Infinitemadness
Member
Well if it was a failure, it wouldnt be around anymore. Nuff said.
Infinitemadness said:Well if it was a failure, it wouldnt be around anymore. Nuff said.
oh ya, quiet. I just want my Turkey, man. Its so far away......Kabuki Waq said:failure compared to the N64.
First... 120 stars?SonicMegaDrive said:Game was great, the first 120 stars.
Angelus said:The system has delivered for the hardcore fanbase. But then the mainstream dictates mass success. For that reason I'd lean towards a failure label for the GameCube,and unless they plan to delay the next system for some time-I don't think the Cubes going to outsell the N64.
As for what happened between the N64 and Gamecube, there were several factors.
1) Microsoft's entry into making consoles was huge. Microsoft's most important release was Halo, and with that they won over shooter fans, both those previously PC-only and those who had loved Goldeneye. Nintendo didn't, or couldn't, match it. MS also pushed the mostly PC-focused Western development base to also support their console, and publishers, starting to struggle because PC-only sales weren't keeping up with the rising costs of development, listened. Over the course of the '00s this badly damaged the US PC game development base, but was a big boost to console development. Nintendo ended up mostly missing out on this, as a lot of games either were for Xbox, or were on the PS360 and not Wii.
2) The two leaders of NoA from the '90s, Howard Lincoln and Minoru Arakawa, retired, and Satoru Iwata decided to take over NoA himself after they left. Instead of trying to hold on to the N64's hard-won success with core Western gamers, Iwata made a doomed effort to match Sony in Japan, and gave up on core Western audiences in favor of Japanese partnerships. That was great, but Nintendo needed both, not one or the other. He made some bad decisions, most notably to drop Rare, and failed to come up with ideas to counter Halo, letting MS take the Western 'core' audience away from Nintendo.
Iwata also separated from their three second-party studios (Rare, Left Field, and Silicon Knights). I've already said how bad a decision selling off Rare was, both here and here. The two American first party studios Lincoln started, NST and Retro, did survive, though both reduced in size eventually -- NST's console team was gotten rid of in the early Wii years leaving only its handheld and other staff (who did Virtual Console work among other things, I believe?), and Retro reduced to only one game at a time, and dropped some staff as a result, early in its life. Of course Metroid Prime is absolutely amazing, but Nintendo needed Rare too!
3) As a result of #1, mostly, and maybe a bit of #2, the GC failed to sell in the US as well as the N64 had. Third parties started out supporting the system reasonably well, but as sales failed to match expectations, by 2003 most Western third parties dramatically cut back on GC support. From that point on the system only got more family-friendly games and the occasional major title, with very few major exclusives or ports. Nintendo's response to this was the less-powerful Wii, and we all know how that went for Nintendo and third parties -- the GC-era losses became permanent, and Nintendo now has entirely lost the core Western base, both developers and fans, at a time when they are absolutely vital for success. And on top of that, as casuals switched from the DS or Wii over to smartphones Nintendo lost a lot of sales.
N64's western support is a great counter argument to anyone claiming that N64's third-party support was non-existant and the machine was ignored, which isn't true. This is true, if you look solely in the East, but not really in the West.
Every single major western third-party at the time supported the machine considerably with many exclusive titles. This was a key reason for why N64 had a solid userbase in the US market and, for a consistent time, was selling head-on against PSX. N64 sold almost the same as SNES in US.
Too bad, after Iwata's management decided to shut down the whole western development division and stripped away NoA and NoE's authonomy, the western support went shrinking time after time.
Behold, the age of ignorance and great shameUh, it wasn't. It was Zelda. It just had a shat graphics style.
It depends on which way you look at it. I think in terms of general third party relations: Yes. GameCube put out more software than N64 in more fronts, but I think GC's more conforming hardware meant it played host to less unique third party titles than N64 did, since they either possible on the direct competition or ported like most of the Capcom Five.
There was a good post in the 3rd party N64 thread about where things changed with respect to this:
And this post was insightful:
I began reading and saw people discussing WW wondering why people talk about that when there's so many other better games on GC!
For the question? Yeah it really is, look up the sales number. Unless the market shrunk significantly around 2000 Nintendo lost a bunch of customers.
Oh and btw buy Nintendo stock around 2005 and Apple stock too, you'll thank me later![]()
Sometimes necro bumping is an honest mistake or sometimes a really funny hindsight joke and the mods can make it last at least a while because the topic can still be relevantBeing completely serious here, is necro-bumping allowed now? I always thought it wasn't allowed, but it seems to go without reprimand every time.
It depends on which way you look at it. I think in terms of general third party relations: Yes. GameCube put out more software than N64 in more fronts, but I think GC's more conforming hardware meant it played host to less unique third party titles than N64 did, since they either possible on the direct competition or ported like most of the Capcom Five.
There was a good post in the 3rd party N64 thread about where things changed with respect to this:
And this post was insightful:
How the fuck did you even find this thread?
Is that a gif avatar on the first page?