I've been thinking about the current state of gaming and have started to be a bit down on the future of it. Nintendo platforms are mostly supported by Nintendo games which generally disregard story and the other areas of traditional gaming (Playstation, Xbox, retail PC) seem to be moving towards games that have mostly standard Hollywood blockbuster writing as they try to reach as many people as possible to try to beat rising costs. I think most gameplay innovation can come from independent developers in downloadable areas for PC and mobile, but I'm worried if that sector of the industry will actually push forward in trying to evolve/improve storytelling in video games.
Games like Bastion and Journey do a great and interesting job, but it seems like telling stories would be too expensive for most smaller developers with the issues of many writers and voice actors and the potential problems of boring an audience that doesn't want those types of games to be bogged down in cutscenes. Is there hope moving forward for video games to get stories and dialog and characters that are actually good? I'm starting to feel more pessimistic about this.
What was the story about in Journey again? They game was cool, you got to jump and it was beautiful, but if you think you found a story in there somewhere, you are full of it. Super Mario Bros. on NES has more plot and story than Journey. At least you know exactly what Mario is set out to do.
I don't think there is a problem with story telling in games at all. The stories are a product of what most AAA games are, Hollywood blockbuster popcorn action flicks. Did anyone expect Speed to have a great Academy Award worthy story? Did anyone expect that from Universal Soldier, The Expendables or Predator? I think games like Gears of War, Halo and Killzone have better, deeper and more fleshed out stories than any of those movies, which are pretty much their videogame equivalent. I don't understand it, but my military friends tell me that the Modern Warefare series has an incredible story. *srug*
I haven't played it but everyone is raving about that Spec Ops: the Line's story, so just like with movies, you will find a gem of a story in an unlikley genre, but finding that "Rocky" is far and few between.
I think, just like with movies, it's more difficult to tell a deep, meaningful, emotional story when 80% of your time you are shooting, running, climbing, jumping, swimming, driving, hitting, pushing and doing any action you would do in most AAA games. I'm not saying that it's impossible, but you aren't going to find it too often.
I hear Tale Tale's The Walking Dead's writing is awesome. I enjoyed the Ace Attorney and Mass Effect series. I enjoyed Heavy Rain, plot holes and all. These heavy chat titles are the type of games that I believe will excell in story. They attempt to put story above everything else. I think it's rare that an action flick/game can. This is what the majority of AAA games are nowadays and I don't think it's fair when they are expected to be what their movie counterparts aren't even striving to be.