Senor Kami
Banned
Gameplay is so a vague word. The act of playing and experiencing a game always needs to be captivating. I hesitate to use words like "good" or "fun" because I think of movie's like Schindler's List that are great but could never be described as "fun" so I don't want to use that word and exclude games of a more serious and dark nature because they are "fun". So anyways, captivating. Able to hold your interest. I think gameplay should always be that and that is the most important aspect.
The gameplay of Street Fighter is the fighting mechanics. The gameplay of Beyond is walking around making story choices. I don't think one is inherently better than the other. Beyond is never trying to be a 1vs1 fighter. Street Fighter is never trying to be an interactive movie. Judging it that way to me is silly and on par with judging an action movie by the quality of the romance scenes and judging a romcom by the number of explosions and quality of the car chase. Then saying that both of them are missing these elements, therefore they have bad stories, therefore story isn't important in movies.
Gameplay is more than combat mechanics just like how the story of a movie is more than just car chases and romance scenes.
The gameplay of Street Fighter is the fighting mechanics. The gameplay of Beyond is walking around making story choices. I don't think one is inherently better than the other. Beyond is never trying to be a 1vs1 fighter. Street Fighter is never trying to be an interactive movie. Judging it that way to me is silly and on par with judging an action movie by the quality of the romance scenes and judging a romcom by the number of explosions and quality of the car chase. Then saying that both of them are missing these elements, therefore they have bad stories, therefore story isn't important in movies.
Gameplay is more than combat mechanics just like how the story of a movie is more than just car chases and romance scenes.