It's green yuck
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more colors
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Agreed.I can't picture MGS2 or MGS3 looking very similar on Dreamcast. The differences in geometric complexity between scenes in the top PS2 games and Dreamcast games seem too huge.
It has 2D backgrounds. There's nothing even remotely impressive about it from a technical perspective.
I know you joke, but if you really look at a lot of Dreamcast games, the textures actually tend to hold up worse in a lot of ways. Look at Shenmue (those shots I posted). The textures are obscenely low resolution.Indeed, monochromatic textures were a trademark of most PS2 games, sadly.
The "Graphics Synthesizer" was really limited with only 4MB V-Ram and no hardware-based texture compression, which has been a bad joke, even back then.
Hey look, monochromatic textures everywhere!
Sturmwind just came out on the Dreamcast and it looks like a PS3/360 game.
http://www.youtube.com/watch?v=1NypeFFx7VM
http://www.youtube.com/watch?v=y08PAy5EBK4
MGS3 on 7 GD-R. But even then, that game used some pretty funky wizardry even the PS3 has some issues with. This also went for Konami's SH and Zone of the Enders. Had to do with fillrates of the PS2.
3DS is more capable hardware than Dreamcast yet, despite that, barely handles MGS3 with a maximum framerate of 20 fps with lots of slowdown, missing effects, all while operating at a lower resolution. It's a mess on 3DS.Well, MGS3 is already od 3DS, and it's still the same game with slight alterations. Now, could DC do GTA:SA in fashion that the game would still be recognisable?
No way, the PS2 eventually showed its strength with later generation titles. Dreamcast did have phenomenal image quality, though.
That's BS, obviously, but good image quality can exist on PS2.LOL, really?
The majority in this thread are way off base. The Dreamcast had more RAM, faster RAM, more VRAM, a more powerful GPU, a better CPU with twice as many cores, and managed all of this with quieter cooling, an internal PSU, smaller form factor, and lower idle power utilization.
Not to mention, the Dreamcast had asynchronous gaming with the VMU, better online play, a much better (and larger) library, and lower price even with packed-in games.
Seriously, are people saying the PS2 was more powerful just trolling?
The majority in this thread are way off base. The Dreamcast had more RAM, faster RAM, more VRAM, a more powerful GPU, a better CPU with twice as many cores, and managed all of this with quieter cooling, an internal PSU, smaller form factor, and lower idle power utilization.
Not to mention, the Dreamcast had asynchronous gaming with the VMU, better online play, a much better (and larger) library, and lower price even with packed-in games.
Seriously, are people saying the PS2 was more powerful just trolling?
3DS is more capable hardware than Dreamcast yet, despite that, barely handles MGS3 with a maximum framerate of 20 fps with lots of slowdown, missing effects, all while operating at a lower resolution. It's a mess on 3DS.
The Dreamcast is not capable of matching the 3DS at all.
Yeah, I played the demo and it's a shitty port, but dc should be able to handle similar port without needing 7 discs.
Oups, got carried away with posting screenshots, this went through. Can't find a good canyon level screenshotLOL, really?
False on all counts. Specs for both systems are already posted. The PS2 beats the DC in all of those areas.
edit: now that I see the "larger library" argument, this poster is either a time traveler or high on crack
MGS2 is easily the most overrated graphic showcase of all times.
Fixed aerial camera, awesome poor texturing, low poly counts outside main characters, lots of 2D tricks, etc. On top of that extreme lackluster base, they throw a lot of backbuffer effects and it was enough to make most people happy. There is like 2 sets of textures in the whole game!
One of the saddest pages in gaming history is that media sold that as Dreamcast killer and people bought it.
Well, they would have to cut ALL of the post processing, seriously reduce particles, reduce geometry across the board (including more grass removal), among other things. It really wouldn't look much like MGS3. The visuals were designed for PS2. The game would have to be designed very differently for Dreamcast.Yeah, I played the demo and it's a shitty port, but dc should be able to handle similar port without needing 7 discs.
Couldn't possibly disagree more. It looked absolutely jaw dropping in motion. Nothing else looked like that at the time. Truly a remarkable visual feast.One of the saddest pages in gaming history is that media sold that as Dreamcast killer and people bought it.
Look up the old GAF archives where people are arguing over whether the PS2 would ever be able to run Sonic Adventure 2 because its textures were far too good.
MGS2 is easily the most overrated graphic showcase of all times.
Fixed aerial camera, awesome poor texturing, low poly counts outside main characters, lots of 2D tricks, etc. On top of that extreme lackluster base, they throw a lot of backbuffer effects and it was enough to make most people happy. There is like 2 sets of textures in the whole game!
One of the saddest pages in gaming history is that media sold that as Dreamcast killer and people bought it.
you know how i know you didn't play MGS2?
Before commenting on games, you should probably play them first
There is no fixed aerial camera in MGS2, you would know this if you played just 5 min of the game.
I think he already declared the Dreamcast the more powerful console earlier in this thread.
You can try.
You can try.
I think he already declared the Dreamcast the more powerful console earlier in this thread.
PS2 have a stronger processor, but in every other aspect, it's a shitty design. Emotion Engine was squandered in such an awful console, everything in PS2 is bottlenecking that CPU. It should have been last Kutaragi design.
PVR2DC just nukes GS in every way and hole known by humanity. It's not as easy as to say any console is more powerful than another, but say PS2 is stronger than DC is just not true.
PS2 was squeezed to his last by every developer, meanwhile only AM2 took some advantage of Dreamcast. Sonic Team, for example, used a tweaqued Saturn engine for their games. They had no time to build an engine from scratch, and we are talking about 1st party here. Then we had a lot of upped ports, starting with Soul Calibur, and most of them were PSOne ports with just better resoultion. So a lot of people got confused with the system real capabilities.
Dreamcast is a better and more balanced design. In the long run it could have won easily the graphics race vs the PS2, both still way under the NGC. It lacks some raw muscle against PS2, but latter one have to brute force everything, so the gap is nullified.
No there is not. There's only a difference if the camera remains completely fixed. If the camera were selected for performance reasons you wouldn't be allowed to look around in first person.You cant run and move camera on MGS2 as you can on shenmue or any other 3rd person game. There is a BIG difference.
See, I don't think that argument holds water simply because we saw so many impressive games on PS2 within its first two years on the market.The Dreamcast was only on the market for a few years time - so we never got to see most developers pull off things with the system like Team Ico, ND, Insomniac, and SSM did with the PS2.
No there is not. There's only a difference if the camera remains completely fixed. If the camera were selected for performance reasons you wouldn't be allowed to look around in first person.
Shenmue isn't exactly an impressive looking game, though, with its blurry textures and complete lack of lighting. It was also limited to rather small areas all divided by lengthy loading screens. Let's not forget that stuff...
You cant run and move camera on MGS2 as you can on shenmue or any other 3rd person game. There is a BIG difference.