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Is Fallout New Vegas any good?

Well it does have one fantastic character: President Eden. His radio chats were probably the best thing in FO3.

Ah, yes. Him. Prime example just how contrived and plain stupid Bethesda writing can get at it's worst. I dare anyone to find a more facepalmingly stupid persuasion option in a game, because it doesn't exist.
Fallout-3-small-111.jpg

I think comparing this conversation with the Lanius conversation in NV perfectly encapsulates the difference in the quality of writing between Bethesda and Obsidian.
 
It's a much better written game than Fallout 3 in my opinion, but in a much less interesting setting. For $3 it's a no-brainer though, it's worth a lot more than that.
 
Aside from the random crashes New Vegas is a vast improvement over FO3 in my eyes. Actual working and well abilitied companions make a welcome addition too.
 
Aside from the random crashes New Vegas is a vast improvement over FO3 in my eyes. Actual working and well abilitied companions make a welcome addition too.
Plus the companions have deeper background stories to themselves than the ones from Fallout 3 who were pretty flat characters.
 
I am thinking about spicing up my game by adding the "A World of Pain" mod, just so I can amp up the exploration bit and keep my desire to roam New Vegas alive and fresh more a bit longer.

Question is, will installing AWOP have any negative effects on my saved game, despite being this far into the game? Or is AWOP best played from a fresh new game? I love FNV but really have no desire to play it all over from the beginning(at least not yet).

Athelbras said:
I think it would be best played with a new character. Otherwise with your level and gear you will probably be too powerful for much of what AWOP has to offer, thus making it the opposite of what is intended (too easy instead of extra hard).

Given my personal experience and that of others posting here, AWOP will likely result in your having a buggier game experience. More crashes, and possibly corrupted saved games that become difficult to keep going or to make progress with at all. Whether that is because of buggy content introduced by AWOP, or because the game has trouble dealing with the greater complexity that comes with AWOP, or because poorly understood conflicts arise with other mods, is not clear. Perhaps all of those together. Some people have no problems at all, others have rather a bad time of it.

Given your limited modding, you may have far less trouble than other folks. Luckily, my current mod collection does not have problems with AWOP, nor is my play experience more buggy because of AWOP being present. <knock on wood> But that was not always the case.

Personally, having played the game well over a dozen times, I have found AWOP to be an essential mod for spicing things up. Another good one to add with it is DBF - Random Encounters: http://www.nexusmods.com/newvegas/mods/42793/?

I think the FNV4GB launcher helps to minimize certain kinds of crashes that might otherwise occur: http://www.nexusmods.com/newvegas/mods/35262/?

Thank you atthelbras for your detailed reply and recommendation. After reading your post I think I'll leave AWOP alone and not install it with my current saved game. Seems like too much of a risk to take. I'll probably just restart again with AWOP installed and start from scratch once I complete this current playthrough.

Can you answer this question for me.....although AWOP is out for right now, what about MoMod? Does MoMod suffer the same risk of corrupting a saved game that AWOP does? I want to kill more baddies and creatures in the mojave because it's just a barren wasteland right now.
 
The only thing I wish F:NV had was more reasons to explore. Some places had interesting stories (like Vault11, reminiscent of The Lottery), but I really enjoyed seeking out bubbleheads and the more potent magazines in F3. Other than that, F:NV is amazing.
 
Start is very lame and story is weak in the beginning, even if you make it over that hump it's still very amateurish design in comparison to fo3. The world looks like someone did a once over with a meshsmooth tool with round hills everywhere. It's like playing postal 2.
 
Guys, what is the name of that mod that allegedly combines the worlds of both Fallout 3 and Fallout NV? It supposedly lets you walk through all of Washington DC seemlessly.
 
Start is very lame and story is weak in the beginning, even if you make it over that hump it's still very amateurish design in comparison to fo3

How is it even possible for someone to believe this?

I hope you're just talking about the Mojave versus the Capital Wasteland rather than anything to do with the story or game mechanics because that's the only thing Fallout 3 might have over New Vegas. And I still prefer New Vegas' believable ecosystem to Fallout 3's theme park.
 
The only thing I wish F:NV had was more reasons to explore. Some places had interesting stories (like Vault11, reminiscent of The Lottery), but I really enjoyed seeking out bubbleheads and the more potent magazines in F3. Other than that, F:NV is amazing.

Snowglobes and Star Bottlecaps weren't enough?
 
Snowglobes and Star Bottlecaps weren't enough?
Star Bottlecaps were insanely common, and snow globes are good for...caps. Woo.
The incentive for the bobbleheads were something you couldn't get anywhere else (outside of levelling and selecting Intensive Training) - stat/skill increases. Caps come and go, but permanent increases are awesome.
 
Quite common, I'd say. Pretty much any time you saw caps scattered around, there would be one. Any time you came across crates of Sunset Sarsparilla crates, that was usually at least 3-4 chances to get one. If you are even being remotely thorough as you go across the wasteland, you'll find plenty.

Hell, you even get a bunch of free ones on the way to Nipton when you interrupt the two people fighting over them.
 
Star Bottlecaps were insanely common, and snow globes are good for...caps. Woo.
The incentive for the bobbleheads were something you couldn't get anywhere else (outside of levelling and selecting Intensive Training) - stat/skill increases. Caps come and go, but permanent increases are awesome.

You are absolutely correct, bobbleheads gave you a huge incentive to explore, they were so key to the exploration process...NV missed out big in that realm. Also, I thought the tag skills were a good idea. It really made me think about which skills to choose in the beginning of Fallout 3.

That being said...modded New Vegas is much better than anything Fallout 3 can really offer. The writing is much better, the world is smaller but much more populated and filled with very interesting locales. I would rather have a smaller, more quality world than a large expanse with little to show. Everything from computer terminal entries to interwoven quests between NPCs, NV wins hands down.

This is coming from someone who said the original Fallout 3 was much better only a few months ago. I went ahead and played NV and FO3 with mods over the past few months...I can't argue with the general consensus anymore, NV is top...by far.
 
Loved new vegas, only thing that really annoyed me was the walking speed..it's so slow and takes so much time to get anywhere.
 
You are absolutely correct, bobbleheads gave you a huge incentive to explore, they were so key to the exploration process...NV missed out big in that realm. Also, I thought the tag skills were a good idea. It really made me think about which skills to choose in the beginning of Fallout 3.

That being said...modded New Vegas is much better than anything Fallout 3 can really offer. The writing is much better, the world is smaller but much more populated and filled with very interesting locales. I would rather have a smaller, more quality world than a large expanse with little to show. Everything from computer terminal entries to interwoven quests between NPCs, NV wins hands down.

This is coming from someone who said the original Fallout 3 was much better only a few months ago. I went ahead and played NV and FO3 with mods over the past few months...I can't argue with the general consensus anymore, NV is top...by far.
I agree. I still like wandering around the Capitol Wasteland slightly more than the Mojave, but I can't argue that F:NV isn't the better game.

My biggest gripe with F3 is the levelling system is broken as all hell. I was a god at Lv 30. In NV, you max maybe 2-3 skills by the end of the game, providing an incentive to pick a specialization. Much more gratifying for my unarmed character.
 
It seems to be agreed that it checks off more of the "what makes a game a true rpg" boxes than some other games, but I found the actual playing of it to be quite boring. I also found the setting to be very bland compared to Fallout 3. It's my (rather unpopular) opinion that Obsidian would be better at writing Choose Your Own Adventure books than actually creating video games. They get a lot of credit from people for their writing, but I've never experienced an Obsidian game that I found fun to actually play.
 
How is it even possible for someone to believe this?

I hope you're just talking about the Mojave versus the Capital Wasteland rather than anything to do with the story or game mechanics because that's the only thing Fallout 3 might have over New Vegas. And I still prefer New Vegas' believable ecosystem to Fallout 3's theme park.

This is what i mean by amateurish (this is with mods btw). I couldn't stand the environments and lost interest quickly because how much exploration means in these games.
 
Help re: A World of Pain mod:

Well guys, at this point in the game, I am now level 58. My map(along with the perk that shows every area I have yet to visit) shows I only have few places left to explore in the Wasteland.

I am thinking about spicing up my game by adding the "A World of Pain" mod, just so I can amp up the exploration bit and keep my desire to roam New Vegas alive and fresh more a bit longer.

Question is, is it worth installing AWOP being this far in the main game, and being at such a high level? Furthermore, will AWOP have any negative effects on my saved game, despite being this far into the game? Or, do you guys think AWOP is best played from a fresh new game? I love FNV and all, but I really have no desire to play it all over from the beginning(at least not yet).
 
This is what i mean by amateurish (this is with mods btw). I couldn't stand the environments and lost interest quickly because how much exploration means in these games.

Means to just Fallout 3. Not the series as a whole. The games have been more about character choice and consequence and RPG elements. Not necessarily exploration.
 
I couldn't get into it after spending so many hours in fallout 3. Shame too because I loved the shit outta some fallout 3.
 
Bobbleheads broke Fallout 3........

It would have been broken with or without the bobbleheads. The bobbleheads didn't help though.
Yeah, the game was already broken with respect to becoming a freakin' god. But if you're going to break it, may as well make it fun by adding collectibles that help!

If NV had done something similar, maybe making the skill ones add +5 or something, I don't think it would have broken the game though.
 
For that price, yes. Even better when you spend the hours downloading patches and mods and get it to play a little better.

But yes I enjoyed it. I liked it better than 3.
 
This is what i mean by amateurish (this is with mods btw). I couldn't stand the environments and lost interest quickly because how much exploration means in these games.

NV has good exploration, though. Going through a world where locations are laid out with an eye for things like water supplies and trade routes is meaningful in a way that FO3's haphazard layouts are not. If exploration just means ticking off boxes that pop up on your world map, I guess FO3 is better for that.
 
I was just going to ask.....is there any sort of mod that reveals which quests have yet to be completed, and where to go to activate them? I'm almost done fully exploring the mojave, but can't shake the feeling that there's still a few NPC's out there I need to trigger a quest from.
 
fallout 3 had better exploration, but new vegas has much better writing. characters have personality and the script pushes the voice actors to actually perform. i stopped playing skyrim to play new vegas, i can't stand the substandard writing in skyrim, so monotonous.
 
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