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Is the current industry landscape preventing Halo from a true renaissance?

As soon as Reach was released, Halo 3 suddenly became the best Halo game ever.


The same thing happened with Halo 4, as soon as it was released Halo Reach suddenly became a game which everyone liked.
Lmao, I remember trying to make that point on Bungie.net when the Reach Beta was out but no one would admit it. It seems like people only remember the good.
 
Innovate how? Innovate what? What do they need to do?

343 has to determine that. I'm no game designer. I can throw some ideas out there but they'd probably be too big to implement or wouldn't actually work from a gameplay perspective. Bring a new dynamic to multiplayer matches. Certainly switch up the campaign, bring exploration to the forefront, maybe some RPG elements. Plus, I'm on my phone so typing up long stuff is a pain, especially when my wife is hounding me that its time to eat, lol.
 
I actually like Halo 4, but I feel like if 5 CoDifies it anymore then it'll be too CoD-esque. I don't mind loadouts/sprint, ordinances are unnecessary. Ultimately I thought 4 still felt more like Halo than CoD to me. The campaign could have been better though.
 
I preferred Reach to Halo 4. I think as long as it's better looking at a higher framerate without all of the ordinance stuff, I'd probably love it.
 
After waiting since the release of Reach for the ship to be righted, I'm too exhausted to care about the future of the franchise. Especially with the recent decisions that 343 made that in my opinion further degraded the franchise's worth.

I will more than likely play Halo 5, but I have no delusions that it'll be a return to greatness for Halo.

Instead, I'm far more interested to dive into a new universe that Bungie is creating with Destiny.
 
Glitches, modding, and "1v1 me breh?"

I loved the Halo 2 MP so much.

No game has emulated the feeling of picking up your buddies on your team with the flag in a warthog on fire and then scoring having run over enemies all while dodging rockets and grenades. All while screaming at each other through the mics since everyone has one back in the day.

Standby sucked though.
 
343 has to determine that. I'm no game designer. I can throw some ideas out there but they'd probably be too big to implement or wouldn't actually work from a gameplay perspective. Bring a new dynamic to multiplayer matches. Certainly switch up the campaign, bring exploration to the forefront, maybe some RPG elements. Plus, I'm on my phone so typing up long stuff is a pain, especially when my wife is hounding me that its time to eat, lol.
Then to me it sounds like you want change for the sake of change, which isn't a good thing. There's a difference between evolving the gameplay and introducing elements from other franchises, though the two don't necessarily have to be opposed.

The folks at 343i are awesome, fantastic people. I'm definitely interested in what they're cooking up.
 
  • Add Local Search again
  • Add Fightfight
  • Add Brutes
  • Add Plasma Rifle
  • Get rid of Ordnance
  • Get rid of custom loadouts
  • Get rid of Specializations
  • Get rid of default sprint
  • Get rid of abilities
  • Get rid of QTES
  • Make bigger levels again
  • Make Grunts funny again
  • Make elites speak English again
  • Bring back easter eggs
  • Bring Martin O'Donnell and Michael Salvatori for the OST
  • Make Forge as good as Reach

Don't 'fix' what isn't broke or bite the hand that feeds you. Halo 4 shat on its fanbase. If you want to make changes to the series do them in a way that doesn't ruin the core gameplay or experience as tough as that may sound.

If you want Armour abilities only make it a choice between Jetpack and Sprint (one or the other), everything else breaks the game.
 
They just need to remember that grenade gun and melee combo is the core. Lets get back to the 30 seconds of fun approach. There is no need for 3 or 4 guns that serve the same purpose with little quirks to differentiate them. They have to get back to basics. Halo 4 multiplayer was a step down. They have to know that. I hope they know that.
 
it is not only Halo that has fallen into this crevice of COD-like cloning

sadly a lot of MP based shooters have followed suit

and the devs aren't any the wiser
 
No game has emulated the feeling of picking up your buddies on your team with the flag in a warthog on fire and then scoring having run over enemies all while dodging rockets and grenades. All while screaming at each other through the mics since everyone has one back in the day.

Standby sucked though.

Or having the absolute perfect CTF plan with a buddy in 2v2 and executing it exactly as planned. My bro and I had some amazing Lockout tactics.

Halo 1-3 were so good because nothing truly random could happen. You always knew which weapons were in play, and everyone shared the same abilities. Fuck ordinance drops and loadouts and shit.
 
it is not only Halo that has fallen into this crevice of COD-like cloning

sadly a lot of MP based shooters have followed suit

and the devs aren't any the wiser
I think the people up top want CoD numbers which they would never reach even with a perfect pure Halo game so they try to expand the audience and ruin the franchise while doing so. Microsoft would have to be OK with smaller sales numbers for a true Halo to ever be made again.
 
COD has really messed up modern shooters. Halo is the hardest fall since the yearly COD plague hit. It makes me really sad to think about it.
 
I think the people up top are greedy and want CoD numbers which they would never reach even with the perfect pure Halo game so they try to expand the audience and ruin the franchise while doing so. Microsoft would have to be OK with smaller sales numbers for a true Halo to ever be made again.
I disagree. If halo can't get back to the basics than its just a matter of time till it is completely irrelevant. People long for a solid arena shooter with halo pacing and a proper ranking system. Halo 4 wasn't a bad game but it wasn't halo.
 
I'd imagine the current industry landscape has created a hunger for games that aren't just trying to clone the hits.

What 343 needs to do is have a very strong vision focused on Halo's unique brand of gameplay, and drive that vision forward. Drop any thought for progression systems and COD-isms and unlocks and XP and backpats and make an unabashed Halo game, and the best damn unabashed Halo that can be made.
 
I'd imagine the current industry landscape has created a hunger for games that aren't just trying to clone the hits.

What 343 needs to do is have a very strong vision focused on Halo's unique brand of gameplay, and drive that vision forward. Drop any thought for progression systems and COD-isms and unlocks and XP and backpats and make an unabashed Halo game, and the best damn unabashed Halo that can be made.
Yes. There would be so many people that would love this. It would play to halo's strengths. Let Halo be Halo.
 
I disagree. If halo can't get back to the basics than its just a matter of time till it is completely irrelevant. People long for a solid arena shooter with halo pacing and a proper ranking system. Halo 4 wasn't a bad game but it wasn't halo.

How many people though? The 5-8 Million halo's tend to bring in or the 25million+ CoD games bring in?

I think the problem was CoD sales blew everything out of the water and made everyone chase those unrealistic numbers by trying desperately to make changes to widen the games appeal.
 
There's no winning when you have a massively successful FPS game and attempt to iterate on it. Just look at a game like Counter-Strike. Every "sequel" is really just a graphical upgrade to the same game.
 
More settings and playlists will only segment the population even further.

Let it. People will play what they want to play. Instead of going for a half assed Battle Royale type thing with Infinity Slayer, go the whole hog and make it a fully realized mode. Then have your classic Deathmatch which is what the base game is balanced around and shore up the matchmaking accuracy (which they seem to be doing) and game making capability.
 
I'd imagine the current industry landscape has created a hunger for games that aren't just trying to clone the hits.

What 343 needs to do is have a very strong vision focused on Halo's unique brand of gameplay, and drive that vision forward. Drop any thought for progression systems and COD-isms and unlocks and XP and backpats and make an unabashed Halo game, and the best damn unabashed Halo that can be made.

And that means no jetpacks :)
 
I want a Halo game with less weapons, less vehicles (read into this and you'll know which new vehicle I'm singling out), no perks, no armor abilities, no silly easy-to-get medals, proper ranked matches, all classic Halo gametypes, and actual Halo sound effects.

Basically, I want everything from Halo 4 tossed in the garbage. Except for maybe Oddball throwing. That's the one good idea 343 had.
 
the funny thing about halo fans clamoring for destiny is that destiny seems to shit all over the classic halo formula. people complained about bloom? now you'll get ADS. people disliked the halo 4 grind to unlock better loadouts, now your loadouts have to truly be grinded via loot-hunt campaign. infinity slayer? how about space magic.

destiny (mp) is one HUUUUGE question mark on quality for me - and should be for any halo fan. i love bungie, i dont love what i've heard and seen so far (again, mp).
 
I want a Halo game with less weapons, less vehicles (read into this and you'll know which new vehicle I'm singling out), no perks, no armor abilities, no silly easy-to-get medals, proper ranked matches, all classic Halo gametypes, and actual Halo sound effects.

Basically, I want everything from Halo 4 tossed in the garbage. Except for maybe Oddball throwing. That's the one good idea 343 had.

This this this. Seriously. Winning a match knowing everyone battled on equal grounds was SO MUCH more rewarding than the "progression" garbage.

I didn't like Oddball throwing though.
 
Nice thread; good read.

I feel like the industry is somewhat to blame, seeing as this isn't the only game where half of it is in the menus before the game actually begins. I also feel like a bit of it lays on 343i and not bucking those trends. For future games in the series, especially now that the adoption rate for Ghosts from BO2 seems to have declined from previous CoD titles, I think the 343i should notice that the winds are changing. They should be able to see that Halo 4's population is a life line and the next title shouldn't continue along the same path.

As a side note, Halo 4 is the first current Halo title where I've put it away for more than a few months. I haven't touched it since December and before that I didn't play it from March to June of last year.

Maybe on GAF they'd call you crazy, but I'd say there's a good reason Halo 4 got huge acclaim.

It is still the best sounding game I've ever played. I love me some BioShock and Battlefield 4, but Halo 4 sounds like the fullest audio ever with indistinguishably separate tracks creating a stunning atmosphere. I was not surprised by how many reviews said it raised the bar for game audio.

To the first part, the reviewers played the game for a week before everyone else. The reviewer/publisher cycle is definitely at play here.

I disagree with the second part. The music was very compressed in order to fit on the disc(on its own, it sounds very good). The audio is poorly mixed at times, in particular whenever the player is in a human vehicle. The weapon sounds are a mixed bag for me also. The human weapons all sound unique and like they match the weapon being used(although for some reason I'm not a huge fan of the Shotgun or the Sniper). Covenant weapons sound very metallic, even though they are supposed to be Plasma based. And this is more of a design issue, but the Forerunner weapon sounds don't match the damage that they do. What I mean by that is that when I fire a Light Rifle shot, it should sound moderately powerful, when it sounds pretty weak.
 
Halo is the Rolling Stones. It will never be great again, but it doesn't really have anything to prove so fuck it, might as well make some money.
 
And that means no jetpacks :)
Hey now!

Halo has (mostly) always had jetpacks, as you know very well, in the fiction and stuff, and they always looked cool. Because jetpacks are cool, when they're not being full on awesome.

But even as a card carrying member of the Halo Jetpack Defense Force I'd be just fine with excluding them from competitive multiplayer ...

... because you old school Halogaffers never figured how to use or overcome or design maps for them properly ;p
 
Hey now!

Halo has always had jetpacks, as you know very well, in the fiction and stuff, and they always looked cool. Because jetpacks are cool, when they're not being full on awesome.

But even as a card carrying member of the Halo Jetpack Defense Force I'd be just fine with excluding them from competitive multiplayer ...

... because you old school Halogaffers never figured how to use or overcome or design maps for them properly ;p

Jetpacks inhibited good map design.

;)
 
i stopped with Halo series after Halo 3 and ODST. the Halo trilogy was satisfying enough for me. Halo Reach and Halo 4 really strayed too far away from the Halo formula for my liking. Im wondering now if we will ever see true arena shooters and tactical shooters make a return? im not very interested in the casual mechanics of CoD, BF4, and TitanFall. i want the quakes/unreal tournie style arena shooters again, along with SOCOM and Rainbow Six style tactical shooters to make a comeback.
 
There's a reason bungie left halo.

Destiny is where its at now.

the reason is they got tired of it and felt like they wanted to do something else. After that many games, I don't blame them. but they didn't think Reach was shit, or they wouldn't have put it out.

Jetpacks inhibited good map design.

;)

Jetpacks break all maps. What's the point in getting high ground if someone can just jet up to you?
 
I'd imagine the current industry landscape has created a hunger for games that aren't just trying to clone the hits.

What 343 needs to do is have a very strong vision focused on Halo's unique brand of gameplay, and drive that vision forward. Drop any thought for progression systems and COD-isms and unlocks and XP and backpats and make an unabashed Halo game, and the best damn unabashed Halo that can be made.
This is great and everything, but even if they return to the proper gameplay mechanics, they've already trashed the narrative with Halo 4 and Spartan Ops.

I mean come on, Dr. Halsey is now literally a damn one-armed bandit. smh...

But yes... the multiplayer can be saved.

To that point, I really hope the rumors of H2 anniversary with a 1:1 multiplayer mode are true. That would be glorious.
 
Halo is good stuff
It serves as a nice mashup between large scale battles like battlefield and the small like COD
I do wish it went back to halo 2 days but i don't mind new changes as long as it works
Halo4 never had those halo2 moments for me in multiplayer
But i mostly played BTB
 
Halo is good stuff
It serves as a nice mashup between large scale battles like battlefield and the small like COD
I do wish it went back to halo 2 days but i don't mind new changes as long as it works
Halo4 never had those halo2 moments for me in multiplayer
But i mostly played BTB

all but like 3 maps were "btb" style in H4. Meaning asymmetrical with a bunch of crap and tunnels in the middle.
 
Jetpacks break all maps. What's the point in getting high ground if someone can just jet up to you?
The advantages are still there, but hey, regardless, an old-school Halo staple is equality of players at spawn, and that should be something that the next Halo brings back to the table.

Just let me have my jetpacks in campaign and co-op scenarios (where appropriate) and I'd be just as happy.

Removing sprint and ADS will probably involve more gnashing of teeth anyway, but a solid base speed with smooth controls and a focus on shorter ranged weaponry would do wonders.

I had a lot of fun with my time with Reach (my favorite shooter of last gen) and Halo 4, but I think the hardcore fanbase does have the answers when it comes to providing the game's competitive legs. Whether it can go toe to toe with the other big shooters is another matter - but it can maintain a solid audience over the long haul if that competitive audience is nurtured. I honestly have no idea how large that audience would be though.
 
I don't play console shooters online, and I barely play any shooters online at all, so I'm always in these sorts of games for the campaign. Naturally I wait until they're cheap before I bother picking them up as a result. TBH, I've never felt like any of the ones after CE were anything more than servicable. I haven't played CE in a long time so I might not even like that anymore. I feel really out of touch when people talk about how great the gameplay / AI is and stuff. I enjoyed Halo 4 more than I did 3 / ODST / Reach, although the impressions I get from GAF make me feel like an insane person for saying that.
 
we should know soon!

Define soon pls. Loosely if necessary.

It's already pretty dead to me. Bungie has moved on and I'm following them, as I always have loved their games. Halo can certainly have a renaissance, but that's never going to happen through imitation or trend following. Until 343i or any other developer that takes up the reigns of the franchise realizes that, it will just remain a branding husk waiting to be filled with whatever is selling at the time.

Excellent post.

Spartan-II Simulator.

The QTEs in 4 seem like they were heading that way (though now I think about it, it's probably trying to be COD). It is 2014 and we're still stuck with dude holding gun at hip. 343 isn't Bungie; they don't have to keep using 2001 mechanics (just keep the 2001 philosophy). They want the franchise to evolve and able to create their own identity within it, make it so we can actually do the cool stuff Spartans have been depicted to do outside the games themselves. I really feel this is the only way Halo won't feel stagnate and might bring something new to arcade first-person shooters in general.

Just because something is common doesn't make it good. You don't just add a mechanic like ADS just because. Besides, I love not having to aim down sights. Keeps the game flowing better.
 
A bit off topic. I fired up console Bf4 so that I could play with a friend and right I got reminded why I find console shooter's popularity so baffling. I've been gaming since the early 80s on consoles/PC and I consider myself a pretty good fps player. How in the world do people play COD/Halo on a god damn gamepad?? LOL It feels so complex, and inaccurate. I still can't believe how big these games are on console.

back on topic, this is a phase! Remember when every game was trying to be like Mario? Street Fighter? Wow? Dota? Guitar Hero? COD?

A game will come out of nowhere and it will change the entire gaming landscape and devs can get back to their senses.
 
How many people though? The 5-8 Million halo's tend to bring in or the 25million+ CoD games bring in?

I think the problem was CoD sales blew everything out of the water and made everyone chase those unrealistic numbers by trying desperately to make changes to widen the games appeal.
Ok except Halo 4 sheen wore off quick and it has become the most despised Halo game yet and for good reason IMO. Trying to make it like COD isn't going to sell Halo its just gonna kill any fans of actual Halo. I talked to some old Halo 2 and 3 buddies not too long ago and I think there are a ton of people longing for Halo style game play. It could be a full blown Halo revival if done right. A strong loyal multiplayer community to sell DLC and gun skins to would be great too. They have one more chance before the rapid decline I think.
 
I just threw in Halo 4 to refresh my memory. That narrow FOV, that featherweight feel, and the stiff sense of movement. I'm pretty sure that I'm never gonna play this game again.
 
Then to me it sounds like you want change for the sake of change, which isn't a good thing. There's a difference between evolving the gameplay and introducing elements from other franchises, though the two don't necessarily have to be opposed.

The folks at 343i are awesome, fantastic people. I'm definitely interested in what they're cooking up.

Yeah, it certainly feels that way to me. I don't want to want change for the sake of change. But whenever I went back to play Halo 3 or Halo 2 (I hadn't gone back to it until that last day) it just feels...like that magic is gone that made me play those things for at least 5000 matches between the two. If they can keep the perks away, or keep the loadouts out, go for it. I don't care, just make it to where I want to keep coming back because each match feels fresh and exciting.



And wtf is up with individual match history for these games being gone? Or is that stuff still on Bungie.net?
 
Reach was Bungie's baby. It resembled Call of Duty in only the most superficial ways. In hindsight, it looks like it was a step towards Destiny.

If you didn't like Reach, that's one thing, but Reach and Halo 4 were completely different beasts.
 
With Destiny coming out soon, why care about Halo anymore?

Because Destiny is an ADS shooter, with sprint, insta-knife melee kill, loadouts and upgradeable weapons, and special powers for different classes. It's going to be rock, paper, scissors gameplay, no different than the myriad of clones on the market.

Sure it will have the Bungie level of detail and polish, but it's going to be Reach 2.0 in a sense, mixed with basically Call of Duty. There is a reason Halo fans played Halo over other games.

Halo is different, or WAS different. Matches weren't decided in the menus but on the battlefield. Your play depended on how well you knew the map and Joe good you and your team were. Everyone started equally.
 
Ok except Halo 4 sheen wore off quick and it has become the most despised Halo game yet and for good reason IMO. Trying to make it like COD isn't going to sell Halo its just gonna kill any fans of actual Halo. I talked to some old Halo 2 and 3 buddies not too long ago and I think there are a ton of people longing for Halo style game play. It could be a full blown Halo revival if done right. A strong loyal multiplayer community to sell DLC and gun skins to would be great too. They have one more chance before the rapid decline I think.

I agree 100%. Companies needs to be content to have a profitable loyal fanbase and not always go for the biggest payday in the industry(which they wont get).
 
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