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Is Diablos actual gameplay (combat) fun?

It's really bland compared to Diablo 2, but maybe I've got rose tinted glasses on about that game.

I enjoyed Torchlight 1&2 more.. also Path of Exile is really good (and free!)
 
Diablo 3 has, by a wide margin, the best combat in the genre. And to me, that's what counts most. It's why I always supported the game and favored it over its competitors even in vanilla.
 
Diablo 3 is one of the best in the genre.

Those getting the PS4 version of the game, I strongly urge you to let blizzard know that you want future patch and updates for the ultimate evil edition.

Because at this rate they are still considering about it, and there is a chance there won't be any updates for the game after day 1 patch.

Link to the blue response here: http://us.battle.net/d3/en/forum/topic/13272817274?page=3#57
 
Diablo 3 is the greatest game of all time in a specific genre which it's predecessor perfected, so yeah, it's pretty good.
 
Diablo 3 is actually a fun game, it is a loot based game but it's still fun and challenging at the higher levels.
 
Fun enough for me to level to 60+ on both PC and consoles multiple times. One of the best console co op games available as well.
 
Diablo 3 bored me to tears, but I think they fixed it recently, but i've never gone back. It just felt like clicking with no real reward.
 
Anyone else that thought before reading the OP that this would have something to do with Diablos (GF) in FF8? Lol.

No but I entered the thread wondering if it's about Monster Hunter.

Anyway, I like the (mostly) mindless fun that is the diablo-style combat. It just needs to be included in a good game overall.
 
It's the most satisfying ARPG combat of all, so much so that it came at the sacrifice of a deep character/tree/trait even loot system like PoE. It depends on your tastes really. The combat itself is super super responsive, meaty, impactful and fun.
 
I don't see why anyone would BUY diablo 3 right now over playing Path of Exile. Not that Diablo 3 is a bad game, I enjoyed it when it came out, but POE is just better.
 
I played through the Starter Edition and liked it a lot more than I thought that I would. Give it a try, you can play up to (roughly) level 13.
 
It was fun in Diablo 2, at least for some classes, as skills required exact and rapid placement depending on enemy positioning and map shape (which was truly random). But Diablo 3 was built for gamepads and therefore took most of the skill out of it.

I agree with this. Diablo 3 is quite mind numbing and uninteresting. 2 was quite frantic and fun.
 
I don't see why anyone would BUY diablo 3 right now over playing Path of Exile. Not that Diablo 3 is a bad game, I enjoyed it when it came out, but POE is just better.

Seriously? And I ask this having played upwards of 100 hours of POE since closed beta.
 
Diablo III has the best gameplay of this genre, I think it's fun.

Torchlight 2 says hi

I'm playing D3 now and while it's fun, it feels like a downgrade compared to how deep T2s combat is. It's definitely challenging, despite the lack of risks when you die.
 
On consoles, with a conroller it is fun. Kb/m is quite samey and feels as empty as Diablos combat has ever felt.

I had so much more fun with it on my 360 than on my pc.
 
The gameplay engine in D3 is the absolute best in the genre. The actual gameplay mechanics are decent as well.

Personally I though Torchlight 2 had more interesting gameplay hooks. Your character has 12 skill slots instead of 6, dodging on reaction to monsters' attacks actually works, chaotic boss fights that fill the screen with bullet-hell projectiles. Too bad the T2 gameplay engine feels so stiff compared to D3.
 
Path of Exile gets my vote. D3 is fun but it gets boring really quickly. It was designed from the ground up to be a loot based time waster.
 
Diablo 3 has the most satisfying combat in the genre, bar none. When you are just talking about the "feel" of the game, nothing can top it or come close. Every weapon swing has impact, the last hit either sends your enemies flying or makes them explode into gory chunks. The way the camera shakes, the sound of each hit. It is the most rewarding feeling combat in an arpg ever created. The game has recieved tons of updates since launch and expansion launch and imo is getting closer to living up to the legacy of D2LoD. I already feel it is a much better game, and it will soon have the type of content that will secure its replayabilty and longevity.
 
Torchlight 2 says hi

I'm playing D3 now and while it's fun, it feels like a downgrade compared to how deep T2s combat is. It's definitely challenging, despite the lack of risks when you die.
Gotta say TL2 had me nearly asleep the entire way through, but that can mostly be attributed to the presentation of attacks. Hitting things was just never satisfying. General quest design was lacking as well (although this is a D3 problem as well).
 
It was fun in Diablo 2, at least for some classes, as skills required exact and rapid placement depending on enemy positioning and map shape (which was truly random). But Diablo 3 was built for gamepads and therefore took most of the skill out of it.

I love games like Diablo, Sacred, and TItan Quest. I totally agree that Diablo 3 felt like it was made for gamepads but I don't think that takes away from the skill. I really enjoyed console games like Baldurs Gate Dark Alliance and Champions of Norrath. There is just something satisfying about being able to swing the sword and move around with a dpad that you don't get by just clicking on an enemy or holding down the mouse button to keep attacking. I can just as accurately place my Demon Hunter character where I want them, fire off a volley of arrow and use a skill to get the most effect out of it with a controller. No, you won't get certain precise and rapid movements you'd get from a mouse/keyboard but the console version is also slightly different to accommodate for this.
 
Torchlight 2 says hi

I'm playing D3 now and while it's fun, it feels like a downgrade compared to how deep T2s combat is. It's definitely challenging, despite the lack of risks when you die.

I said hi to Torchlight 2, and whilst I respect many of its decisions, it never felt all that good to play. It was a bit of a disappointment for me.
 
Diablo 3 is basically just Gauntlet except longer. It is enjoyable like Gauntlet is enjoyable, and it is shallow like Gauntlet is shallow.

Diablo and Diablo 2 are among the greatest games ever made. They are much deeper games.
 
did someone say Diablos?

Diablos-3.png
 
Yea, it's fun until you reach the highest lvl and have to start grinding enemies for good items. That's when it gets really tedious and boring. It's just pressing the same 2-3 keys against a pack of champion monsters for 10-15 minutes until they die. It really reminds me of an MMO style game at that point.
 
I don't see why anyone would BUY diablo 3 right now over playing Path of Exile. Not that Diablo 3 is a bad game, I enjoyed it when it came out, but POE is just better.

PoE has a lot of things going for it, but the combat ain't one of them.
 
Diablo 3 has the most satisfying combat in the genre, bar none. When you are just talking about the "feel" of the game, nothing can top it or come close. Every weapon swing has impact, the last hit either sends your enemies flying or makes them explode into gory chunks. The way the camera shakes, the sound of each hit. It is the most rewarding feeling combat in an arpg ever created. The game has recieved tons of updates since launch and expansion launch and imo is getting closer to living up to the legacy of D2LoD. I already feel it is a much better game, and it will soon have the type of content that will secure its replayabilty and longevity.

It has the "visceral" feel of combat right, I agree. The problem is at the core of the game, with game design. Jay Wilson's philosophies have really crippled the game beyond repair, in my opinion. No stat distributions, and no skill distributions will always plague the game so that it can never truly live up the longevity of LoD.

In addition, while the artwork is quite impressive, it presents a very different fantasy from Diablo 1 and Diablo 2. While the latter strongly conveyed a dark fantasy feeling, Diablo 3 has very little of that.
 
I really loved the combat system of Diablo III. I really enjoyed playing with the demon hunger with friends. Its good give it a try
 
Not really, no. Most builds I've seen generally rely on only one or two attacks for 99% of the combat.

It's more satisfying than fun, seeing all the crit numbers pop up and watching groups of 20+ mobs die, and then hoping you see a legendary drop.

In the end D3 was exactly what I thought it was going to be.


edit: I'm genuinely curious as to why people are saying the combat is good. You literally just click around and spam some skills. The only "strategy" is avoiding affixes and running away if you bit off more than you can chew.
 
I echo the sentiment that Diablo 3 has the best gameplay in the genre and I'd go as far as saying that it has great gameplay outside of the genre as well. It's fun, it's addicting, it's satisfying. RoS changed many things for the better and the only reason I'm not playing daily right now is simply because I'm waiting for the new patch.
 
Combat is a blast. I've played both PC and PS3 versions and enjoy the combat more using a controller. Ether way you play it though, you'll have a lot of fun.
 
Not really, no. Most builds I've seen generally rely on only one or two attacks for 99% of the combat.

It's more satisfying than fun, seeing all the crit numbers pop up and watching groups of 20+ mobs die, and then hoping you see a legendary drop.

In the end D3 was exactly what I thought it was going to be.


edit: I'm genuinely curious as to why people are saying the combat is good. You literally just click around and spam some skills. The only "strategy" is avoiding affixes and running away if you bit off more than you can chew.

It's a Diablo game...
 
I loved the first two, but absolutely hated 3 and didn't even bother finishing it. It felt slow-paced and boring compared to the 2nd.
 
First post gets it. Diablo III's spoiled me with how well the combat flows. Most other games of this genre feel way too stiff.

Word. Other games of this genre are still stuck in the past. They seem to try to recreate D2 where as Blizzard changed a lot of things around for D3 and majority of those things have been great improvements.
 
Diablo 3 has the most satisfying combat in the genre, bar none. When you are just talking about the "feel" of the game, nothing can top it or come close. Every weapon swing has impact, the last hit either sends your enemies flying or makes them explode into gory chunks. The way the camera shakes, the sound of each hit.

I can heartily agree with this.

It is the most rewarding feeling combat in an arpg ever created. The game has recieved tons of updates since launch and expansion launch and imo is getting closer to living up to the legacy of D2LoD. I already feel it is a much better game, and it will soon have the type of content that will secure its replayabilty and longevity.

And this is where you lost me. It's the "Batman vs. Bayonetta" argument. The "PRES A 4 AWZUUMMMM" argument. Diablo 3's combat looks good and feels good, but where it ultimately fails (and where all ARPG gameplay is ultimately decided) is upon the underlying RPG mechanics. Diablo 3 is an extremely tailored game, where the importance of the build choices you make and the items you equip have as little bearing as possible on the way the game actually plays other than to make your numbers bigger. The impact and sound effects and all the other things you talked about do not (and never will) make up for the shallow skill, attribute and item mechanics in the game.
 
Not really, no. Most builds I've seen generally rely on only one or two attacks for 99% of the combat.

It's more satisfying than fun, seeing all the crit numbers pop up and watching groups of 20+ mobs die, and then hoping you see a legendary drop.

In the end D3 was exactly what I thought it was going to be.


edit: I'm genuinely curious as to why people are saying the combat is good. You literally just click around and spam some skills. The only "strategy" is avoiding affixes and running away if you bit off more than you can chew.

It starts off pretty simple but it has a huge ceiling, it does get quite hairy and requires more thoughtful reactions later on. Just takes a while to get there so perhaps you haven't seen that side of it.
 
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