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Is New Super Mario Bros. 2 worth picking up?

This is the only NSMB game I haven't played and I could really use a 2D platformer right now. What put me off it when it came out was the focus on coin collection. Is that as pronounced as it seemed around release or was that overstated? I've seen some people sing praise for this game but it's certainly been mixed from what I can tell.
 
It's a very overstated gimmick that has no real point outside of Coin Rush for Streetpass.

As a game...it's okay. It's better than NSMB1, but pales in comparison to other NSMB games.
 
I got it free, expected little and thought it was great. Underrated. The coin collection stuff doesn't really come into it, going for the three stars per level is still the main focus and is where the fun is.
 
Only if you haven't played one of the NSMB games in ages. Will otherwise feel like too much of the same. I played it not long after beating NSMB Wii, felt like too much of a chore.
 
I got it from Club Nintendo. It held my attention long enough to beat it over a really long period of time. It's fun in small bursts but really, really easy compared to the modern DKC games.
 
It borrows heavily from Wii, just keep that in mind. Nearly everything is ripped right from Wii, including the music.

It's an alright game though. A good 2D platformer, but not the best NSMB.
 
I don't think it's worth it. There are plenty of better platformers out there. It's really weak in comparison to the Wii and Wii u games.

It's not terrible, it's just not memorable. If it didn't have Mario's name on it I don't think it would get any kind of recognition.
 
Yes. I recommend it.

There's a lot of coin stuff but it's optional. That said I enjoyed the game enough I went ahead and collected the million coins anyway.

Like most NSMB games I recommend you 100% it. I think that's the way to get the most out of them. Less than that and the levels feel too short and the game goes too fast.

I just 100%'d NSMB U and MSLU and I have to say that I'm already missing them and envy you for having an unplayed Mario game in front of you.
 
it's pretty much NSMBWii Remix... whether that's a good or bad thing should guide your decision

i thought it had great level design, for one. if you want a solid 2D mario and don't mind the recycled asses, it's pretty good. could've been a lot more, but whatever
 
If you can get it for cheap and you like platormers, sure.

The portable New Super Marios were the weakest of them all, but they're fun diversions.
 
don't mind the recycled asses

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The coin-collecting gimmick is kinda lame, although its definitely pronounced. The levels are filled with coin-collecting set pieces but there really isn't any incentive to collect a ton of coins (unless you're playing Coin Rush) so you can just ignore those sections. Overall, it's a solid Mario game. If you liked all the other NSMB games, you'll probably like this one too.
 
Don't listen to the haters. NSMB2 is terrific, expertly crafted and fun. Moreover, there is no requirement to collect coins. The coin-related stuff that does exist is just for there for the lolz.
 
I wouldn't recommend it. Most of the levels feel like they had absolutely no thought whatsoever put into them, and the game overall is way too easy.
 
It's fun. I've beaten it 100% about 3 times now and really put a ton of time into coin rush and streetpass. I have like 45 hours played in my activity log. I'm a 2D platform junkie though. I really enjoyed it and blast my way through probably once a year.

It's easy. A few of the boss fights are cool. You will never game over because of the coin gimmick. I'd say it's better than Yoshi's New Island but not as good as Kirby Triple Deluxe or even DKCR 3D.

Some of the DLC coin rush stages are cool. I know they gave away a pack and it was remixed SMB levels and it was really fun.

It's pretty much a by the book entry in a franchise that is pretty much by the book. It doesn't do very much new but is solid to play through at least once. It got overshadowed big time by NSMBU though.
 
Only if it's really cheap. The coin gimmick always rubbed me the wrong way because it negated any concern for lives. I mean, losing all of your lives has never really been an issue, but at least there was some semblance of that in all the other games. Why ever get nervous about a stage challenge when you could just throw hundreds of Marios at it?
 
Personally, I liked it better than NSMB U, it seemed to fit the handheld format really well and I liked the subtle 3D effect a lot. The level design seemed solid all the way through.

If you vastly prefer SMW-style games over the SMB3 style, chances are it won't really scratch your itch, though.
 
I picked NSMB2 over DKCTF for my CN platinum reward.

I'm not saying mistakes were made but if I had to do it all over again I might've reconsidered.
 
Coin Rush is the make or break feature. If you like it well enough there's a ton of fun to be had with the DLC levels and the Streetpass challenges.

I didn't like it and wasn't very satisfied with the game, it's the very definition of mediocre and unspired. I'd rank it among the weakest mainline Mario games, next to the Land ones.
 
i enjoyed it more than the others because of the coin rush and streetpass stuff. the focus on coins kinda changes the pace and purpose which was fresh for me.
 
It has, possibly, the hardest challenge in a 2D Mario game. Impossible Pack DLC.

But, despise of that, it's the Mario less memorable.
 
It's fun, but the coins everywhere thing really does take any cares of difficulty out of it. I'm not even sure how many lives I had at the end of the game but it was pretty high. I want to say at least 200, but it's been a while. An absurdly high number.

The above is true though. A lot of the DLC for it was pretty entertaining.
 
Not bad if you can find it cheap but it's one of those games that if you skip it you won't be missing much. I would just get Mario Maker instead and make your own, more interesting Mario game.
 
Just get Mario Maker and recreate as much of it as you can, only thing missing will be the coin collection/golden mushroom stuff.
 
The first question to ask would be where you stand on the NSMB series in general. Thematically it is exactly what you'd expect, so if you're hoping for a fresh aesthetic or visual novelty it'll probably disappoint you. It was also heavily promoted for the coin collecting elements, and although coin rush is a fun mode to noodle around with for a while if you're into speed running or score attacks, the larger meta game of collection a million coins could come across as inconsequential at first blush.

That said, it's my personal favorite of the NSMB games, and imo by far the most underrated. Why? Because in spite of its samey look it has the best controls, level design, and powerups of the series. I feel like somewhere along the way when people caught wind of the fact that the main development team wasn't working on this one (they were busy with NSMBU, which was being made simultaneously), a narrative formed about how NSMB2 was a second tier "B-team" effort. It was also easy to dismiss as a NSMB game wedged between NSMB Wii (a fulfillment of what the original should have been) and NSMBU (the first side scrolling Mario in HD, with more vivid backgrounds). I think because NSMB2 did little to differentiate itself visually it fell victim to franchise fatigue, and with a WiiU version on the horizon it was regarded as a sort of stop gap.

What I personally found though is that the layouts of the levels are more thoughtfully layered than rest of the NSMB series, and more akin to SMB3 with multiple viable paths through many of the levels and a greater sense of exploration and discovery without ever meandering or becoming unfocused as a platformer. It also has more of a tendency to switch more freely between horizontal or vertical orientation both overall and within the space of individual levels, including scrolling right to left at times, which makes the layouts feel more organic and varied in their approach. And although going coin crazy doesn't have a ultimate payoff as far as a meta reward, approaching the levels in that way helps to underscore the attention to nuance that permeates the levels from a pure design standpoint. Just completing levels is fun, but pushing them to their limits yields a beefier experience that might be easy to overlook or take for granted otherwise, and it's much more consistent and integrated than the standard 3 star coins alone could ever be.

It also shares a good amount of SMB3's powerups, which for what they lack in originality remain the most fun and well rounded of the sidescrolling Mario games imo. The difficulty curve and pace is more satisfying than other mainline NSMB games as well, Not that it ever gets insanely difficult, but it has a steadier progression rather than plateauing around the third world and never really picking up beyond that, which is an issue I have with most modern Mario games (which usually overcompensate by tacking on a final "bonus" level that suddenly requires all the skills the main quest never bothered to gradually acclimate players to using by the latter worlds).

The controls also strike a nice balance, remaining tight and responsive, but also giving Mario enough weight and momentum to feel tactile, which in turn makes just playing and navigating obstacles more pleasing.

At any rate, you've got plenty of people telling you not to chance it. Just wanted to offer a counterpoint with some specifics on what's good about it. Basically, if you're a fan of platforming games and you can get over rehashed level themes you should really give it a spin.
 
Very much so, it has a greater emphasis on exploration than most NSMB's. The coin-gimmick is whatever. but I think the dense level-design is great. One of the best in the series for sure.
 
Honestly, I really enjoyed it. But it's really nothing more than a 2D Mario game. You'll probably enjoy it if you ignore the word "new" in its name. Also while the assets seem to be largely taken from Wii, the level design feels very much like its own thing.
 
Love it..the coin mechanism is interesting and make the game feels fresh for me. Also this game has DLC with the most difficult level i ever encountered in mario game.
 
I thought it was really good, maybe my favorite of the NSMB series.

I think there was a built in 'hate' because of the Iwata Asks where it was stated the team was made up of mostly people who haven't worked on a Mario platformer before.
 
I enjoyed it. The "get all the coins" idea really made me rethink how I tackled levels.

It gets too much hate, there's definitely some great stages and mechanics within it.
 
a mediocre entry. Better than NSMB, but worse than NSMB Wii and NSMBU. Coin rush mode is quite brilliant and a lot more enjoyable than the main game. DLCs levels are worth getting
 
Based on the op I think it would be worth it. It's a pretty good game. I got 1,000,000 coins (the coin rush dlc helps with this), and replayed it a few times. It's a fairly good Mario game.
 
I wouldn't bother. There's plenty of other good games you can get.
 
I loved it, I think it's my favourite of all the NSMB games. I think 3D Land is a better game, but I still played this a ton more, lol.
 
It's an excellently crafted 2D Mario, especially if you go for 100%. I hear the DLC is very good, too. I think it's pretty underrated and under-appreciated.
 
No.

When its one unique defining characteristic to separate it from the other NSMB games is rendered pointless within the first world, you know you wasted money and should have just replayed one of the console games instead.
 
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