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Is Bloodborne too easy for Souls vets?

Not all of us can have our reflexes trained to a ridiculous level.

smfh op.

jc-denton.png


my reflexes are augmented
 
Nah. What's actually going on is that you're overleveled from going over the same areas grinding echoes again and again, but are chalking it up to your sweet skills and "ridiculously honed reflexes."

As was already pointed out earlier, you should be at or very near end-game at your level.

Don't blame me for thread backfire, dude.

Yeah you're talking out of your ass. Don't assume since I actually have not been grinding. The only times I've "grinded" was to restock my blood vials which I've only done twice. What part of playing 3 similar games prior to this makes me react to a dark corner where a mob could be hiding by rolling in advance makes this so hard for you to swallow?

I think people's experiences will differ greatly with Bloodborne since you get a notable defense increase with every level.
In previous games, defense was either tied to a specific stat (or multiple stats but not all of them) and/or didn't make much of a difference.

Same with damage dealt, actually. I feel like damage scaling is more of a thing in BB than in Souls games. When you put in a few points of STR you really notice it even in the early levels whereas in the Souls games the actual weapon upgrade was far more important until you'd significantly upgraded a weapon and boosted its scaling considerably.

tl;dr: Level matters a lot now so the playerbase doesn't get the relatively similar experience they used to get with previous games where your level didn't matter as much.

I think this is 100% right. In Dark Souls 2 I was forced to spread out my stats like crazy but in this game I just focus on hp, end, and str. I've put some points into the other stats for some balancing but I think this is definitely a part of it.
 
Nah, it's about the same.

The Chalice dungeons are a great place for extra difficulty if you are having an easy tune. Specifically the defiled chalice.
 
From the replies it is clear that judging difficulty in a souls game is pointless. Everyone has their own 'most difficult in the series' game. There will never be a consensus on which is the hardest.
 
That's probably because you played DeS first I reckon. It's the easiest game in the series by far imo. Almost all the bosses are really simple mechanically, you just have to figure out their 1 trick and they become super simple. Apart from Allant and Flamelurker I guess, but those aren't hard either if you're properly levelled up. You also have access to a near unlimited number of healing items which makes it possible to heal through anything, spells are completely broken (both offensive and defensive ones - eg. second chance). The AI is the worst in the series which helps you even further...

Old King Allant and The Old Monk
are the only fights I had difficulty with. And even then, the second one is for obvious reasons.
 
That's probably because you played DeS first I reckon. It's the easiest game in the series by far imo. Almost all the bosses are really simple mechanically, you just have to figure out their 1 trick and they become super simple. Apart from Allant and Flamelurker I guess, but those aren't hard either if you're properly levelled up. You also have access to a near unlimited number of healing items which makes it possible to heal through anything, spells are completely broken (both offensive and defensive ones - eg. second chance). The AI is the worst in the series which helps you even further...

Demon's Souls was my second game after Dark Souls 1. With Allant, I remember getting to like 125 with the dupe glitch before fighting him. I still had trouble. I beat him on my first try, but I also had the Second Chance spell that saved me multiple times. Without it I would've kept dying. I also had to be really on the ball with my healing. The fight took some time too.

With the healing, 20+ vials in Bloodborne function pretty similarly to the grass in Demon's.

Speaking of AI, I may have gotten lucky, but there were several instances where enemies in Bloodborne weren't being aggressive at all.

I think the faster pace of Bloodborne just made the game easier for me, overall. It's faster to attack, heal, and dodge.
 
I felt like a I died a lot in my first playthrough, second playthrough I haven't died that much I think once you figure out the timing to parry attacks and because you already know the general layout of the areas helps, but to me the playthrough that counts is the first one and I definitely died more in my first playthrough of bloodborne than in Dark Souls 1/2 and Demons.
 
Pretty sure Bloodborne operates way different than Souls strictly because nearly every boss has a transformation of some sort midway through/near the end of the fight. Some even have borderline bullshit mechanics to them that require a bit more luck than skill to get through.

That being said, I don't think it's super easy. There are few areas that I thought were way more of a chore and difficult to get through for the wrong reasons that are made to slow progression. Some people will naturally adapt to the system, some won't. I also felt that Bloodborne required me to level grind more than Dark Souls did, simply because I was usually able to tank a lot of hits with heavy armor/upgraded armor, and without such options/systems in place I was taking a ton of damage which was only helped out by pushing Vit to incredible levels I usually haven't needed in Souls.
 
Just curious, which changes really screwed you up? I've already detailed why I don't think having a shield is a big deal. In addition, for me the extra speed lends more to my playstyle and helps me dispatch enemies with more easy. I don't think the enemies got a lot faster. It also helps that dodging and regular attacks do little stamina. It's great how I can do like 9 straight hits with my sword at like 23-24 endurance (+runes). Charge attacks still take a lot of stamina though, but you always have some left over to dodge back a few times if you need to.

Lack of effective shields really was the biggest one for me, I never fully gave them up in any Souls game.
 
It's like every other souls game for me...Get destroyed, then I figure it out and have no issue. Then I get to a new area and I'm destroyed all over again, rinse and repeat lol.
 
Fans of the series really need to be more welcoming and not regard the series as some sort of special club for the best gamers because it isn't.

For the most part, on forums, they are. The early days of Demon's and the first few months of Dark Souls, the community was the best around. Dedicated, researching, welcoming, co-operative - a really great community to be a part of.

I think some of that was lost when the series took off. Not complaining though, the more money Miyazaki has to make the games he wants, the happier I'll be.
 
How far is he if he has 9 bosses left?

I have beat

C
leric Beast
F
ather G
B
lood Starved Beast
V
icar Amelia
W
itch of Hemwick
S
hadow of Yharnam
D
arkbeast Paarl
R
om the Vacuous Spider

And I'm level 55. No idea how many bosses I have left to fight

....okay I am seriously under leveled... I was wondering why some of the bosses were stupid hard like one hit kills...
But calling for help makes all the bosses easy which is what I did for
Vicar Amelia
and been helping people since that fight is not fun alone.
 
That's probably because you played DeS first I reckon. It's the easiest game in the series by far imo. Almost all the bosses are really simple mechanically, you just have to figure out their 1 trick and they become super simple. Apart from Allant and Flamelurker I guess, but those aren't hard either if you're properly levelled up. You also have access to a near unlimited number of healing items which makes it possible to heal through anything, spells are completely broken (both offensive and defensive ones - eg. second chance). The AI is the worst in the series which helps you even further...

I Beat DeS, DS, then DSII. Honestly I think the hardest one out of the bunch was Dark Souls 1. That game took me forever to beat, let alone 100%

Eh, some parts can be pretty hard since enemy numbers can overwhelm you. Out of all the bosses I fought so far, I only one shotted two

Unless you're a axe-wielding casul, that is

Is there a problem with the axe? I actually chose it as my starting weapon and have stuck with it since it's what I've upgraded the most.

The only boss that gave me any trouble was Gascoigne because it was really early in the game, the rest I killed in first or second attempt.

I just started a low level character, Waste of Skin, I'm going to try not to level up.

I started as Waste of Skin too and I have to say that Gascoigne was hands down the hardest boss I've faced so far.
 
Lack of effective shields really was the biggest one for me, I never fully gave them up in any Souls game.

I never gave them up in the Souls games either, but I guess YMMV. I think the changes offset the need of a shield more than well enough...

In fact I hope future Souls games keep the faster dodging/dashes and regain system at least. I don't know if I expect healing to be continuously as fast though.
 
Speaking of AI, I may have gotten lucky, but there were several instances where enemies in Bloodborne weren't being aggressive at all.

I think the faster pace of Bloodborne just made the game easier for me, overall. It's faster to attack, heal, and dodge.

Wow, wonder if you got that AI glitch where bosses aren't very aggressive? It was an unfortunate glitch that allowed me to parry through and oneshot a couple of bossess in my first run. Then I would watch a stream where someone else would have the same boss do all these awesome moves. Pls fix your jank Fromsoft.

I thought BB being faster would make it easier for me too, but I stupidly kept sidestepping into attacks.
 
Waste of Skin here. As a man who likes his shields, this game is not tough, tense, and unnerving for me. I love the gun-parry mechanic, but 4 bosses deep, I'm still trying to get my timing down. I usually don't summon help, but I welcomed it vs Father G.

And it doesn't help that my two favorite weapons are on opposite sides of the spectrum (Threaded Cane whip mode for levels and the Kirkwall Hammer for boss destruction). So instead of juicing one primary attack stat, I've been splitting them between Strength and Skill for a jack of all trades build.

Built up my Insight and just saw some stuff that scared me shitless to the point I ran back inside, said lemme take a break, exited my game, cleaned up my house, did the dishes and laundry. As freaky as Demon's got, I'm not sure it ever legit shook me like that.

I guess in short, I feel much more vulnerable playing Bloodborne than I ever have in other Souls games.
 
as with all the Souls games, you can over-level and trivialize much of the challenge
What doesn't trivialize a Souls game these days? Shields, Coop, Magic, ADP, killing too much shit.

I guess they should remove axes from the next game.

To be serious, as someone who had a pretty shitty time in DS1, BB has a been on the easy side. I was a "shield turtle" because I never felt comfortable using invincibility frames to avoid attacks. The window to avoid attacks with dodge/parry in this game feels really wide and forgiving. You can spam a crap ton of dodges/hops and still have stamina left to swing.

One of the biggest let downs in the game for me me was
Vicar Amelia
. It was the first boss I got to that I actually started dying from. I was like whoa, this guy really is hard. I got so frustrated I decided to just rush in and spam R1 and heals and it worked. Really cheapened the fight, lol.
I didn't even do the Witch before her.
 
No, ive actually found it much harder than the souls games

souls games were easy to cheese past if you got stuck, not the same in bloodborne

difficulty wise, hardest to easiest

BB > Dark Souls > Dark Souls 2 > Demons Souls

but i played a skill character so maybe i made it harder on myself
 
first to bosses almost broke me.
was ready to sell the game and console.

than I started a new character and the game was fairly easy.
beat most of the bosse on my first try.

some areas were tough, but not to difficult.

but I wouldn't say "too easy".
 
I found it not to be easy but the difficulty to be overstated. I've beaten DS1 and DeS and DS2 I struggled to get into but will try again with the remaster. I'm one trophy away from Platinum and it's easily my favorite among the 4 games so far. I just also think the difficult aspect is overstated.
 
I think it's easier because of the player movement and mechanics like the regain system and gun parries. You can more easily spam out dodges and recover from bad swings, as well as drink potions on the move relatively safely. The regain thing makes it so you can really get back a ton of health (especially using a weapon like the kirkhammer) if you messed up, where as before it would take up one of your heals. You can also take a ton of damage off of bosses like BSB using the parries on their very long attack wind ups, which is a ton of 'free damage' without having to actually learn to evade that specific boss.
 
I find it much harder than dark souls at least in some ways. I'm still not sure if I like the sped up combat or not. I like the heavy melee combat of dark souls since it wasn't arcadey. I'm not saying that bloodborne is arcadey per Se but it is more in that direction than dark souls for sure.
 
No, there are a wide variety of bosses, some hard, some just right, some a joke, just like every souls game.

The final boss is one of the hardest boss's out of all the souls game. Though nothing is on the level of Ancient Dragon.

I don't need the environments to be cheap either like the two archers in Anor Londo. That doesn't make the souls game good imo. Though I would like some more stuff like sen's fortress and seeth's cave.
 
Old King Allant and The Old Monk
are the only fights I had difficulty with. And even then, the second one is for obvious reasons.

No one seemed to be playing the game online when I was went through it so I only ever got to play against a brain-dead NPC for the
Old Monk
fight :/

Demon's Souls was my second game after Dark Souls 1. With Allant, I remember getting to like 125 with the dupe glitch before fighting him. I still had trouble. I beat him on my first try, but I also had the Second Chance spell that saved me multiple times. Without it I would've kept dying. I also had to be really on the ball with my healing. The fight took some time too.

You must have been sticking too close to him then, if you stay at a medium distance you get heaps of opportunities to heal and it limits his moveset greatly (he basically does 3 attacks: his AoE, his charge attack which has a very long recovery and a ranged slash which is easily avoidable).

With the healing, 20+ vials in Bloodborne function pretty similarly to the grass in Demon's.

It's fairly similar but less forgiving. You still have a limited amount of vials and they only heal a fraction of your health. By the end of DeS I had tons of grasses that'd heal 90+% of my health instantly. In Bloodborne you have the health regain system but 1. it depends on the weapon you're using — it's near to useless on the kirk hammer for example and 2. it's not going to help you when you get hit by the first hit of a flurry and need to avoid the rest instead of hitting back.

Speaking of AI, I may have gotten lucky, but there were several instances where enemies in Bloodborne weren't being aggressive at all.

That might just depend on the enemy — some of them are fairly lethargic while some others are pretty aggressive. If you got that against bosses though it might have been that bug that causes them to only use a fraction of their moveset.
 
I started playing DS for the first time three days ago (enjoying it immensely by the way, haven't found time to get back into bloodborne yet because of it. Goddammit). I was expecting the game to be harder than bloodborne but so far bloodborne has not been only as hard, but a lot harder for me. Normal mobs manage to kill me a lot more often than the ones in DS. Bosses are also a lot easier so far. I mean, Gaping Dragon... Really? Hellkite Dragon on the bridge was hard but no other bosses so far has managed to kill me more than once. The game isn't easy by any means, but Bloodborne has given me considerably more trouble, especially with the bosses.

Edit: I just kinda realised that I'm not a souls veteran so my word on the matter does'nt really matter :P
 
my friend who played all the souls games came over to play bloodborne and killed the first boss on the first try on his first time playing bloodborne.
 
The axe is the "easy mode" starter weapon, similar to Royal/Pyromancer

Ah didn't know that. Maybe that's part of it then? Since it's 2handed form is pretty beast. I just chose it because I thought it looked the coolest. I went into Bloodborne with 0 research since I didn't want to spoil it.
 
I wonder if the people that say DS2 was easy played any of the optional content or the DLCs. The DLCs are harder than anything in the rest of the series imo.

I started playing DS for the first time three days ago (enjoying it immensely by the way, haven't found time to get back into bloodborne yet because of it. Goddammit). I was expecting the game to be harder than bloodborne but so far bloodborne has not been only as hard, but a lot harder for me. Normal mobs manage to kill me a lot more often than the ones in DS.

I think one of the main reasons for that is that circling your enemy with your shield up and backstabbing is way too effective against normal enemies in DeS and DaS.
 
For anyone saying that the game is easy, I would recommend them to try Depth 5 chalice dungeons. I'm lvl 190 and still find them challenging.
 
Not for me. V
icar
gave me the biggest beating I've ever received in any Souls game. I think I've died more times at that boss than my entire play through for the other games. But I've only killed 4 bosses, so we'll see how the rest of the game pans out.
 
The axe is the "easy mode" starter weapon, similar to Royal/Pyromancer

That's a bit of an exaggeration. It's the best weapon but it doesn't make the game "easy mode". The moveset is better but that won't really help you on gascoin or cleric beast. It doesn't do significantly more damage than the other two options.
 
That's a bit of an exaggeration. It's the best weapon but it doesn't make the game "easy mode". The moveset is better but that won't really help you on gascoin or cleric beast.
Yeah it does. Charge R2 on the Father knocks him on his ass for the entirety of his first phase and you can just keep doing it.
 
I think its only "easier" since folks who are vets of the previous games have the mindset already locked in.

Where as new players are the ones getting nailed to the wall as they are unsure what to expect with the general game design.
 
Not even close.

Regular foes are much tougher in Bloodborne and often attack in groups.

Bosses are pretty ruthless. Fast and powerful and large with ranged and short attacks.

NPC Hunters are brutal.

I beat Demons on 30 hours my first time and Dark in 32 my first time. Currently at 45 in Bloodborne and still ain't done. Several bosses and sections have taken me 5-6 tries. I don't think a boss in either demons or dark ever took me more then 3 tries at it
 
No one has ever created a thread about any game in this series, on any forum on the internet, without bragging about something. It just isn't possible for them to not do it.
 
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