Sonic 3&K is as good as Sonic gets.
No contest.
Yup. Even now, when I'm off work sick, I'll play through the entire game again. Just perfect.
Sonic 3&K is as good as Sonic gets.
No contest.
Since its a saga comprised of multiple games, wouldn't the fairer comparison be to Sonic 4? You said CD is acceptable, and that is part of 4, so I'll say that the 4 Saga kicks the 3 Saga's ass any day of the week; no contest.
Eh, I like the direction they went with in 2 -> 3&K more than 1 -> CD. And I actually don't mind Labyrinth Zone most days, but it's still not that great to me.Sonic 1 is the second best in the series, only behind sonic cd.
every
single
zone
is
brilliant.
especially labyrinth zone.
Yeh, I guess that's a way of putting it.I actually really like Sonic 1's level pacing, despite not being a huge fan of the actual levels themselves.
From a platforming standpoint Sonic 1 is the purest and best of the 3.
I actually really like Sonic 1's level pacing, despite not being a huge fan of the actual levels themselves.
Sonic cd is the purest platformer in the series. It places more emphasis on in-air control than any other game in the series, and the levels have more verticality than any game in the series.
Sonic cd also has the fewest bottomless pits of any game in the series.
I thought the levels in CD were shit.
This is my issue.Personally, I never liked the massive stages in Sonic 3 and Knuckles. They just dragged on and on. It was almost as if Sonic Team tried too hard with those games.
I always felt like Sonic 2 was Sonic the Hedgehog perfected, and that it sported the best level design in the franchise by far. Starting with Sonic 3, the games just became... for lack of a better word, bloated.
Cool, I think they're terrific.
Every other level in Sonic 1 is shit.
Definitely enjoyed 3K more than 2.
Sonic 2 had some amazing levels but also a bunch of really boring throwaway levels that really throws off the pacing in the second part of the game. Oil Ocean, that one mountain level, that one cave level, etc.
One thing I loved about Sonic 3 was the sense of progression rather than just going from one random level to the next random level. Falling down at the end of Angel Island Zone straight into Hydrocity Zone. Flying from Marble Garden Zone into Carnival Night Zone as the sky turns into night. It made the game feel so much more cohesive than the previous titles.
Time travel idea/mechanic was cool.
I have played all the sonic games to death. Sonic cd is the most challenging and rewarding game in the series imo. Its the only game that I feel like I dont have memorized, that still keeps me on my toes and presents a new, fresh take every time I play. One of the biggest compliments I can give the game is that even today i still come up with new paths and ways to tackle the levels.
Yes but SEGA PC's version of Sonic 3 & Knukles.
Console's S3&K had inferior soundtrack which makes Sonic 2's soundtrack the better one.
Also PC version had some cool bonus shit (custom screensaver, artworks, soundtrack, windows theme). That was the most complete Sonic experience you could desire.
What's by the numbers about it though? I'm genuinely curious. The level design is absolutely gargantuan in comparison, the story is more involved, we got a new character, the art style got overhauled, there are a lot more levels, and there are new mechanics to play with. What else is a sequel supposed to be?
Not trying to be combative haha, I'm honestly curious what you'd rather it have done.
Yes but SEGA PC's version of Sonic 3 & Knukles.
Console's S3&K had inferior soundtrack which makes Sonic 2's soundtrack the better one.
Also PC version had some cool bonus shit (custom screensaver, artworks, soundtrack, windows theme). That was the most complete Sonic experience you could desire.
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I keep this game like a relic.
Edit: actually this is some sort of S&K collection which includes S3, S&K and S3&K. I don't know if there's another PC's S3&K, but Collection is the tightest shit.
There's also this pet peeve I have against the overall art aesthetic of Sonic 3. The first two games' tileset work have light sources coming off from an angle. Sonic 3 tilesets generally have light sources implied to come from the camera, and somehow that has never ever succesfully jived with me.
Dude, nostalgia is a bad thing. No wayI didn't know the S3&K PC version had different music, just looked some up now but gotta say I prefer the Mega-Drive versions, it's what I grew up with though so that's no surprise.
That was sega's aesthetic at the time, that quality basically defines 1994-1996 for sega. You can see it in other games, too, like ecco the tides of time, X-Men 2 the clone wars, and knuckles chaotix.
That aesthetic is basically what I think of when I think of sega.
I still prefer the hyper surreal aesthetic of sonic cd, however.
I think Angel Island's ugliness is a little more than that.
Seriously.
The foliage in the background looks like the result of shitty non-integer pixel resize with no filtering. It makes the zone look like a bad angelfire webpage with bad gifs.
Dude, nostalgia is a bad thing. No way
http://m.youtube.com/watch?v=vbXvHfOQz4Q
Is worse than this
http://m.youtube.com/watch?v=a3hjl797-WE
I admit Carnival Night is my major issue with console's Sonic games.
In a perfect world, someone would find the originals Mega Drive ones and use them at their best quality
Honestly, every time I hear someone put Sonic 2 over 3K in these discussions, I just cannot resolve the notion in my head. Sonic 2 becomes a slog after Casino Night Zone that it never fully recovers from. Seriously guys, Hill Top Zone alone disqualifies any chances it has at dethroning 3K, and that's with the latter possessing Sandopoils.
Sonic 1 is the second best in the series, only behind sonic cd.
every
single
zone
is
brilliant.
especially labyrinth zone.
I want a 3D HD remake of this game. With the Classic Sonic gameplay at Generations. Please Sega!! And fix that barrel BTW.