Baryn said:
SSF
There's a chance it will be difficult to get working, and there are no enhancement features as in other emulators, but what you get is a true-to-the-original experience. You need a pretty powerful machine (lets's say at least dual core CPU, 512GB RAM and a low-budget ATI or Nvidia GPU).
As for other emulators, I've seen there is at least one other decent emu out there, but the game compatibility count is not as high - I'm not sure if it's a great deal less however, I've just been going with what works as far as Saturn emulation is concerned.
Fixed. It is heavy on the CPU (software renderer), but can run with little RAM and on virtually any 64MB videocard.
SSF history is really interesting. It was one of the first Saturn emulators that could emulate anything other than the BIOS, along with GiriGiri and Satourne. But the SSF author always aimed for accuracy, using software rendering instead of the HLE used by the other emus, so the emulator ran
very slow on every computer back then, and with no sound.
Shima, SSF's author, always kept updating his emulator and while the compatibility increased on nearly every update, the speed was always abysmal (so slow he didn't bother with sound for years). Also, whenever he upgraded his computer, he would rise the minimum system specs to require stuff like SSE and SSE2 as soon as they were available. He got lots of shit and dickheads spamming his forum with "your emulator sucks" posts for that.
Then eventually CPUs got faster. Shima rewrote the software renderer and the dynamic recompilation engine to take advantage of multicore CPUs and now SSF is,
by far, the best Saturn emulator there is, while the other emulators have fallen into obscurity. The software renderer is state-of-art: it is so accurate that sometimes I think got my Saturn attached to my monitor. It'll also run fullspeed on pretty much
any CoreDuo you can buy. Heck, I get full speed on most games on my measly Athlon64 X2 4000+.
The only glitches I've encountered were with Marvel Super Heroes vs. Street Fighter. The game itself ran at solid 60fps, but the sound was stuttering for some reason. Maybe it's something to do with the RAM cart emulation.
Anyway, SSF is a godsend since I can't keep the old reliable hooked up all the time.