Honestly, it’s never too late to update a game provided it doesn’t change the original framework of the game. The problem is that we are stuck in ‘remaster hell.’
Team Fortress 2 has received countless updates over the course of time that have changed the entire scope of the game. Whether it has been for better or worse can be debated, but the fact remains that the game changed with the players to provide a new and engaging experience, and for free. With that being said, sometimes it is the initial reaction that can leave a sour taste in player’s mouths with games like No Mans Sky and Final Fantasy XV releasing with the notion that they are ‘incomplete’ or just hamstrung together. Regardless, both games did receive content updates for free.
It truly is a different playing field than it used to be. We exist now in the era of always-online, day-one patches, and DLC/microtransactions. It is very hard to pick up a game that is a complete experience on its launch day. ItÂ’s also weird to see what games tend to get greenlit for remasters and how those are handled. I am impressed with all of BluepointÂ’s remasters but certain others, like Silent Hill, are really botched and take away from the original experience.
In essence, purchasing a game on launch day only serves to hurt the initial buyers. Please see Destiny for a prime example of this as the added content was released with the game at a later date for the same price. Until developers can solve this problem, this is why studios will continue to close. Publishers want constant revenue on a product and each publisher is trying to force their own ‘loot box’ experience on games.
Just wait a couple of years and buy the ‘definitive edition,’ it’ll save you some dosh and some headaches.