And RE4 second half is not as better, so maybe tied?
But I don't know, just the start then it all goes uphill, RE4 however, first hafl good the downhill.
TLOU is paced better.
This pretty much explains why for me.
And RE4 second half is not as better, so maybe tied?
But I don't know, just the start then it all goes uphill, RE4 however, first hafl good the downhill.
TLOU is paced better.
I just replayed TLoU, this time the remastered edition on PS4. It's still a fantastic game, but man, the first hour or so after the prologue is slooooooooow. It's the main reason I hesitate to show this game to my non-gamer friends, since I think that stretch would test their patience. I almost think it might be better to just show them the prologue, then skip straight to Bill's town, and continue from there.What the !!
I just replayed TLoU, this time the remastered edition on PS4. It's still a fantastic game, but man, the first hour or so after the prologue is slooooooooow. It's the main reason I hesitate to show this game to my non-gamer friends, since I think that stretch would test their patience. I almost think it might be better to just show them the prologue, then skip straight to Bill's town, and continue from there.
The second half dragged.
Will never forget that day when I beat the game on normal, professional and on normal again with all unlockables.
I think TLOU is perfectly paced, but RE4 isnt bad either.
TLOU's beginning is boring as fuck.
Just in case you missed the news, the RE4 HD Project (AKA the best retexture mod ever) will be releasing the entire village chapter on Christmas day:
https://www.youtube.com/watch?v=Gq2rjSYX8gY
LOOK AT IT
TLOU's beginning is boring as fuck.
Holy shit, really? My 19 hour playthroughs wouldn't allow that.
I actually loved the castle in RE4, unlike others here. But I'm a sucker for castle settings. The big hall with the water pools where you have to fight dozens and dozens of monks while protecting Ashley had me sweating.
What drags the game down is the island at the end. There's a little too much shootbang going on there, to the point where it almost got monotonous. Apart from that, the pacing is pretty much perfect.
Not only that but it achieves that miracle by retaning the same interaction system and core mechanics through out the hole game (near 20 hours in lenght no less for first time playthrough). How it retains that functional integrity for all it's progresion while keeping the player engaged is nothing short of amazing.Is it not? I can't really put it into detail, but to me, Resident Evil 4 always knew when to break up the action, it walked the line between throwing too much at you and letting you breathe and explore every nook and cranny.
I've probably replayed the game far more than any other game in my lifetime with playthroughs in the double digits.
After it was over, I immediately started over and saw what I could do differently. I was happy to know that I could!
Abso fucking lutely. Terrific game and one of the best paced games I've ever played. Not a single bad moment in that game.
The sliding puzzle sucked. It only appeared once but it was like hitting a wall.
Moor is life, moor is life, moor is life...
Sorry, I'm Spanish. It's "morir es vivir"
Actually the game is fucking hilarious because despite its setting in the north of Spain (Galicia, I think it was) the Ganados' accent is mexican lol. Also, the third world villages.
Yeah the castle is fucking amazing. That's where a lot of the best combat scenarios are because they REALLY start throwing you in the ringer in terms of the creative combat arenas. It's a lot more claustrophobic than the village, which makes it all the more difficult and intense. Plus all the new enemy types are great: shield, scyth and helmet cultists, the novistadors, garradors, new plagas, etc.
It also doesn't hurt the the art design for the castle is stunning:
I'm just gonna throw this out and see what you guys think: Mass Effect 2?