Glad you asked OP. I'm new to Diablo, also. Came in with Diablo 3 on Xbox 360 and *mostly* loved it. GFX are a huge part of it. The cycle of loot grab = cosmetic change = quantifiable and visually stimulating damage, is fantastic. The production values of the game are insane. I personally hadn't enjoyed a co-op 'RPG' like this since Phantasy Star Online or Borderlands.
That said, the thing I found most unsatisfying are the boss encounters. When people say that the game is a mindless hack-n-slash, they're right, which isn't necessarily a 'bad' thing. However, where this became a big annoyance to me was that I was expecting some type of Binding of Issac or Zelda-like strategy (or group strategy) on presumably cool 'pattern based' boss encounters.
This doesn't have that. Max your character out with gear and hit-em hard. That's about it.
Very unfortunate. I can see why people love Diablo. It certainly scratched an itch that hasn't really been touched on consoles since Baldur's Gate: Dark Alliance.
The game looks good, is great for pick up and play fun solo or with strangers, has a substantial amount of content to justify the full retail price, and is simply one of those games that so polished that you begin to appreciate why people like the top tier PC developers.
That said, the boss encounters REALLY feel empty to me. Especially considering that the game does a great job with the dramatic buildup toward each encounter. The music and spectacle is 2nd to none....
On consoles? Yes.
On PC? No. Fuck click spam.
You'd think, but ARPG is usually used for diablo-like games.
You think Diablo 3 has better combat then the Witcher or Kingdoms of Amalur? Or Kingdom Hearts 2?
It's the one you need high grade earplugs for.Diablos? Is that Diablo 1, 2 or 3?
So... no Diablo game, ever?It's the one you need high grade earplugs for.
Bosses feel like shit on lower difficulty. If you're not geared good luck saying that vs any boss or rift guardian T4 and above. Diablo Shadow Clones are no joke either.
I think Diablo 2 really struck a balance that no other in the genre has matched, mostly in the way playthrough progression worked. In just about every other game of the type that I've played I'm just inundated with meaningless quests that give equally meaningless rewards that I end up not caring, but Diablo 2 really gave the right quantity of them per act and mostly gave you desirable rewards which made each playthrough satisfying to complete. This is the one where I get the skill point, this is the one where I get free identification, this is the one where I can imbue a weapon with rare modifiers; there are a few pointless ones here and there but they're otherwise ace.Diablo II was interesting and different. The combat is just interesting back-and-forths between numbers and general RPGishness with numbers and loots and stuff so if you love to min/max your character it can be quite fun.
The entire series starts and ends with the second game. The first is too gritty and under developed while the third is quite bland and largely nebulous. The second game blends exploration with story elements along with a nice party based multiplayer system (still supported last I checked).
Granted, show is a pretty big part of these games.Diablo II is lots better in the gameplay department. DIII has more "ompth" to it. But that's all show.
Sorry, Monster Hunter joke.So... no Diablo game, ever?
Shit! I need to get into MH asapSorry, Monster Hunter joke.
Stat distribution boiled down to dumping all your points into vit with enough str for whatever gear you wanted to use.
Skill points are an outdated concept. What could you really do with them? Gonna work on that Hydra build? That seems like a great idea. lol
The way Diablo 3 uses paragon points is superior, something that is actually useful and lets you choose between things you NEED rather than in D2 where you had things you could use, maybe.. that aren't that great compared to other options, most in fact shitty and their only use whatsoever is to be a synergy.
Diablo 2 was a product of its time. I think most of the appeal of the graphics comes down to pre-rendered 3D models of that era being turned into sprites. Music is the best though, story is what it is. Simple. That's about the only knock I have against D3, the story is over-complicated and cartoony. But I'm not playing the story for however many hundreds of hours, thanks to adventure mode you just bypass all of that.
That's a good point. However, I still think a stat distribution system would have benefited the game because it gave you the illusion that every decision you make matters. Every stat and skill point is precious. In Diablo 3, nearly everything about your character is trivial (except for the name you give to it) because you can just re-allocate everything. Even the mercenary can be re-customized any time you like.
The only benefit of stat distribution would probably be that people wouldn't whine about its absence, but then there would be people whining about how you just dump points into stat X. The paragon point distribution is ok the way it is, if they had proper stat distribution it would have boiled down to about that anyway. I think the permanence of character builds was ok when D2 released because the player base (or at least me and the people I played it with) was younger then and we didn't mind making new characters to try shit out. But that was then and now no-one I'm playing it with has time to put up with that. I like that I can just go ahead and switch a couple skills around when I'm bored without having to create a separate character for a build that may or may not work out in the end.
Thinking about picking it up but is there more to it than a loot grind?
That's a good point. However, I still think a stat distribution system would have benefited the game because it gave you the illusion that every decision you make matters.
I'd play it with the leveling intact, which is why I'm playing Marvel Heroes right now as while loot plays a role it feels like a secondary consideration for most of it. Remove that and I don't get much out of it, which is why I never bothered with Inferno in D3 -- the level cap was too easy to get to (a feat I never managed in D2) and grinding solely for RNG item drops didn't do it for me.The real litmus test is, if Diablo 3 had no loot would people still play it?
Stat allocation is meaningless in almost every game because the math is so simple -- for any particular class or build, there's a single allocation that is objectively correct, and every other possible choice is just less effective.
The real litmus test is, if Diablo 3 had no loot would people still play it?
For a bad RPG, maybe.
When there are games like Path of Exile, where every stat is making a huge impact in the overall build, it's not really an excuse.
Heck, even FIFA has stat distrubition that is very meaningful in its gameplay. Height, speed, strength, agility, all play a huge difference into the type of Player Pro that gets made.