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Is it just me or is GH III's difficulty jump massive from Medium > Hard?

DarkJediKnight said:
The thing is, I'm about to give up on this. It's just not fun. I can't even beat the first fucking song. Mind you, I've only had this game for about 2 weeks, playing it back and forth between DMC4. But as an experienced guitar player, this game should not be so difficult. I'm sure there are 9 year old kids who cleared Hard mode with little problem, but the dedication necessary seems way over the top, to the point where you have to memorize everything and every section. NOT FUN!

Eg. the "One" solo is ridiculously simple to play on guitar (well it is to me), and even on medium, it took me many tries to get 95% on that section. :lol

I think you're right about a 9 year old probably not having much trouble. Like you said, its probably just a tough transition from normal guitar playing.

Coin Return said:
Hammer ons are the only way to get through Hard or Expert. The note patterns are such that it'd be neigh impossible to strum every note. You've only got to strum once, and the rest is up to your left hand. It makes things easier by allowing you to concentrate on just the chart intself, instead of the constant thought of "I've got to strum!".

My Name is Jonas is a great song to practice this technique, and shows how different the game can feel from Easy/Medium.

I never picked up hammer-ons, and I've beat all the GH games on expert, 3 included. Someone msg me on xblive GT:its rumsey, I'll show you, you can strum every note :)
 
TheGreatDave said:
I'm mixed on the Score Hero thing. On the one hand, I do think Neversoft's charts are far and away the best, most authentic guitar charts I've played, and I say that aware of the irony of including "authentic". But then you have TTFATF, Take This Life, shit I just don't enjoy playing in the least.

I actually kind of like TTFATF, though I'm not even close to beating it on hard yet. People keep trying to beat me at it on medium online and losing. Take This Life is just awful for every reason. Of course, you like Impulse, which I'll agree has a good notechart - but god if it wasn't a song it would be a turd. I hate hearing it.

Incidentally, this is kind of really off topic, but I really don't want to make a thread for it yet still would like to solicit a range of opinions: I sometimes literally get sexually aroused while playing Guitar Hero. Has this happened to anyone else?
 
TwinIonEngines said:
I actually kind of like TTFATF, though I'm not even close to beating it on hard yet. People keep trying to beat me at it on medium online and losing. Take This Life is just awful for every reason. Of course, you like Impulse, which I'll agree has a good notechart - but god if it wasn't a song it would be a turd. I hate hearing it.

Incidentally, this is kind of really off topic, but I really don't want to make a thread for it yet still would like to solicit a range of opinions: I sometimes literally get sexually aroused while playing Guitar Hero. Has this happened to anyone else?

I love Impulse. I could happily listen to it as a song. Aside from that, it has a notechart that really is equal to the best any company has ever made. It really works on every level for me, nothing in it is unfun.

TTFATF I can beat on Hard, but I can't get past the first 2 seconds on Expert. The concept of finger tapping that entire intro goes way, way, way over my head.

And...nah man, I don't get hard from playing Guitar Hero. But if I did, it'd be another reason why it's one of my favourite franchises of all time.

border said:
I hadn't heard of this guy's reviews before today, but they've been linked twice so far. What's the deal with him talking so fast? Half the jokes are bad -- just edit them out and there would be no need to speed through the review.

He's a gimmick. People jumped on him, now he's stuck with the same old poorly thought out bullshit.
 
i found GHII and even Rock Band to have a pretty massive jump from medium to hard. i'm not very amazing at them though.

easy->medium is simple.
 
If you're having trouble going from medium-->hard then get online and play face-off. You'll have fewer notes, since they are split between you and your opponent, then you would if you were playing single player. Also, I assume to compensate for lag, the timing to hit notes is much looser.

My first experience with GH was GH2 on the 360 last March. Before I traded it in I managed to 5 star all songs on medium. However, I wasn't even able to complete one song on hard. Just for kicks, me and a friend went online with GH3 and played expert. Even though we sucked it actually made us better as we attempted to do well. Plus, unlike single player, you aren't kicked off stage if you're failing. Going from expert to hard was cake after that. Just my two cents.
 
TheGreatDave said:
Tricked people in to thinking that boring guitar tracks and simple charts make games more fun, I imagine.
my point was that GH3 and RB can coexist and that they're both fun on their own right. tsk tsk. :p
TheGreatDave said:
I love Impulse. I could happily listen to it as a song. Aside from that, it has a notechart that really is equal to the best any company has ever made. It really works on every level for me, nothing in it is unfun.
Impulse is the only bonus song I enjoy playing, and I'm actually good at it on expert too.
 
bune duggy said:
my point was that GH3 and RB can coexist and that they're both fun on their own right. tsk tsk. :pImpulse is the only bonus song I enjoy playing, and I'm actually good at it on expert too.

Ruby, She Bangs the Drums and Through the Fire!
 
I heard someone say starting on Medium was bad because you get used to only 4 buttons and once you hit Hard you're fucked because of the 5th button.

I don't know though, I started on Hard. I think my 10+ yrs of cello playing helped :wink:. I'm sort of joking. maybe.
 
If you're playing Guitar Hero and you haven't played to the point at which you use the Orange button, it's really not the same game. Easy and Medium are just there to teach you the basics. Hard is where the game starts because it finally puts all the gameplay elements there.

I had a great deal of difficulty moving from medium to hard in GH2 (the first GH I played), and so I just played the first set of songs on Hard until I got used to it and beat them.

Once you get it, you can slowly keep moving through hard. GH3 ramps up the difficulty in Hard way too quickly, though. You might want to move on to Expert around the time you reach Raining Blood, because the first few sets of Expert are easier than the end of hard.
 
GH3 expert is ridiculous. I kinda understand the need to sate their "hardcorest" following who demand a bigger challenge with each release, but to me is just too hard, it isn't even fun. When I play random songs on GH3 I always play on hard, expert is out of the question. For comparison's sake, I play GH1 always on expert, it's challenging AND fun.

When the game expects me to practice a song in slow motion in order to beat it, well...we're just in different wavelengths. That's so not what I want from this game.
 
bune duggy said:
my point was that GH3 and RB can coexist and that they're both fun on their own right. tsk tsk. :pImpulse is the only bonus song I enjoy playing, and I'm actually good at it on expert too.

Ahh, OK. Kindly disregard :)

I like a lot of the bonus tracks. I play Bonus and Download songs 100x more than the normal setlist. HERE COMES ALEX is fantastic, Avalancha, She Bangs The Drums, and the greatest song ever made downloadable for a game with a guitar in it;
Ernten Was Wir Säen

nny said:
GH3 expert is ridiculous. I kinda understand the need to sate their "hardcorest" following who demand a bigger challenge with each release, but to me is just too hard, it isn't even fun. When I play random songs on GH3 I always play on hard, expert is out of the question. For comparison's sake, I play GH1 always on expert, it's challenging AND fun.

When the game expects me to practice a song in slow motion in order to beat it, well...we're just in different wavelengths. That's so not what I want from this game.

Expert really isn't all that different from Hard, all you need to do is get good at three note chords and understand hammer ons. Most the charts are basically unchanged. I see Normal > Hard as a much bigger leap than Hard > Expert.
 
nny said:
GH3 expert is ridiculous. I kinda understand the need to sate their "hardcorest" following who demand a bigger challenge with each release, but to me is just too hard, it isn't even fun. When I play random songs on GH3 I always play on hard, expert is out of the question. For comparison's sake, I play GH1 always on expert, it's challenging AND fun.

When the game expects me to practice a song in slow motion in order to beat it, well...we're just in different wavelengths. That's so not what I want from this game.

I've said it a million times before but I think GH3 is not only easier, but significantly easier then GH2 (don't have Gh1 to compare) on expert. I've seen this to be the case for people who could play GH2 on expert but also people who started on GH3 and went back.

But hey, that's just my thoughts

Edit: as for this in particular

When the game expects me to practice a song in slow motion in order to beat it, well...we're just in different wavelengths. That's so not what I want from this game.

I don't want to sound arrogant or anything, but I never had to touch practice mode (until I got to Dragonforce which is still one of my favourite songs to play on pro-face off). I find it kind of hard to believe that the jump between GH1 expert and GH3 expert is so much that you can't even pass the GH3 songs.

How does GH1 compare to GH2 in difficulty
 
Coin Return said:
So Payaso is better.

No way! I mean, I do love that too, but Ernten Was Wir Säen has so much bang for it's buck, a fantastic solo, a wonderful interlude I can't help but sing along too AND helped me get my 500k+ achievement!
 
Edit: For the record, GH3 was the first GH game that I have owned and I hardly had any chance to play previous installments of the game.

In my opinion, from the mouth of a 12 years experienced guitarist, I found Guitar Hero 3 to be somewhat frustrating when I had to attempt playing "Rock and roll all nite" on expert about 15-20 times before I passed it. I also had a problem with "Welcome to the jungle" which I played about 15-20 times as well.

In my experience with GH3, I only really enjoying play these particular songs on expert:
Knights of Cydonia
3s and 7s
Before I forget
The Metal
Reign in blood
School's Out

Impulse by Endless Sporadic
My Curse by Killswitch engage

Songs that I never finished on expert due to lack of interest of perfecting them because I don't have the time and/or patience + the fact that they don't translate at all to any sort of realistic guitar playing skill:
Raining Blood (by Slayer)
Cliffs of Dover (as made famous by Eric Johnson)
Number of the Beast (by Iron Maiden)


In particular, the hold one, skip one, hold two chords were fine. It was the hold two, skip one, hold one and the shifting between these two in ridiculous patterns that made expert frustrating for me. The other thing that was frustrating was the palm muting being interpreted with the green button which makes no sense at all. If anything they should have included a feature to the guitar to count palm mutes via sensor on the right side of the strum bar (implying that you rest the right side of your palm there to do such palm muting notes). I mean wanting to put those face melting riffs after all those chugga chugga sounds we seem to like is fine and all, but there has to be a line where it has to make sense to play, you get me? I don't like jacking the guitar off, I don't know anyone who gets pleasure in it, either.

However, I will say this.

I sold my copy of Guitar Hero 3 and Purchased Rock Band and I very much enjoy it.

Green grass and High tides is certainly an excellent song that I have fun playing guitar even if I don't nail the most repetitious parts in the 2nd solo in the latter half (which kills me off). I certainly find the little frets down on the bottom to be fun to use. If I had the patience (and I think this is what was implied by the game creators to do to nail this solo), I would learn to use BOTH sets of frets to nail the solo. This is also implied for the Metallica songs as well on the solos.

As far as Rock band, the guitar playing there translates well and I find it enjoyable rather then frustrating on expert. However, I find the Rock band guitar to be of poor quality, and I see myself buying one as I find myself sending it back to EA in what seems to be a 4 week lifespan with heavy playing.

In terms of difficulty, most Rock band songs outside of the top tier setlist on expert are very comparable to playing GH3 songs somewhere between normal and hard.

I hope my essay here helps someone decide between the two. My opinion, I'd stick with Rock band because even your non gamer friends can play it with you instead of you being the loser that seems like you play the game all day (which I come off to some people, anyway. Despite being a musician of sorts since as long as I can remember).
 
Johnkers said:
I've said it a million times before but I think GH3 is not only easier, but significantly easier then GH2 (don't have Gh1 to compare) on expert. I've seen this to be the case for people who could play GH2 on expert but also people who started on GH3 and went back.

But hey, that's just my thoughts

Edit: as for this in particular



I don't want to sound arrogant or anything, but I never had to touch practice mode (until I got to Dragonforce which is still one of my favourite songs to play on pro-face off). I find it kind of hard to believe that the jump between GH1 expert and GH3 expert is so much that you can't even pass the GH3 songs.

How does GH1 compare to GH2 in difficulty
If you can complete the Dragonforce song on Expert -- heck, on HARD -- then you are in the upper echelon of GH players, period. Again, with all due respect, this discussion isn't really for you since I think it will be hard for you to comprehend how everyone else struggles with the game.

I'm an above-average player -- I am way better than my friends who play every once in a while (who are a mix of Easy and Medium), but nowhere near as good as most hardcore GH players. In my opinion, each game has gotten progressively harder. My guess is that my level of skill is exactly where SickBoy is -- until GH3, I would have described myself as generally able to beat any song on Hard, and all but the most difficult songs on Expert. However, there are a couple of songs in GH3 that I cannot beat on Hard, and way more songs are impossible for me on Expert compared to the earlier games. So, based on that, and the relative percentages of songs that I can five-star, the difficulty seems to go GH3 > GH2 > GH1.
 
TheGreatDave said:
Expert really isn't all that different from Hard, all you need to do is get good at three note chords and understand hammer ons. Most the charts are basically unchanged. I see Normal > Hard as a much bigger leap than Hard > Expert.

What usually gets me to quit trying on expert are note charts were sometimes I can't even tell the note sequence, as in "are those two notes a chord or really close in sequence?" Many segments of songs remain unchanged, but when they throw me this extra bits, I just fall back to hard, and that's were I enjoy these specific songs the best. Concerning the level leaps, the normal > hard is definitely more steep, but I rarely play on normal mode, so I accentuated more the hard > expert differences..that's were I "hang" game-wise.


Johnkers said:
I've said it a million times before but I think GH3 is not only easier, but significantly easier then GH2 (don't have Gh1 to compare) on expert. I've seen this to be the case for people who could play GH2 on expert but also people who started on GH3 and went back.


I don't want to sound arrogant or anything, but I never had to touch practice mode (until I got to Dragonforce which is still one of my favourite songs to play on pro-face off). I find it kind of hard to believe that the jump between GH1 expert and GH3 expert is so much that you can't even pass the GH3 songs.

How does GH1 compare to GH2 in difficulty

GH1 is the easiest of them all, I managed to finished it in Expert, in GH2 I am missing the last song, and on GH3 a little more..4-5 songs maybe (I'm referring to the "main" songs only). The impression I get is that GH 2 and 3 brought a level of challenge that demanded some serious practice (an investment I'm not willing to make), so I get to a point where I just don't have fun while trying to beat a song, too demanding. But hey, maybe this says as much about my skills than about the game structure.
 
-jinx- said:
If you can complete the Dragonforce song on Expert -- heck, on HARD -- then you are in the upper echelon of GH players, period.
Bah, TTFaF isn't that tough on Hard. If you can get to the last tier in Hard, you should be able to pass it.
 
domokunrox said:
Edit: For the record, GH3 was the first GH game that I have owned and I hardly had any chance to play previous installments of the game.

In my opinion, from the mouth of a 12 years experienced guitarist, I found Guitar Hero 3 to be somewhat frustrating when I had to attempt playing "Rock and roll all nite" on expert about 15-20 times before I passed it. I also had a problem with "Welcome to the jungle" which I played about 15-20 times as well.

In my experience with GH3, I only really enjoying play these particular songs on expert:
Knights of Cydonia
3s and 7s
Before I forget
The Metal
Reign in blood
School's Out

Impulse by Endless Sporadic
My Curse by Killswitch engage

Songs that I never finished on expert due to lack of interest of perfecting them because I don't have the time and/or patience + the fact that they don't translate at all to any sort of realistic guitar playing skill:
Raining Blood (by Slayer)
Cliffs of Dover (as made famous by Eric Johnson)
Number of the Beast (by Iron Maiden)


In particular, the hold one, skip one, hold two chords were fine. It was the hold two, skip one, hold one and the shifting between these two in ridiculous patterns that made expert frustrating for me. The other thing that was frustrating was the palm muting being interpreted with the green button which makes no sense at all. If anything they should have included a feature to the guitar to count palm mutes via sensor on the right side of the strum bar (implying that you rest the right side of your palm there to do such palm muting notes). I mean wanting to put those face melting riffs after all those chugga chugga sounds we seem to like is fine and all, but there has to be a line where it has to make sense to play, you get me? I don't like jacking the guitar off, I don't know anyone who gets pleasure in it, either.

However, I will say this.

I sold my copy of Guitar Hero 3 and Purchased Rock Band and I very much enjoy it.

Green grass and High tides is certainly an excellent song that I have fun playing guitar even if I don't nail the most repetitious parts in the 2nd solo in the latter half (which kills me off). I certainly find the little frets down on the bottom to be fun to use. If I had the patience (and I think this is what was implied by the game creators to do to nail this solo), I would learn to use BOTH sets of frets to nail the solo. This is also implied for the Metallica songs as well on the solos.

As far as Rock band, the guitar playing there translates well and I find it enjoyable rather then frustrating on expert. However, I find the Rock band guitar to be of poor quality, and I see myself buying one as I find myself sending it back to EA in what seems to be a 4 week lifespan with heavy playing.

In terms of difficulty, most Rock band songs outside of the top tier setlist on expert are very comparable to playing GH3 songs somewhere between normal and hard.

I hope my essay here helps someone decide between the two. My opinion, I'd stick with Rock band because even your non gamer friends can play it with you instead of you being the loser that seems like you play the game all day (which I come off to some people, anyway. Despite being a musician of sorts since as long as I can remember).

What? You enjoy playing Raining Blood but you have never finished it?
edit: TTFAF on Hard is not that hard. The very first part is a little tricky but everything after that is easy; lots of places that allow you to get back into the green if you are in the red.
 
I'm a lifer on Medium in GH games, was never able to get down with the orange button good enough for hard and expert. GH3 fits me perfect cause medium feels like hard without the orange button. I have the PS3 version so I'm still holding out some hope that they can get Rock Band to be compatible.
 
-jinx- said:
If you can complete the Dragonforce song on Expert -- heck, on HARD -- then you are in the upper echelon of GH players, period. Again, with all due respect, this discussion isn't really for you since I think it will be hard for you to comprehend how everyone else struggles with the game.

I wish I could! Only play it on pro-face off where failing can't happen. But I do agree that I have no clue about the progression medium to hard or anything below expert. I've never played Medium on any GH game.

I'm an above-average player -- I am way better than my friends who play every once in a while (who are a mix of Easy and Medium), but nowhere near as good as most hardcore GH players. In my opinion, each game has gotten progressively harder. My guess is that my level of skill is exactly where SickBoy is -- until GH3, I would have described myself as generally able to beat any song on Hard, and all but the most difficult songs on Expert. However, there are a couple of songs in GH3 that I cannot beat on Hard, and way more songs are impossible for me on Expert compared to the earlier games. So, based on that, and the relative percentages of songs that I can five-star, the difficulty seems to go GH3 > GH2 > GH1.

Yeah that's what I was after. It makes sense. I think my finding GH2 harder then GH3 might be because I'm already super comfortable with button positions, all 5 buttons, the speed, hammer-ons etc. but playing GH3 has just made me loose with timing which doesn't translate well back to the old games.
 
El_Victor said:
What? You enjoy playing Raining Blood but you have never finished it?

I enjoyed the "crazy part" with the frenzy of pull offs. I had little problem with that part even on raw hand after a few hours of playing. Its the massive amount of palm mutes and the sudden jump around the neck for chords that tripped me up. Its actually harder then the pre solo stuff on "One".

I forgot to mention that I also enjoyed the DLC tom morello battle.
 
Johnkers said:
Yeah that's what I was after. It makes sense. I think my finding GH2 harder then GH3 might be because I'm already super comfortable with button positions, all 5 buttons, the speed, hammer-ons etc. but playing GH3 has just made me loose with timing which doesn't translate well back to the old games.
Yes, the loose timing on GH3 makes it harder to go back in the sequence.

I played the games in order, so my skills have progressed with each new game. Despite all that, I have progressively gotten "worse" in terms of number of songs I can beat on the highest levels and beat "well" on the lower levels as the series has gone on, so it's safe to say that the game has gotten harder as it's gone along.
 
Before I give my thoughts, here is my Guitar Hero background:

Guitar Hero I -- beat most of it minus some of the harder last tier songs (Bark at the Moon and Cowboy from Hell)

Guitar Hero II -- bought it about a month before GH3 came out, started on hard and 5 star'd most of hard. Couldn't really do a lot of expert

Guitar Hero III -- Started on hard, got stuck on Raining Blood for a bit and then beat it. Started expert and progressed at a good rate. Got stuck at Raining Blood again until a couple weeks ago.

I think that Guitar Hero II had note charts that were challenging but you didn't really see anything mind boggling like Raining Blood thrown at you. Going from Hard to Expert in Guitar Hero 3 after 5 staring most of hard wasn't too bad until the later tiers. I was playing all downstrum at the time and some of the songs like Before I Forget and 3's & 7's gave me a lot of problems. Cult of Personality also did due to the solo's.

One thing I have noticed is just how much my finger speed has increased since I bought GHII. I played GHI not so seriously and just bought GHII in the fall of last year. It had been a while but I was able to pickup hard without too many problems but could not really attack expert. After playing a ton of GHIII I was able to go back to GHII and pretty much crush all of expert. I think once you make it over certain plateau's in the game you really see some huge leaps in performance and that is what kept me going. It felt awesome nailing solo's that I had to use star power to get through before and that pushed me. Going back to songs I had beat to try to get better scores or a higher star rating or trying to 100% them kept me going as well. And while you may not notice it, while you go back and beat songs you already have beat your skill is improving. I love both GHIII and RB but I definitely play more GH than RB due to living in an apartment where people bitch if I play too much RB and if you really stick at it you will surprise yourself with how good you get.
 
Medium is a good warm up, but I can tell that hard and expert are where the real enjoyment is. I stopped the medium campaign in GH2 a quarter of the way through to go through the game on hard.
 
Johnkers said:
Yeah that's what I was after. It makes sense. I think my finding GH2 harder then GH3 might be because I'm already super comfortable with button positions, all 5 buttons, the speed, hammer-ons etc. but playing GH3 has just made me loose with timing which doesn't translate well back to the old games.

That's true. I was awful on Rock Band for awhile, missing notes and driving myself crazy. Eventually you snap back in to it I find.
 
I'm currently stuck on The Metal on expert in GH3. It's kind of dumb - I can beat most of the songs after that, but my hand just hurts waay too much when I play that song.

As others have stated, the BIGGEST problem is that most players get comfy with not moving their hand. To truly understand Hard and get good at it, you have to stop mentally assigning buttons to fingers and start assigning buttons to positions on the neck. It's not that hard, but the biggest problem is that a lot of you folks played WAAAY too much medium. It's killing your skills.

Get used to moving your hand. There are some songs in GH2 (and 3) that are very good at this because they slowly introduce the orange notes in a very rhythmic pattern and you can start to move your hand (because you can anticipate the oranges). Once you begin to move it, it'll become second nature, believe me. When you finally "click", you can do some weird stuff - sometimes I'll move my index on yellow on some songs to make patterns easier.

Also DO NOT GET USED TO THE HAMMERONS/PULL OFFS in GH3. This is a HUGE problem - I have a co-worker who is very good at GH/RB - in GH he's a bit further than I am on Expert, but in RB he can't do HOPOS anymore because he's too used to the crazy window in GH3.

Basically, if you're not aware - GH3's HOPOS are screwed. In GH2 (and RB), you have a small window of opportunity to hit the note, just like you would with a normal note. But in GH3, the window is just.. gone. As long as the button is held down when the note comes up, it'll play. It makes solos on hard and expert so FREAKING easy - you never have to worry about your timing. Most of the expert songs that are hard in RB I would easily, EASILY 5-star in GH3 based purely on this.
 
Definitely harder than Rock Bank hard which I flew through, on GHIII hard I am really having problems with Raining Blood just can't get through the pull-offs at the beginning.
 
TimeKillr said:
Also DO NOT GET USED TO THE HAMMERONS/PULL OFFS in GH3. This is a HUGE problem - I have a co-worker who is very good at GH/RB - in GH he's a bit further than I am on Expert, but in RB he can't do HOPOS anymore because he's too used to the crazy window in GH3.

Basically, if you're not aware - GH3's HOPOS are screwed. In GH2 (and RB), you have a small window of opportunity to hit the note, just like you would with a normal note. But in GH3, the window is just.. gone. As long as the button is held down when the note comes up, it'll play. It makes solos on hard and expert so FREAKING easy - you never have to worry about your timing. Most of the expert songs that are hard in RB I would easily, EASILY 5-star in GH3 based purely on this.

They're not "screwed". They work well in the game because the charts are different. You have things now where you'll hold a chord, and lift one finger off without strumming and then put the finger down again and strum, if you did that any other way the whole thing would be awkward. Look at the verses in Peace of Mind for example. They are very different, but I think the fact you can't be late with a hammer on, only early, kinda stops it from being too much of a bail out condition. Personally, I know I prefer playing GH:3 than GH:2, purely because of the less strict timing.
 
Yeah the loose timing sells the whole GH3 package for me, absolutely love playing crazy charts and actually being able to hit all (or close to) of the notes, makes me feel happy :lol
 
TheGreatDave said:
They're not "screwed". They work well in the game because the charts are different. You have things now where you'll hold a chord, and lift one finger off without strumming and then put the finger down again and strum, if you did that any other way the whole thing would be awkward. Look at the verses in Peace of Mind for example. They are very different, but I think the fact you can't be late with a hammer on, only early, kinda stops it from being too much of a bail out condition. Personally, I know I prefer playing GH:3 than GH:2, purely because of the less strict timing.

Well, they do work perfectly in GH3; I'm just saying it's just making it harder to start playing GH2 on Expert or Rock Band on Expert. GH3 relies so heavily on HOPOS and their much looser timing that it does make some things possible that would otherwise be very, VERY difficult (see some of the crazier solos in Rock Band).

If we're talking strictly GH3, without the possibility of going to another game, sure, it's great. But if you ever want to start playing Rock Band more seriously you're in for a VERY rough awakening.
 
Maybe if GH:3 is your first. Personally I find myself doing OK in Rock Band now, but early on...God, I messed up the solo in Welcome Home so bad the first time I played it I threw the guitar in anger and restarted, cos I was accustomed to just being able to slide around the fret and just make sure I'm holding the right note at the right time.
 
I'd say the difficulty doesn't increase for about...4 tiers of Rock Band though. Tiers 1-4 have songs that are really all pretty much of the same difficulty. GH:3 kicks it up in tier 7, probably too much, but I think the move from 1-6 is quite smooth. Although Tier 1 is probably harder than the second.
 
TheGreatDave said:
I'm mixed on the Score Hero thing. On the one hand, I do think Neversoft's charts are far and away the best, most authentic guitar charts I've played, and I say that aware of the irony of including "authentic". But then you have TTFATF, Take This Life, shit I just don't enjoy playing in the least.

I looove Take This Life. I make sure I play it every time I put the game on. Do people not like it just because of the main/verse part?

TTFAF on the other hand, I resent simply because the tapped intro is not even a guitar part (also the only song I can't clear on expert).

domokunrox said:
The other thing that was frustrating was the palm muting being interpreted with the green button which makes no sense at all.

This, and no open strings (strum without holding a fret) annoys the living shit out of me. The whole game would instantly become an order of magnitude more authentic if either of these things were put in.

AlexMogil said:
Ring finger. I cannot hit Blue + Red by lifting the ring finger. If I can't do that on medium, how can I hope to survive on hard?

"Slide your hand down," I hear you say, but what of Orange + Yellow? WHAT OF ORANGE AND YELLOW?

I don't think I've ever needed to form a chord that way. It's not a requirement to make the game hard for yourself. There's always more than one way to play. To me, ring and pinky have a strange co-dependence, and don't like to be doing different things. Infact, I almost exclusively use three fingers for the whole game. Players of the raised pinky like a gay man drinking tea unite!
 
The Guitar Hero games have always played like two different games. Easy>medium is one game and Hard/Expert is another. Going from Easy>Medium is really easy for anyone. If you can play on Hard then going from Hard>Expert is certainly possible, but it's difficult for a while. But so many people struggle with Medium>Hard and, when they mention it, other people don't realise just how much of a leap it is for players

The jump in GH2 was harder though, IMO. GH2's medium was easy and then Hard gets tough very soon. GH3's Medium was much more difficult and GH3's Hard mode is easy until about set 5 or 6

Just keep playing it though and you'll quickly get better. Nobody expects you to be running through Hard on your first go - the difficulty is called 'Hard' for a reason :D
 
BSS said:
TTFAF on the other hand, I resent simply because the tapped intro is not even a guitar part (also the only song I can't clear on expert).

Apparently it's a spanish guitar with synth over it. So...it kinda does have a right to be in the game, just about.
 
Hammer on and pull offs are the only thing that made this game fun for me.

Fun fact:
When Dragon force recorded their songs they did so by running the 24 trk tape machine at 7.5 ips when tracking guitar. Everything else however, was recorded, played back, mixed, and mastered at 15 ips.

Don't be fooled by the fact that they can somewhat play their songs live.
 
wait, you're complaining because a toy guitar that has five "frets" isn't being played the same as a real guitar that has anywhere from 19 to 24 frets? I understand that you play real guitar and you might even be good at it but this isn't a real guitar so any experience you may have about frets, chords and playing should probably just take a break while you play the game. Kind of like watching a Michael Bay movie vs. a Stanley Kubrick film.
 
domokunrox said:
Hammer on and pull offs are the only thing that made this game fun for me.

Fun fact:
When Dragon force recorded their songs they did so by running the 24 trk tape machine at 7.5 ips when tracking guitar. Everything else however, was recorded, played back, mixed, and mastered at 15 ips.

Don't be fooled by the fact that they can somewhat play their songs live.

ITAS.gif
 
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