Blackace
if you see me in a fight with a bear, don't help me fool, help the bear!
Red Scarlet said:So it's a semi-recent change.![]()
not so recent... but I still wait for a lot of games...
Red Scarlet said:So it's a semi-recent change.![]()
hsukardi said:Matsuno was the best thing that ever happened to Square.
Fuck them.
Pureauthor said:The guy who choked when actually developing a mainline FF game is better than the other guys who successfully developed mainline FF games?
What?
Zaptruder said:If you believe it as GAF tells it; it would seem the guy got extremely frustrated at the direction that was imposed on him; i.e. vaan-centricize it, and make ending more traditional FF. "No one wants to play a game with a 40y.o. lead, and a story of political power struggle."
The good FF style is mature charas with burlesque and poetic problems. Just look at FFVI or IV. You've got a 40 years old man who lost his wife in a spaceship bet and look for a replacement, an autistic little girl who wanted to paint monsters, a knight lost in sadness after his wife and son poisoned... All that was so mature, and yet so abstract and poetic.
Widge said:For those wishing for an older style of Final Fantasy, I think the concept for the trio of the games was:
Agito - Past
Versus - Present
XIII - Future
So head for Agito if you want that olde world style of stuff.
Square giveth, and Square-Enix taketh away.Kuraudo said:Tbh, you have to wonder why Square gave the project to Matsuno in the first place when they clearly didn't want a Matsuno game.
jett said:the entire jrpg genre is borderline irrelevant.
They got you covered with Nier.MrHicks said:they need to make their characters OLDER
i'd rather have a 50 year old as the main character
badcrumble said:Square giveth, and Square-Enix taketh away.
orioto said:The good FF style is mature charas with burlesque and poetic problems. Just look at FFVI or IV. You've got a 40 years old man who lost his wife in a spaceship bet and look for a replacement, an autistic little girl who wanted to paint monsters, a knight lost in sadness after his wife and son poisoned... All that was so mature, and yet so abstract and poetic.
Abstraction is dead anyway, videogames lost their faculty of enchantment a long time ago .. Then you had so much originality, fantasy and maturity in some kiddy graphics, now you got poor man's starwars/evangelion plot with philosophical wanking as a bonus and soooooooo serious.
And yes, i only talked about art.
Red Scarlet said:Matsuno was taking too long.
Red Scarlet said:I dunno, maybe. Wasn't 12 revealed the same time as 10 and 11? And it was 6 years between 10's release (or 5? 2000/2001-2006), which was almost double the time previously for any release.
plus I don't really like Matsuno
ElFly said:Ok, I love FF6 as much as the next guy, but let's be honests here.
That style only existed in one of the three SNES games.
1,2 3 and 5 have simplistic stories. 4 is a little better, but not by a lot.
Urban Scholar said:Ahh, a shame on all accounts then.
Red Scarlet said:It wasn't a disaster either way really at the end of it all. Matsuno folks got a game, non-Matsuno folks got a game, there's still lots of games to play no matter if it was liked or not. I bought the game twice and don't like it much! Still looking for that 3rd.
ElFly said:Ok, I love FF6 as much as the next guy, but let's be honests here.
That style only existed in one of the three SNES games.
1,2 3 and 5 have simplistic stories. 4 is a little better, but not by a lot.
Urban Scholar said:Given your time with original JP and zodiac releases I suppose better late than never.
Magicks
orioto said:Even if simple, you can just feel the difference in charas between the 4 and the modern ones for example. And that's not only a question of stories. Uematsu 's music and Amano's art added a lot to the thing. There was a particular tone, it's obvious.
But ok i'll give you that. Maybe it wasn't so consistent, even in the post 7 era. Let's say FFVI is the end of an evolution in the serie, that made all the artists give their best in a really original and free spirit. Then it changed direction.
orioto said:Even if simple, you can just feel the difference in charas between the 4 and the modern ones for example. And that's not only a question of stories. Uematsu 's music and Amano's art added a lot to the thing. There was a particular tone, it's obvious.
But ok i'll give you that. Maybe it wasn't so consistent, even in the post 7 era. Let's say FFVI is the end of an evolution in the serie, that made all the artists give their best in a really original and free spirit. Then it changed direction.
jett said:the entire jrpg genre is borderline irrelevant.
You can't rush an artist!Red Scarlet said:Matsuno was taking too long.
Blackace said:Most likely the main issue would be the art. I actually would love to see a big western company take Japanese art and make a Westernese RPG..
badcrumble said:You can't rush an artist!
Red Scarlet said:I dunno, maybe. Wasn't 12 revealed the same time as 10 and 11? And it was 6 years between 10's release (or 5? 2000/2001-2006), which was almost double the time previously for any release.
plus I don't really like Matsuno
Red Scarlet said:I dunno, maybe. Wasn't 12 revealed the same time as 10 and 11? And it was 6 years between 10's release (or 5? 2000/2001-2006), which was almost double the time previously for any release.
plus I don't really like Matsuno
Look, no one here is blaming Noruma.HK-47 said:lol no. Twelve still has massive problems. I did like the direction though.
Also people need to stop blaming Noruma for everything. I hate his designs outside of his Amano fusions for Dissidia but christ, the man doesnt control everything. He's soaking up a lot of hate that should be going to Toriyama, Nojima, Kitase, and others.
jjasper said:No 9,10,11 were all announced together along with Playonline in like 2000. 12 was announced in 2002 when they randomly put a poster out.
Edit: beaten
7Th said:There is nothing more ridiculous than pretending FFVI had good characterization or storytelling. :lol
Urban Scholar said:I don't know the specifics but keeping in line with the theme of thread here. I take it Matsuno burned out due the the gravity of the project catch up with him?
Red Scarlet said:I dunno, maybe. Wasn't 12 revealed the same time as 10 and 11? And it was 6 years between 10's release (or 5? 2000/2001-2006), which was almost double the time previously for any release.
plus I don't really like Matsuno
Widge said:Really? I seem to remember a magazine doing a 10/11/12 announce with vague piddly screenshots for each.
jjasper said:
http://www.psy-q.ch/mirrors/thegia/sites/www.thegia.com/news/0001/n29a.html
This is really the only info I could find. Looks like it was early 2000 and they announced, IX, X, XI, Playonline, and the movie.
jjasper said:
http://www.psy-q.ch/mirrors/thegia/sites/www.thegia.com/news/0001/n29a.html
This is really the only info I could find. Looks like it was early 2000 and they announced, IX, X, XI, Playonline, and the movie.
Dresden said:Besides, if they fired Matsuno because he was taking too long, by that logic, everyone who worked on XIII/Versus should be fired too. Or maybe they'll be alright because the character designs seem more mainstream than FFXII.
To be honest, I'm not convinced that XII would've been this magically awesome masterpiece if Matsuno had stayed on through the whole thing. I loved the game, but even from the beginning it had flaws.
Vinci said:Matsuno wasn't fired, AFAIK. He had a nervous breakdown and left the company.
Vinci said:Matsuno wasn't fired, AFAIK. He had a nervous breakdown and left the company. I think the pressure involved with making a mainline FF game was getting to him, especially given how long he was working on it.