KormaChameleon
Member
If you're into importing games then the Saturn is the best console for it! Tons of Japanese exclusives games on the Saturn.
It is always worth investing in the greatest console ever.
I read above that the hardware was weaker than PS1, I don't think it is the case. It was just a lot more complex to use fully.
It has the best version of Sonic 3 and Knuckles
so yes
buy it
Saturn is king of 2D fighters. It arguably had the best versions of the SF Alpha series and Marvel Super heroes. Kind of regret selling mine all those years ago.
Also: Fighters Megamix.
You'll find that Saturn 3D holds up better due to the use of 2D techniques to add to the effects. For instance Panzer Dragoon Zwei used some really interesting 2 Dimensional Raster effects to create magnificent special effectshey, always wanted a sega saturn. finally have some money to maybe get one.
is it worth it? always heard saturn games has bad 3D and not even ps1 3D holds up to me anymore.
what games should i get?
what are some things i should look out for when buying a system? common problems?
do i need anything extra?
thanks
I can't, in good conscience, let this post slide. It's full of lies.
I'm a huge Saturn fan, and I play mine regularly. At the time they came out, yes many 2D fighters had their best console versions on the Saturn. BUT, many of the 2D fighting games on it have been superseded by better versions in future consoles.
The Alpha games, for example, have a lot of loading, missing animations, etc. Alpha 3 is the exception, because Capcom did some sort of voodoo and made an amazing game, but it costs an arm and a leg. For the Alpha games, the OP is much better off getting the Anthology for PS2.
Marvel Super Heroes on the Saturn is a fucking straight up disaster, full stop. Even with the 4M cart in place, it's got some seriously long loading times, and probably some of the worst and most consistent slowdowns I've ever seen in any video game, ever. I mean, for any game they would be unacceptable, but for such a high-pace, combo-happy fighter, these slowdowns almost break the game. I can't remember if the Marvel Origins is still available on PSN, but if it's not, then buy this Saturn version ONLY if you really are dying to play this game. But, you've been warned.
Vampire Savior is a technical marvel (one of the best ports for sure) and fun as hell to play, but the OP can get the Darkstalkers Collection on PS360 if they'd like.
I'd say the only true "must get" 2D fighter on the Saturn is X-Men vs Street Fighter, which is a fun as hell game, an amazing port (almost -- if not just fully -- arcade perfect), and it may be one of those games truly stuck on the Saturn forever. I haven't seen any indication that this game will be brought to any modern console or PC anytime soon.
I have a Saturn and I love it. Got a bunch of games nearly a decade ago. But....
Disc rot has me shook.
I'd say yes but almost all the good games cost an arm and a leg and even if you have the money.. the reports of so many sega Cd and Saturn games rotting is makes me think they may not last much longer
My Saturn wont read discs properly, not sure what to do with it now
You're right, it must've been the rose-tinted nostalgia glasses talking. Although Alpha 3 was seriously amazing. So I'll amend: "King of 2D fighters at the time."
Please refrain from calling people liars if you aren't sure they're not simply mistaken.
I'll stand behind Fighters Megamix though ^^
Why would anybody play this?
I'd say yes but almost all the good games cost an arm and a leg and even if you have the money.. the reports of so many sega Cd and Saturn games rotting is makes me think they may not last much longer
DO NOT forget Die Hard Arcade. Awesome game.
YES!
Die Hard Arcade was the reason I wanted the Saturn back in the day lol.
Going to strongly disagree with that. The console has a whole bunch of (very close to) perfect ports of fighting games, which makes all of them worth playing depending on your tastes.I'd say the only true "must get" 2D fighter on the Saturn is X-Men vs Street Fighter, which is a fun as hell game, an amazing port (almost -- if not just fully -- arcade perfect), and it may be one of those games truly stuck on the Saturn forever. I haven't seen any indication that this game will be brought to any modern console or PC anytime soon.
Already knew this, but thanks anyway.They're honestly difficult to compare since they are so different in design. The Saturn is clearly made with 2D games in mind and usually programmers had to go to very creative lengths to produce full-3D games on it. The process ends up being totally different than on the Playstation since it had a single unified CPU + single GPU instead of two CPUs + separate VDPs with different features like the Saturn. Here's an excellent deep-dive into the system's hardware that examines how odd the architecture was and how some developers overcame the difficulties.
Still good if you like arcade games. RPG's have gotten expensive though.
You're right, it must've been the rose-tinted nostalgia glasses talking. Although Alpha 3 was seriously amazing. So I'll amend: "King of 2D fighters at the time."
Please refrain from calling people liars if you aren't sure they're not simply mistaken.
I'll stand behind Fighters Megamix though ^^
Waku Waku 7 on Saturn has arranged soundtrack and voice acting during cut scenes. Though sfx sound awfull.
If you're into importing games then the Saturn is the best console for it! Tons of Japanese exclusives games on the Saturn.
My Saturn wont read discs properly, not sure what to do with it now
Was it ever worth getting?
I bought one a few years ago. I only have D and Tunnel B1
I have a Saturn and I love it. Got a bunch of games nearly a decade ago. But....
Disc rot has me shook.
I'd say yes but almost all the good games cost an arm and a leg and even if you have the money.. the reports of so many sega Cd and Saturn games rotting is makes me think they may not last much longer
Are there any facts confirming this ?
The Dreamcast Story
''A do-or-die machine which will decide whether Sega stays in the
hardware biz''
Dreamcast is a system born out of Sega's darkest hour, a do-or-die
machine which will decide whether the company stays in the hardware
business. Its precursor, the 32bit Sega Saturn, had been widely
expected to conquer the world with Nintendo's own second next
generation system heavily delayed -- due to the collapse of an
alliance with Sony -- and neither Atari nor 3DO seriously threatening
mass market success.
All that changed with the November '93 announcement of the Sony
PlayStation, a system which would heavily defeat Sega's system and
become a considerable influence on how Sega designed Dreamcast.
Although there had been rumours of Sony producing a console, what came
as a heavy shock to Sega was the technical superiority of the
PlayStation. While the Saturn had been designed as perhaps the
ultimate 2D arcade machine, albeit with a substantial 3D capability,
PlayStation was totally committed to polygons.
Sega boss Hayao Nakayama angrily berated Sega's engineers for their
failings, but it was too late to totally redesign the system if the
1994 launch was too proceed. Instead, Sega added yet another processor
to an already over-complicated design. In terms of raw power, the new
Saturn was much more of a match for PlayStation, but it would never be
an easy machine to program for. The twin CPU design in particular
demanded highly specialised machine code rather than the C most
Japanese developers prefered: barely a year after Saturn's launch a
key Sega manager admitted only one in a hundred programmers would have
the skill to use the machine's full potential.
Ironically, the Saturn's Japanese launch would be Sega's best ever
performance in its home territory. Even a flawed version of Virtua
Fighting was enough to transform the company's traditional weakness in
its home territory. Overseas, however, it was to be a different
matter. Scepticism about the prospects of a CD-ROM machine succeeding
in the cost-sensitive US market meant Saturn was originally partnered
with a low-cost, cart-based system codenamed Jupiter -- principally
due to American scepticism that a CD-ROM machine could be
competitively priced. When Saturn was upgraded, Jupiter got axed in
favour of Mars, an upgrade for Sega's 16bit Mega Drive which was
supposed to protect the company's hugely lucrative US market. In fact,
32X was an unmitigated disaster, drawing vital developer support away
from Saturn and destroying the company's reputation among gamers who
found themselves with an add-on with barely a handful of games.
The Saturn debacle would cost the jobs of Sega's American and Japanese
bosses, beside reducing its US empire to a ruin running up losses of
$167 million in 1997. For any replacement machine the lessons were
clear: a single format, complete user-friendliness for developers and
a new brand -- so low had sunk the once mighty Sega name.
As soon as any console is launched, work is usually underway on a
replacement but the Saturn's troubles gave this process an unusual
urgency for Sega. By 1995, rumours surfaced that US defence
contractors Lockheed Martin Corp. were already deep into the
development of a replacement, possibly even with a view to releasing
it as a Saturn upgrade. There were even claims that during Saturn's
pre-launch panic a group of managers argued the machine should simply
be scrapped in favour of an all-new LMC design.
Sega originally entered into partnership with LMC to solve problems
with its Model 2 coin-op board, however by 1995 the relationship had
soured somewhat with the Model 3 board suffering massive delays.
Around the same time, 3DO began shopping around its 64bit M2 system.
According to informed sources, Sega's Japanese bankers had brokered an
unwritten deal whereby Matsushita would manufacture M2 units, while
Sega would concentrate on the software. M2 devkits were supplied to
Sega in early 1996, with initial work reputedly concentrating on a
Virtua Fighter 3 conversion for M2's launch.
Sega's M2 project soon fell apart however. 3DO's Trip Hawkins blamed
corporate egos' for the collapse, while Sega insisted its engineers
were unconvinced M2 was the breakthrough technology they needed.
Instead, the company was increasingly preoccupied by the PC market --
unlike Nintendo, it was fully prepared to convert its games onto the
format and in mid-1995 it had entered into a partnership with PC
graphics card manufacturer nVidia. Under the terms of the deal, Sega
would supply ports of key Saturn titles exclusively for the nVidia PC
graphics card. At the time, pundits wondered if Sega might be
switching from Saturn to nVidia as its principal platform.
By 1996, this speculation was ebbing away as two clear frontrunners
emerged in the PC graphics market: VideoLogic's PowerVR and 3Dfx's
Voodoo chipsets. Sega approached both companies to be partners in two
parallel Saturn 2 projects, each of which having minimal if any
knowledge of the other. The 3Dfx-Sega of America project was codenamed
Black Belt, while the VideoLogic-Sega of Japan system was known as
Dural. Although console development is usually shrouded in total
secrecy, Saturn 2's development coincided with the rise of the
Internet and Black Belt soon became a popular topic of gossip. For a
time, many presumed Black Belt was the only new Sega system.
All this changed on July 22nd, 1997, when 3Dfx was informed them Black
Belt was cancelled. It was a shattering blow -- "Our contract with
Sega was considered to be gospel right up until we received the call,"
admitted marketing manager Chris Kramer. Two months later, 3Dfx issued
a lawsuit against Sega while blaming VideoLogic's Japanese backers,
NEC, for bringing influence to bear on a decision which would
otherwise have gone to 3Dfx. An initial burst of publicity soon gave
way to highly confidential discussions which settled the lawsuit away
from the public eye in August 1998.
For outsiders, 3Dfx had always been the favoured partner due to their
leadership in the PC market, moreover Sega let it be known the
decision to cancel wasn't due to either performance or cost reasons.
What may have been a factor is 3Dfx's very strength made it a
difficult partner for Sega, VideoLogic's second-place status obviously
made it the hungrier partner. Moreover, whereas 3Dfx see themselves as
creating a new gaming platform around their Voodoo hardware and Glide
software, VideoLogic were much more eager to use Microsoft's Direct3D
API.
Whatever the reasoning behind the decision, the PowerVR decision
further dampened excitement about a machine soon to be redubbed
Katana. In January '98, UK trade newspaper CTW ran a savage onslaught
upon the new format: "When one looks at a format owner that actually
struggles to garner interest in its latest hardware announcements, you
know it''s in trouble. From Black Belt to Dural and Katana,
journalists have leapt into headline mode, but the level of
disinterest elsewhere is palpable." Commenting upon the latest
redundancies in America and Britain, Dinsey wondered whether the
company was "giving up and trying to re-invent itself as a PC
publisher."
In May, Sega gave its response with the official announcement of its
new system, its specifications and that controversial name: Dreamcast.
The marketing campaign began with the announcement of the marketing
campaign and its $100 million budget for each territory: America,
Europe and Japan. Sega boss Shoichiro Irimajiri put the cost of
hardware development at $50-80 million, software development at
$150-200 million, which with marketing added up to half a billion
dollars.
The PR statements were suitably bullish: "Dreamcast is Sega's bridge
to world-wide market leadership for the 21st century" commented Sega
US VP Bernie Stolar. "I am confident that Dreamcast will become a de
facto standard for digital entertainment" claimed Sega chairman Isso
Okawa. However, it was at E3 itself that the tide really began to turn
for Sega with bravura software demos finally earning the machine
journalists' respect. Post E3 reports were full of adoration , as
impressed by the restoration of Sega's old self-confidence as the raw
processing power on show. Dreamcast's launch date was set as November
20th and this time all Sony can threaten is the announcement of new
hardware -- 1998 is Dreamcast's alone.
From E3 onwards, Sega orchestrated a careful drumbeat of
announcements, including the launch of the VMS unit on July 11th to
tie-in with the Godzilla movie and a much hyped August 22nd PR event
for Sega's old mascot in Sonic Adventure. In September, Sega ran an ad
showing MD Eiichi Yukawa being abused by members of the public who
preferred Sony -- and promising all would change with Dreamcast's
arrival. And so it is, everything now rests with the machine and its
software.
Of course, Saturn games from 97 won't match PS1 games from 99/2000. But maybe that Saturn games from 99/2000 would have... Always a very difficult topic to discuss.
Comparing games from the same years, Saturn had plenty of very impressive 3D games. In 1995 Virtua Fighter 2 was running in textured 3D 640x480 resolution and 60fps. How many fighting games did this on PS1 ?
Nights and Burning Rangers have some pretty advanced effects combined. Exhumed, Duke Nukem and Quake were perfectly fine when released and I am not sure of which games where actually at the same level on PS1 ? Those are 1996/1997 games...
Panzer Dragoon Zwei is a 1996 game and ran very well, with again some pretty impressive stuff going on...