.

But much like the Wonderful 101 threads, it seems like pointing out legitimate gripes leads to being called a "wimp" (not your post, another one I'm not dignifying with a quote) so I'm reluctant to even discuss the game's issues. I don't understand how people can see Platinum's games consistently sell so poorly but then slag off anything but the highest praise as the poster being bad at video games.

I'd take the stone award as a challenge from dev. It game me incentive to get better. Platinum game don't pamper you with cheap praise. They give you praise when you earn it.
When you earn that bronze, you feel like getting better. If they lower the requirement, it will felt like half assed compliment.
 
No, it's not supposed to be especially hard, but this is also your first time playing it.

The nuances of combat are different between most action game series, so being good at one doesn't guarantee being good at all others. If you're trying to play it like a GOW game, you'd probably be better off unlearning all that and instead trying to parse the way Bayonetta handles the flow of combat.
 
How many of those did it have?I haven't played the game for years and i honestly don't remember more than two.

Yeah there were not many but that was also the problem, since all of a sudden one of them popped out of nowhere and you had absolutely no idea where or when.
 
God of War is elementary school compared to Bayonetta. Just keep getting better.

In retrospect, there was really nothing challenging about God of War. It old school in how it approached things. Just learn pattern and time your jumps.

Bayonetta was meant to be about manual skill and fast reflexes like God Hand before it.
 
There's more to my life than playing Bayonetta. I mean, I started this playthrough to get ready for the sequel.

But much like the Wonderful 101 threads, it seems like pointing out legitimate gripes leads to being called a "wimp" (not your post, another one I'm not dignifying with a quote) so I'm reluctant to even discuss the game's issues. I don't understand how people can see Platinum's games consistently sell so poorly but then slag off anything but the highest praise as the poster being bad at video games.

Several points to be made here. It's not being wimpy to get the scores you're getting since this is your first foray into the game. The thing is, it isn't a game that does handicaps; you have to learn how to play it. Dark Souls does a similar thing--if you keep doing something wrong, you're going to keep dying until you learn what's going on. And feedback in this game is pretty solid. You get damaged, or you die, and there are fantastic light and sound feedbacks to represent this.

Plus at the end of every verse, you're given your medal ranking for all three grading components. If you don't carry combos well together, you take too long, or took too much damage, Bayonetta is VERY clear on where you need to improve.

I think someone might have reacted the way that they did because it doesn't really sound like you're attempting to do better. It sounds like you're making the case that the game should cater to you, or that limitations should be laxer than they are. If you do poorly on a chapter, and you're really annoyed by that Stone, go back and try the chapter again. This is a game that's something like a traditional arcade, where the goal was always to improve yourself and do better when you played the game. Plus, it's fun as hell.

Yeah Platinum's "Mash the fuck out of a button to wreck their shit" are my favorite QTEs gaming. I know its shallow but its satisfying every time. Some of the waggle ones in MadWorld were super enjoyable too.

Wonderful 101 still has the best prompts in the history of gaming.
 
I'm not doing poorly at the game and I'm not getting only stones but the bar to getting bronze is so high. Why? If the game is supposed to show me I'm getting better, why is there no appreciable gap between doing very poorly and almost doing very well? There's more to my life than playing Bayonetta. I mean, I started this playthrough to get ready for the sequel.

It's not tho.
If you watch some really high level play (I'm talking actually well deserved PurePlats with no glitch use and similar bullshit) you'll realize the skill ceiling in Bayonetta is so damn high that the game has to put the "not sucking anymore" bar rather high as well. Did you die in some chapter? Well sorry but if you did, you kind of suck. It's OK, I initially had the game stop even counting skulls on the results screen. Did you spam items to get through some part without dying? Well sorry but if you were anywhere close to being good, you shouldn't need them.

I don't really agree with the ranking system punishing the player for skipping Alfheims and failing certain QTEs. It's a pain in the ass and I wish Platinum dropped this shit. Other than that, it's a pretty accurate measurement of skill. If you're on your first playthrough, and from your posts I assume you are, you don't really have a grasp on the player skill progression yet, which is why some posters here don't necessary take your complaints seriously. EDIT: plus what the poster above said. You made yourself sound like instead of improving, you're complaining that the game doesn't compliment you just because.
 
It's not tho.
If you watch some really high level play (I'm talking actually well deserved PurePlats with no glitch use and similar bullshit) you'll realize the skill ceiling in Bayonetta is so damn high that the game has to put the "not sucking anymore" bar rather high as well. Did you die in some chapter? Well sorry but if you did, you kind of suck. It's OK, I initially had the game stop even counting skulls on the results screen. Did you spam items to get through some part without dying? Well sorry but if you were anywhere close to being good, you shouldn't need them.

I don't really agree with the ranking system punishing the player for skipping Alfheims and failing certain QTEs. It's a pain in the ass and I wish Platinum dropped this shit. Other than that, it's a pretty accurate measurement of skill. If you're on your first playthrough, and from your posts I assume you are, you don't really have a grasp on the player skill progression yet, which is why some posters here don't necessary take your complaints seriously. EDIT: plus what the poster above said. You made yourself sound like instead of improving, you're complaining that the game doesn't compliment you just because.

I hear you, but I have to kind of agree with the guy you're quoting to an extent. The performance gap between what you'd need to just barely scraping by a chapter, and what you'd need to get bronze seems rather large, while in turn the gap from bronze to gold appears pretty small by comparison, though that then ramps up steeply when looking for pure plats (based on watching "the pros" on youtube).
 
I hear you, but I have to kind of agree with the guy you're quoting to an extent. The performance gap between what you'd need to just barely scraping by a chapter, and what you'd need to get bronze seems rather large, while in turn the gap from bronze to gold appears pretty small by comparison, though that then ramps up steeply when looking for pure plats (based on watching "the pros" on youtube).

Unlike the other ranks, there's no real gap between a Stone Rank and a Bronze Rank, because the bottom of stone is undefined.

In other words, there's infinite place for sucking enough to get a stone rank, and the upper limit of stone/lower limit of bronze is what the player needs to achieve a basic level of competence at the game.

On the other hand, Bronze/Silver/Gold are sandwiched between other ranks do have both defined upper and lower limits.

Platinum is sorta like the inverse of Stone, since technically it has no defined upper limit, while Pure Platinum is completely binary(you either get it or you don't, there's no range that contains a PP rank).
 
Unlike the other ranks, there's no real gap between a Stone Rank and a Bronze Rank, because the bottom of stone is undefined.

In other words, there's infinite place for sucking enough to get a stone rank, and the upper limit of stone/lower limit of bronze is what the player needs to achieve a basic level of competence at the game.

On the other hand, Bronze/Silver/Gold are sandwiched between other ranks do have both defined upper and lower limits.

Platinum is sorta like the inverse of Stone, since technically it has no defined upper limit, while Pure Platinum is completely binary(you either get it or you don't, there's no range that contains a PP rank).
Well I mean the "bottom" as the bare minimum to get through the game. The range of performance from that to bottom of bronze is much larger than bottom of bronze to bottom of gold it seems. This is based on my personal experience. That's why I feel like it's a little out of whack, agreeing with the guy you quoted previously.
 
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