I think people underestimate how much more balanced Brawl is at a low FFA level over Melee. In Melee basically any scrub could pick Fox and C-Stick to victory (in "standard" casual 4-player) and there isn't an equivalent to that in Brawl.
Metaknight is pretty janky in 4-player FFA too. My favorite nights in Brawl were when a new guy from work would come over and play and pick Metaknight, and then be baffled why he was getting thrashed. There was a Snake player like this too (though Snake is better in FFA).
My group always assumed Metaknight was Sakurai's ultimate troll: a character 95% of players would assume is awful but is broken in the specific rule set used in tournaments.
Nintendo is backwards. Let their games and hardware fail and maybe they will wake up and start giving their fans what they want.
Honestly, the people who don't really know about nerfs or buffs, wouldn't even really notice the differences. The ones who know about them are the ones that put a real dedication into their product, as opposed to those that don't, who just play for casual fun. It's the same as street fighter. Folks get a new set of characters and don't even know some of the others have been altered.I don't think that's what he meant in context of that interview. It's not the same as Mario Kart where patches only affect glitches or whatever, balance patches inevitably involve nerfs and (my interpretation ) he's concerned how certain consumers would respond to that. We as core players expect such things, but what about the rest of SSB's wide audience?
couldnt give a crap about how it plays as a "good competitive fighting game"
I watched it because it's smash bros.
The next Smash does not need to have wavedashing or difficult inputs/controls in order to be "competitive".
People will play competitively within whatever is allowed by the game's system.
Metaknight has a few moves that hit front and back to get out of FFA related trouble and Snake has even more options to set up damage opportunities while others are distracted fighting each other. That combined with the fact that FFA is mostly just a ton of small 1v1 segments with a few exceptions make those characters pretty great. Things that make them great like their great recoveries and edge guarding also helps tons in FFA. Hell even their smash ball supers are better than a lot of other characters.
Your friends probably only suck with those characters because those characters need some skill to use correctly.
I know this is crazy talk but I think Nintendo should try to poach some talented devs from the DotA 2 and LoL teams in order to develop a Nintendo character themed MOBA with 3DS / Wii U cross play.
No, people won't. Look at the Brawl competitive scene. It's nonexistant.
I doubt the hardcore Melee players will ever care about a new smash if it doesn't have the speed, L cancelling, hitstun, and wavedashing: But I still hope the Wii U version will at least try to be a bit more competitive than Brawl was.
How hard would it be to have "competitive" and "casual" rulesets, similar to how some games have banned characters? Wouldn't a lot of it just be a simple toggle? (turn off tripping, certain OP items, certain unbalanced characters, etc.)
There needs to be a sort of skill ceiling, decently balanced mechanics, decent mobility, and moments of vulnerability. Brawl failed at a lot of these things (and deliberately so).The next Smash does not need to have wavedashing or difficult inputs/controls in order to be "competitive".
People will play competitively within whatever is allowed by the game's system.
No, people won't. Look at the Brawl competitive scene. It's nonexistant.
I was watching some streamer playing Smash recently and he had a good point, a game like Smash Bros doesn't need to be built ground-up to be competitive. A fully competitive game is not very interesting. Imagine if the finals today consisted of Fox, Fox, Falco, Falco. I don't think I would've stuck watching it so long. It was interesting because of the unbalance. Ice Climbers had his 1-hit KO throw if lined up perfectly, Jigglypuff has her crazy off-stage antics from being able to fly in the air. Ideally, an interesting Smash would have a small handful of core competitive fighters and an arsenal of characters with quirks and leave it to the player base to find uses for it all. A game like Smash could be a case of competitive player inventiveness rather than quick reflexes and a polished, known strategy.
That's a pretty crazy interpretation of competitive balance. In reality, a balanced asymmetric game would have the kinds of traits where you'd have characters with vastly different tools having a relatively even playing field. It'd mean that even relatively "bad" characters would still be perfectly viable.
I think out of the ones being played at EVO, KOF13 is the closest one that achieves that... what with everyone having the tools to deplete the others' healthbar from a single touch.
I have faith Smash 4 will strike a middleground.
I'm talking about Smash Brothers and creating a compromise between both hardcore and casual players, not creating some fighting game fans wet dream. League of Legends takes compromise like this and is well received by both audiences. Not all characters are balanced at a competitive level in that game. There's lots of quirky characters who are often shocks when they're picked competitively. They aren't useless, they're just not really good unless you've got to have something up your sleeve. The games are more interesting to watch because of things like this, you never know what tactic someone will pull. Ideally, this is a similar balance method Smash should take. They just shouldn't really try at all for most of the characters, they just need a handful that work. All they need to do is prevent another Metaknight situation where there's just one guy at the top.
I doubt the hardcore Melee players will ever care about a new smash if it doesn't have the speed, L cancelling, hitstun, and wavedashing: But I still hope the Wii U version will at least try to be a bit more competitive than Brawl was.
Speed and hitstun is all I need to be happy.
I'd rather have a competitive successor to Power Stone.
Alternatively, another Power Stone.
Alternative alternatively, Power Stone 1+2 HD Online.
....In a truly just and righteous world, Power Stone would have been the blueprint for approachable fighting games that spawned a thousand imitators, not Smash.
Psasbr did it for me. Good bye stupid ring out.
Only Brawl suffers from that though. Who knows if it will be the case for 4, especially when Sakurai already admits on Brawl's failings.I think it's really sad the direction Smash is going after Melee, one of te best games ever made.
There's no reason to dumb the game down and remove depth from the mechanics. The casuals will play the game either way. This is just alienating competitive players with no gain.
Brawl failed competitively for various reasons, none of which involve a lack of wavedashing. Brawl died competitively because
- Virtually no hitstun
- Tripping
- Metaknight
- Metaknight
- METAKNIGHT
A new competitive smash does not require a melee clone. Brawl could have been competitive but it failed to be more due to broken balance and tripping than it did because of its mechanics or speed. Brawl with no tripping and better balance, slightly more hitstun, and ever so slightly faster average movement speed would be enough to make the new smash viable competitively. It really wouldn't take much, imo.
Even Brawl with its glaring faults was played competitively for awhile. They tried to make it work and they failed because the game was inherently broken in very simple ways that will likely be fixed. Tripping is gone. There's no way hitstun can be lowered any more than it already is. As long as they don't screw up balance and take the time to retweak the game speed, it can happen.
No, people won't. Look at the Brawl competitive scene. It's nonexistant.
I'm having a hard time understanding the idea that making sure every character is perfectly viable is "less interesting" and something casual players of a game would hate.
But then again, I don't really think Smash needs to cater to the hardcore in any extent. That's not where the money is.
Never understood why people try and play smash bros competitively.
Never understood why people try and play smash bros competitively.
and no tripping...I love brawl
Never understood why people try and play smash bros competitively.
to compete, in smash bros.
Can't Sony just copy Super Smash Bros gameplay and go from there?
But then again, I don't really think Smash needs to cater to the hardcore in any extent. That's not where the money is.
This is complete bullshit. Melee barely sold less than Brawl on a system with 1/5 the install base. I'm not saying that making it more competitive will noticeably improve sales, but it won't hurt AND the game will be much more appreciated long-term, which is what Nintendo is all about. Their games have longevity.
3. Saying we haven't got a proper followup to in in 12 years seems a bit disingenuous considering we have no idea how Smash 4 will turn out. Really we've just had one disappointing game.