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Is Miitomo's loss of popularity normal?

It's boring. I can only answer so many questions about me and others I barely know. There are better time wasters to do on phones.
 
Lack of things to do after you leave an answer to 50+ questions, playing miitomo drop for a few pieces of clothing also becomes rather boring after a while, it also updates extremely slowly.

It was a great novelty but yeah, nothing much to do in it after a short while.
 
It sucks. Total failure on Nintendo's part to capitalize on such huge potential. Can you imagine a Pokemon mobile app? Would make millions per day. Alas, Nintendo blew it. Here's to hoping that the second attempt will make more sense in today's gaming environment. Nintendo seems out of touch.

There's already a few Pokemon apps and more on the way. Nintendo is not going to make Pokemon apps, that's all up to the Pokemon Company side.
 
Locking out rooted users didn't help either. Glad to see the Play Store rating stay below 4, partly for that reason. As an app, I only used it til I got the Zelda Picross game from MyNintendo.
 
Miitomo drains my battery like crazy and it's hardly even a game. People in my circle only seem to bring it back up when they're drunk and messing around with the picture stuff.
 
I use it quite a bit still. I'm not spending hours on the Miitomo screen, but I'll log in daily and answer a question or two. I'll listen to a couple of answers and see what's in the shop. This is seemingly the best way to experience the game.

This is exactly how I use it (especially for the Platinum points). I maybe spend 15 minutes on it a day, but I really enjoy being goofy with friends that I don't get to see very often. Miifoto is the best.
 
What made it worse was Kingdom Hearts Unchained released and reminded people what a game actually is. 💀


We ain't out here to give Nintendo survey answers for cat clothes.
 
I only use it for Miifoto. It should have been a separated app since other aspects of MiiTomo are not that fun. I don't really know a friend who uses it and I don't like the idea of giving out my personal info to a random strangers.
 
So much salt in this thread.

1. Miitomo was a success insofar as it got people excited about Nintendo in the mobile space, generated some My Nintendo signups, showed they have the technical know how to make a nice product, and also proved they arent afraid to get their hands dirty with IAPs.

2. While the drop in popularity is a little harsher than usual, also consider the hightened popularity due to the front page prime real estate placement they had on both stores, and the user curiosity to see Nintendo's first app. As you've seen in this thread a bunch of people who would never have liked it downloaded it just to see what was up.

IMO: the vast majority of the users who've left Miitomo weren't the intended audience anyways. It's neither a game nor a cruelly addictive slot machine "game" (despite its included slot machine game). They are trying to drum up interest, and if I had to guess theyre targeting potential users in the middle/high school range that they'd like to become core customers down the road.

3. They have five apps total slated for 2016, and I'm sure they will be more traditional than Miitomo. Miitomo is the equivalent of them testing the water.

I follow the space so I find it endlessly interesting to watch what happens.
 
The irony of seeing this thread is I just came off of a 20 minute stint of reading stuff in Miitomo.

In my experience the people who complain about how boring Miitomo is are trying to think of it too much like a game. It's basically just Twitter, but a little computer voice reads all of the messages to you and you get an avatar to customize with hats and clothes and stuff.

It's not a life simulator. It's not Animal Crossing. It's not something you can "win" or "lose." There aren't really goals, unless you really want Twilight Princess Picross from MyNintendo. It's just a different way to communicate with your friends in a not-really-direct sort of way. And for that, it's actually kind of cool, and I think it is carving out a niche beyond Twitter's constant flood of snarky stream of consciousness and "hot takes."

I think Nintendo has done a good job, I just wish it had less battery consumption and didn't have loading screens for literally every single thing possible.
 
Played it a few times when it came out, for a couple of days, it's just another pretty pointless app, there is little to do and the rewards are simply not worth the effort.
 
I fell off hard after the first few days. The questions are inane to invasive, that was my biggest turnoff. Like it was created as a honeypot for marketing data. I like the functionality of the photo app, but Mii's just aren't that funny. Also only have a small network of friends messing with it, it's pretty worthless without an audience.

If they want to do more, they can incorporate more aspects of Tomodachi Life into it or create more daily/weekly events. As is, there's not much there.
 
Yeah this really should have borrowed more from Tomodachi Life. That game was consistently fun for at least the first month and I would still return again and again after. Miitomo is just to sparse. There's not enough to do and it's wackiness is limited by the simple "gameplay".
 
Needs more "mini games."

I tried Miitomo drop and then I was like, "wait that's it?".

I was expecting like a Mario platformer minigame, or like Duck Hunt or Dr. Mario or anything. Maybe even a mobile revision of Rusty's Real Deal Baseball with social Mii features.

If they update it in future to add stuff to do though I'd come back.
 
there's nothing to do.

what'd they think was going to happen?


Basically what everyone else is echoing. The game is boring and staring at a Mii in a room and answering questions with no consequences does not make for an engaging experience
 
1. Miitomo was a success insofar as it got people excited about Nintendo in the mobile space, generated some My Nintendo signups, showed they have the technical know how to make a nice product, and also proved they arent afraid to get their hands dirty with IAPs.

2. While the drop in popularity is a little harsher than usual, also consider the hightened popularity due to the front page prime real estate placement they had on both stores, and the user curiosity to see Nintendo's first app. As you've seen in this thread a bunch of people who would never have liked it downloaded it just to see what was up.

IMO: the vast majority of the users who've left Miitomo weren't the intended audience anyways. It's neither a game nor a cruelly addictive slot machine "game" (despite its included slot machine game). They are trying to drum up interest, and if I had to guess theyre targeting potential users in the middle/high school range that they'd like to become core customers down the road.

3. They have five apps total slated for 2016, and I'm sure they will be more traditional than Miitomo. Miitomo is the equivalent of them testing the water.

I follow the space so I find it endlessly interesting to watch what happens.

1. The excitement and goodwill from both users and shareholders might be in vain if they don't follow up soon with a second and more meaty app/game. Which should have been announced already by now to keep the excitement going.
2. The bigger popularity than usual is not an excuse, but rather and aggravating factor for the bigger than normal drop, as it means that they didn't manage to properly take advantage of the said popularity. Maybe a game would have been a better first app from this point of view (which covers also the "IMO").
3. They have 5 apps stated until March 2017. It's already April and the next app is not announced. Seeing how long it took from the announcement of Miitomo to the launch, it doesn't inspire too much confidence that they will fulfill the promised schedule. And if the other five apps are more traditional Miitomo doesn't test any water for those.
 
There isn't much to do, and honestly seems pointless right now since we don't have much information if weather or not this will be used as a service that connects people together through other future mobile nintendo games. If the service was similiar to LINE, that'd be cool. But right now it just seems like it is aimed to be a social network with the ability to play dress up.. which is cool, but they should add something similiar to MiiVerse with a message board or something that is open to everyone, and not just the people you can add as friends.
 
Have not play Tomodachi Life. What's the difference?
There's stuff to actually do with your mii. It's a bit hard to sum up but I'll try.

You live in an apartment block with other mii characters and mii characters that you've met in real life will join your apartment. You can try to make friends with them by giving them gifts and doing events with them, and eventually get married if that's your thing. There's different events each day and you can earn money to buy new clothes or furniture for your apartment, there's even a very light rpg where you can send miis and earn items.

It's a pretty hands off game that requires you to check in daily, but that's the reason I think it'd be good match for the phone market. I enjoyed my time with it, but I just don't take my DS everywhere with me.
 
It's just so frustrating to use.

Wand to add a friend? You better know them in person, have them added on Creepbook, or have them as a MUTUAL follower on Twitter. And it's still a multi-tap process PER friend, I spent a full minute adding like, 5 people.

The questions got boring really fast. And I can only think up so many satanic responses to make my Mii look terrible before I get tired of doing that too.

Viewing answers to questions? The app constantly shows you answers you've already seen (even your own answers), it seems to just be a totally random selection.

Everything, EVERYTHING has a loading screen. New question? Loading screen. Answer a question? Loading screen. Menus? Loading screen. Screenshot the app, post to twitter and go back to the app from your Recents? Yeah it's been totally unloaded from memory, even longer loading screen. It's worse than Sonic 06 in terms of loading screen frequency. They definitely need to learn "assume success" and go async with their data uploading. The loading is atrocious. I can't just pop it open to answer a quick question because I've got like, 5 loading screens between me and answering.

Also I've got a 16GB phone and the app is massive for a Q&A app.
 
It's really not much to do in the game after you spend a few days with it. I was surprised that day 2 with it i was already saying "oh, i guess that's all you do". I was expecting more of a tomodachi life level of building up your character and seeing what crazy things your friends are doing.
 
Well the app isnt released worldwide yet. I think Nintendo needs to rush the deployment. I want that miitomo coins for My Nintendo damn it
 
It's gotten popular among my friends from work and school, but we're all college aged, and easily each had 20+ friends signed up.

I hear others couldn't find anyone else to use the app with, and that's a problem Nintendo doesn't seem to have a good way to work around.

We all still use it here as much as we would Facebook, but it seems we're unusual, according to this thread.
 
I'm just there for the daily coins, as that takes like five minutes and gives a couple chuckles at funny answers/comments.

But yeah, there's not much to it. I don't think Nintendo really intended this to be more than a way to get people to start My Nintendo accounts, link them to social media accounts, and gather demographic and other info from profiles and answers for marketing purposes.
 
There's always a loss like that but it's a bit harsher than usual for sure, and the thing is miitomo really gets hurt by that considering interaction plays a big part in it. If a whole lot of the people I used to interact with are gone now why would you stick around? I'm still enjoying my time with it but I could see that be a big downer to some.

Now I don't think it's something Nintendo can't fix. I'm sure they're already planning updates, it does need more minigames. And of course as they say they've got other apps planned. They might just view this as their first step, and it does push for people to create nintendo accounts.

Launching their first app on the barebones side of things might not be a good look on them though, I don't know how much on an impact that'll have in the long term, but they had a good chance here to really impress people here so I suppose that's unfortunate.
 
It flat out doesn't work for a lot of people. I've not been able to log on for days due to an unexplainable (but known) error.
 
This just illustrates the thirst for Nintendo mobile games.

It also illustrates the fact that Miitomo is not the product to satisfy that thirst.
 
You don't just answer questions.

The questions are a stepping stone to have a conversation with friends.

If you're just shouting into the darkness no wonder you're getting bored with it.

Basically... git gud at conversing.
 
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