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Is Sea of Thieves Microsoft's Destiny?

I mean you could say like its Nintendo's mistake and be right, but that doesn't put enough blame on MS for "killing rare's spark" or whatever, ignoring the excellent Viva Pinata of course.

I don't disagree. MS did mismanage Rare which sorta "killed their spark" for awhile. I'm just saying both Nintendo and MS can both equally share the blame for this.
 
Sea of Thieves doesn't seem very enticing to me. Looks fine, just doesn't excite me I guess

I really think that the only footage they showed was very early, very limited in what the game fully entails, it may be premature to judge it that way without more information. To me it looked neat, but that was about it. Not enough information or media released to really give it a big "Hell yes, Day 1" vote.
 
It's Rare, it won't be good.

Yeah, after A Nightmare on Elm Street I'm very sure Rare is incapable of making good games.

What a ridiculous comment. Why is a developer suddenly doomed to make bad games? Has Rare shown any past evidence signaling that they can't make a good game anymore? Because I'm quite sure that Viva Piñata was very well received, and Nuts and Bolts was very well designed also.

Is it the Kinect thing? That because Kinect games aren't 'real games', their quality had diminished?
 
I should look into these, then.

Well, maybe not Dying Light. Pretty sick of zombies.



Eh. KI and FL are, but Gears isn't, and Halo Wars probably isn't either. Could go either way.

EDIT: And yes, of course KI is f2p. It's not a dirty word, people. KI has an extremely fair model.

Halo wars was announced as a Xbox/PC game.
 
If so, I hope its a much better executed game! Also, I'd totally welcome a matchmaking system to find coop players, so I hope it is in.


They've shown too little though. But it can be a very fun game!
 
yesnomaybeidontknow

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If Microsoft are looking for a take-away from Destiny, it would only probably be in its 'shared-world' multiplayer model. Interconnected worlds and experiences is slowly becoming the new trend. Previously it was 'open-worldifying', now it's this. MS has always leveraged online services so it seems fair to think they'll be one of the first to jump on this trend also.

Sea of Thieves won't be the answer to Destiny, or the shared-world trend entirely, but it probably will sit in a banner of titles poised at meeting this vogue; Crackdown may sit beside it, and that Undead Labs StateOfDecay-MMO may as well.
 
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