allgamespc
Banned
possibly one of the most overrated games, but still a lot better than the atrociously bad fallout 3.
The best WRPG in recent memory. Bethesda should collaborate with Obsidian in future if they know what's good for them.
Well it does have one fantastic character: President Eden. His radio chats were probably the best thing in FO3.
Plus the companions have deeper background stories to themselves than the ones from Fallout 3 who were pretty flat characters.Aside from the random crashes New Vegas is a vast improvement over FO3 in my eyes. Actual working and well abilitied companions make a welcome addition too.
I am thinking about spicing up my game by adding the "A World of Pain" mod, just so I can amp up the exploration bit and keep my desire to roam New Vegas alive and fresh more a bit longer.
Question is, will installing AWOP have any negative effects on my saved game, despite being this far into the game? Or is AWOP best played from a fresh new game? I love FNV but really have no desire to play it all over from the beginning(at least not yet).
Athelbras said:I think it would be best played with a new character. Otherwise with your level and gear you will probably be too powerful for much of what AWOP has to offer, thus making it the opposite of what is intended (too easy instead of extra hard).
Given my personal experience and that of others posting here, AWOP will likely result in your having a buggier game experience. More crashes, and possibly corrupted saved games that become difficult to keep going or to make progress with at all. Whether that is because of buggy content introduced by AWOP, or because the game has trouble dealing with the greater complexity that comes with AWOP, or because poorly understood conflicts arise with other mods, is not clear. Perhaps all of those together. Some people have no problems at all, others have rather a bad time of it.
Given your limited modding, you may have far less trouble than other folks. Luckily, my current mod collection does not have problems with AWOP, nor is my play experience more buggy because of AWOP being present. <knock on wood> But that was not always the case.
Personally, having played the game well over a dozen times, I have found AWOP to be an essential mod for spicing things up. Another good one to add with it is DBF - Random Encounters: http://www.nexusmods.com/newvegas/mods/42793/?
I think the FNV4GB launcher helps to minimize certain kinds of crashes that might otherwise occur: http://www.nexusmods.com/newvegas/mods/35262/?
Guys, what is the name of that mod that allegedly combines the worlds of both Fallout 3 and Fallout NV? It supposedly lets you walk through all of Washington DC seemlessly.
Start is very lame and story is weak in the beginning, even if you make it over that hump it's still very amateurish design in comparison to fo3
The only thing I wish F:NV had was more reasons to explore. Some places had interesting stories (like Vault11, reminiscent of The Lottery), but I really enjoyed seeking out bubbleheads and the more potent magazines in F3. Other than that, F:NV is amazing.
Star Bottlecaps were insanely common, and snow globes are good for...caps. Woo.Snowglobes and Star Bottlecaps weren't enough?
Star Bottlecaps were insanely common, and snow globes are good for...caps. Woo.
The incentive for the bobbleheads were something you couldn't get anywhere else (outside of levelling and selecting Intensive Training) - stat/skill increases. Caps come and go, but permanent increases are awesome.
Star Bottlecaps were insanely common, and snow globes are good for...caps. Woo.
The incentive for the bobbleheads were something you couldn't get anywhere else (outside of levelling and selecting Intensive Training) - stat/skill increases. Caps come and go, but permanent increases are awesome.
I agree. I still like wandering around the Capitol Wasteland slightly more than the Mojave, but I can't argue that F:NV isn't the better game.You are absolutely correct, bobbleheads gave you a huge incentive to explore, they were so key to the exploration process...NV missed out big in that realm. Also, I thought the tag skills were a good idea. It really made me think about which skills to choose in the beginning of Fallout 3.
That being said...modded New Vegas is much better than anything Fallout 3 can really offer. The writing is much better, the world is smaller but much more populated and filled with very interesting locales. I would rather have a smaller, more quality world than a large expanse with little to show. Everything from computer terminal entries to interwoven quests between NPCs, NV wins hands down.
This is coming from someone who said the original Fallout 3 was much better only a few months ago. I went ahead and played NV and FO3 with mods over the past few months...I can't argue with the general consensus anymore, NV is top...by far.
Bobbleheads broke Fallout 3........
How is it even possible for someone to believe this?
I hope you're just talking about the Mojave versus the Capital Wasteland rather than anything to do with the story or game mechanics because that's the only thing Fallout 3 might have over New Vegas. And I still prefer New Vegas' believable ecosystem to Fallout 3's theme park.
This is what i mean by amateurish (this is with mods btw). I couldn't stand the environments and lost interest quickly because how much exploration means in these games.
Bobbleheads broke Fallout 3........
Yeah, the game was already broken with respect to becoming a freakin' god. But if you're going to break it, may as well make it fun by adding collectibles that help!It would have been broken with or without the bobbleheads. The bobbleheads didn't help though.
This is what i mean by amateurish (this is with mods btw). I couldn't stand the environments and lost interest quickly because how much exploration means in these games.