KiteGr
Member
After the release of that Tech-Demo, everyone got nuts about how FF7 should get a remake, biased mostly by the impressive graphics and the their fanboy-ism. I don't blame you! For some time after that demo, I was also like that.
But then I thought!
Where did FF7 got it's "Charm" from?
What make it interesting?
Can the current SE recreate those?
To take this out of the way, the biggest pro to have an FF7 remake is because FF7 was the first FF to future 3D graphics, and since the 3D graphics age very badly with the passage of time, currently the original looks like shit.
Now lets go to the parts that make me skeptic about the concept...
FF7 was designed to have Anime graphics, and not the cute anime graphics we see in the tales games, but rather the graphics we were seeing on 90s anime. They fit perfectly into the game, the over-the-top battles, the over-the-top weapons, the small doses of humor. They filled that post-apocalyptic-ish setting with color that otherwise wouldn't have.
Now if we take FF7 advent children as an example of how a next gen FF7 could look like, the world was grey-brown, the humor was zero, Cloud acted and dressed like a japanese Emo, and the over the top, bloodless fighting scenes appeared weird on that realistic setting. While the movie was good at providing Fan-service, I wouldn't sit through than world for more than 5 hours.
vs
Now lets take a look at SE them selfs, and judge them looking at their recent releases.
FF13 was a disaster, both in storytelling and passing. The characters started strong enough to do acrobatics from the first moment with little room to make their growth visible. The story was hidden behind a library of text, that the game expected you to read to get a clue. The world was un-interactable. There were a ton of DLC filled sequels, where one had a DLC as the true ending. Most of the characters where hate-able, mostly because of their voice acting that didn't sound as well in English as it did in Japanese.
FF7 didn't had to bother with performances as there was no voice dialogue and the character models where simplistic, and that was acceptable for the time. You where just imagining the ideal performance in your head. The climactic battle was so impressive primary because that otherwise voiceless game with midi music suddenly had chorus.
As for the music! FF had one best works of the best composers. The midi music was very simple, yet extremely memorable, with parts that could make you feel sad and/or happy just by hearing them. The remake might have a 200 man orchestra, but given the recent soundtrack we've heard, the high production values where the only good they had going for them, and their music was of the "insert FFrpg-ish music here" type.
Lastly I want to mention the many Minigames the game had, that won't get easily translated in a high-production tittle like this. They are a lot of extra programming and graphics, so they'll ether do them lazily, or cut them entirely.
That's my opinion!
I pray that I'll get proven wrong!
But then I thought!
Where did FF7 got it's "Charm" from?
What make it interesting?
Can the current SE recreate those?
To take this out of the way, the biggest pro to have an FF7 remake is because FF7 was the first FF to future 3D graphics, and since the 3D graphics age very badly with the passage of time, currently the original looks like shit.
Now lets go to the parts that make me skeptic about the concept...
FF7 was designed to have Anime graphics, and not the cute anime graphics we see in the tales games, but rather the graphics we were seeing on 90s anime. They fit perfectly into the game, the over-the-top battles, the over-the-top weapons, the small doses of humor. They filled that post-apocalyptic-ish setting with color that otherwise wouldn't have.
Now if we take FF7 advent children as an example of how a next gen FF7 could look like, the world was grey-brown, the humor was zero, Cloud acted and dressed like a japanese Emo, and the over the top, bloodless fighting scenes appeared weird on that realistic setting. While the movie was good at providing Fan-service, I wouldn't sit through than world for more than 5 hours.
Now lets take a look at SE them selfs, and judge them looking at their recent releases.
FF13 was a disaster, both in storytelling and passing. The characters started strong enough to do acrobatics from the first moment with little room to make their growth visible. The story was hidden behind a library of text, that the game expected you to read to get a clue. The world was un-interactable. There were a ton of DLC filled sequels, where one had a DLC as the true ending. Most of the characters where hate-able, mostly because of their voice acting that didn't sound as well in English as it did in Japanese.
FF7 didn't had to bother with performances as there was no voice dialogue and the character models where simplistic, and that was acceptable for the time. You where just imagining the ideal performance in your head. The climactic battle was so impressive primary because that otherwise voiceless game with midi music suddenly had chorus.
As for the music! FF had one best works of the best composers. The midi music was very simple, yet extremely memorable, with parts that could make you feel sad and/or happy just by hearing them. The remake might have a 200 man orchestra, but given the recent soundtrack we've heard, the high production values where the only good they had going for them, and their music was of the "insert FFrpg-ish music here" type.
Lastly I want to mention the many Minigames the game had, that won't get easily translated in a high-production tittle like this. They are a lot of extra programming and graphics, so they'll ether do them lazily, or cut them entirely.
That's my opinion!
I pray that I'll get proven wrong!