JOEVIAL
Has a voluptuous plastic labia
Often times professional game reviewers use the word "fun" to describe gameplay mechanics. It's been said before that "fun" is a subjective term but can "fun" be an objective term?
What I may deem as fun may not be fun for someone else. With that said, is fun a subjective term when it comes to describing games? Or can there be a scientific basis for what is considering fun? What do ya'll think?
What I think: The very basis of most Nintendo games is "Fun" factor; they seem to always chase what is the most fun. Nowadays it surely isn't just Miyamoto or any other designer saying "well... I think it's fun, so it should be fun for everyone else." It isn't like that now at least - modern gaming is more iterative as opposed to truly creative - but it definitely was back in the 80's when there was was a lot of experimenting going on to figure what was actually "fun". I believe there is a scientific basis for what is considered fun and enjoyable or else Nintendo would not have such success with their games. They found what is considering fun for most people, and they stuck with that formula with mostly iterations ever since.
What I may deem as fun may not be fun for someone else. With that said, is fun a subjective term when it comes to describing games? Or can there be a scientific basis for what is considering fun? What do ya'll think?
What I think: The very basis of most Nintendo games is "Fun" factor; they seem to always chase what is the most fun. Nowadays it surely isn't just Miyamoto or any other designer saying "well... I think it's fun, so it should be fun for everyone else." It isn't like that now at least - modern gaming is more iterative as opposed to truly creative - but it definitely was back in the 80's when there was was a lot of experimenting going on to figure what was actually "fun". I believe there is a scientific basis for what is considered fun and enjoyable or else Nintendo would not have such success with their games. They found what is considering fun for most people, and they stuck with that formula with mostly iterations ever since.
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