And the exception is a game that is nearly 100% gameplay? That game barely has any moments where you are not in control of your character.
Often times games that do escalate are called reptitive though. Perhaps it's the way they escalate? But in this case that's purely a subjective thing, and can easily be turned toward almost any game in existence if you have a different perspective on gaming. I'd argue that the way repetitive is used in gaming discussions is stretching the definition of the term to articulate an objective reason that you found such and such game boring, when from certain perspectives that terminology is easily used on any game that you might find to not be repetitive.
For example, I've played with people who play COD a lot. Some of them found RPGs in general to be too repetitive, just a series of fetch quests and hack n' slash. When I pointed out in response that all he does is play team deathmatch in cod barely ever changing loadouts, he just says "Oh, well the enemies are humans, so that adds an element of variability in the gameplay. And I do play zombies a lot."
Mind you, I'm not applying that exact usage to everyone who uses the term repetitive, I'm just saying that the term is often applied for opinion validation.
I don't think gameplay should necessarily be the most important part of a "game" because that just limits the potential for video games too much. I think many games, gameplay should be the most important part, but there should be plenty of room for other types of games.
I've been noticing a distinction I make subconsciously in my enjoyment of games. I tend to either love them for their mechanical depth and the ability to make meaningful choices OR I like them as "experience" games, and most of the time it's those two qualities overlapping. I love open world games for instance, even though they are often far more shallow mechanically speaking than linear games, and part of that is that I just like inhabiting that place and doing those things you do in those worlds.For the most part, yes. But there are some exceptions...
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Certainly not.For the most part, yes. But there are some exceptions...
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For the most part, yes. But there are some exceptions...
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Too many people think gameplay=combat, methinks
Certainly not.
Gameplay is what makes games fun. It the gameplay isn t interesting the game isn t fun so yes it kinda envelopes game mechanics and design. And even then, game mechanics are most important to me because it should let you experiment even if design is bad. See speedruns.
More than that: "Are words really the most important part of a novel? Some people don't like e-books because they like the feel of a book in their hands, so maybe words aren't as important as we make them out to be."This is such a silly argument.. Might as well be asking "Is story really the most important part of a novel?"
Angry Birds is a game where you have 100% gameplay.
So yes while gameplay is more important than other factors it alone won't make a good game.
For a masterpiece you need good combination of gameplay, presentation, story and music
Story is not necessarily the most important part of a novel. Some might also enjoy a certain atmosphere of a novel for example without caring for the srory all that much.This is such a silly argument.. Might as well be asking "Is story really the most important part of a novel?"
Depends on the game for sure. In a game like the Walking Dead or Gone Home or whatever? No, it isn't. Story is the focus.
But in any game where the majority of the time is spent with the 'gameplay?' Yeah, I'd absolutely say it's the most important thing. If your story is great (and is your focus) but 80% of your game is mediocre gameplay then you messed up as a developer.
Story is not necessarily the most important part of a novel. Some might also enjoy a certain atmosphere of a novel for example without caring for the srory all that much.