In before "THEN WHY DOESNT SWITCH HAVE ONE"
But yes it's one of them for sure, watching the video now!
The Atari 5200 had analog sticks more than a decade earlier.Nintendo popularized it and hyped it with the N64, before anybody else.
They didn't invent shoulder buttons, the analogue stick, 3D platformers, or 3D camera control. (They may not have invented some of the others either, these are just the ones I'm sure about.)D-Pad, Select/Start, four face buttons, L/R shoulder buttons, analogue stick, 3D platformers, split screen?, camera control for 3D games, hybrid hardware....and arguably some of the best games ever created.
I almost wonder if the big innovations the west has made in RPGs these last few years have something to do with Pokémon inspiring kids-now-devs to get into RPGsThey made millions of kids grow up loving rpgs thanks to Pokèmon. I think that's an outstanding achievement having in mind that rpgs are one of the most difficult genres to jump on, specially for kids.
The Atari 5200 had analog sticks more than a decade earlier.
They didn't invent shoulder buttons, the analogue stick, 3D platformers, or 3D camera control. (They may not have invented some of the others either, these are just the ones I'm sure about.)
Mario 64. It's the game that changed everything.
no
that will be space war or space invaders...
that changed everything...
Didn't prior analog sticks like the 5200 not recenter themselves? I'm pretty sure the N64 also had the first thumb operated analog stick, which is quite a different experience than a hand operated one.In the context of bringing these things to the home console market first, I'd argue they did. I'll admit though, Atari did analogue first.
It does if you use the non horrible controller to play your games.
Didn't prior analog sticks like the 5200 not recenter themselves? I'm pretty sure the N64 also had the first thumb operated analog stick, which is quite a different experience than a hand operated one.
That controller looks more like an arcade cabinet and the stick is clearly for gripping with how thin and long the stem is. No way was that meant to be held like a controller.nope. The vectrex had the first self centering thumb operated analog stick.
I couldn't find a picture of one with someone actually gripping it, but the stick isn't large at all. This was 1983 or so.
The vectrex was vector based, and objects on the screen looked and moved like simple 2D polygons, using all 360 degrees of motion in many cases. There wasn't really much point to something like an analog stick this advanced on sprite based systems, which is probably why you didn't see a controller like this show up again until the N64/PS1 era.
That controller looks more like an arcade cabinet and the stick is clearly for gripping with how thin and long the stem is. No way was that meant to be held like a controller.
no
that will be space war or space invaders...
that changed everything...
Ok, I can now see why it's a failure, as if it's goal was to be held in the hands to be manipulated, it's built physically to go against this, the main indicator being the giant buttons going across in a straight line. Like the Master systems track ball controller, it looks like it was designed to be held in the lap.I've actually owned and used a vectrex, man. you're wrong here.
that stick is WAY too small to grip. literally impossible.
edit: some more searching came up with a picture with some hands to give you a better idea of the size.
edit: found a better one. The Vectrex is a REALLY tiny system.
Thank you for not calling out Pong. Pong was big in its day, but it was a trendy fad that for the most part had come and gone by the end of 1976. A few games followed in its wake, but not that many people gave a shit about them. Nobody was talking about video games anymore.Then in 1978 Space Invaders hit and was an overnight mega-sensation, and video games have only increased in popularity since then. Space Invaders wasn't the first, but it was the one that truly kicked off the industry as we know it. That's how I see it, anyway. I was there.
Space Invaders was king of 1978. 1979 was Asteroids. 1980 was Pac Man. 1981 was Donkey Kong. For 1982, I can't think of a singular game that was king for that year. I can rattle off a list of rad games that were all big that year, but not one king to rule them all. Same for '83 and '84. And that was when I lost interest... until 1991 when I ended up buying a SNES as part of a scheme to establish credit after finishing school.
EDIT: I had a Vectrex, and I never held the controller or saw anyone else hold it. I laid it down on the tabletop and hit the buttons with various fingers, like arcade buttons. The stick wasn't meant to be gripped like a 2600 stick or whatever, you just used your finger tips.
Ok, I can now see why it's a failure, as if it's goal was to be held in the hands to be manipulated, it's built physically to go against this, the main indicator being the giant buttons going across in a straight line. Like the Master systems track ball controller, it looks like it was designed to be held in the lap.
Not seeing a link, but I was also looking for it.Vectrex ad demonstrating how the controller was meant to be used:
It's pretty clear Nintendo had the first true thumbstick.
THEN WHY DOESNT SWITCH HAVE ONE"
Not seeing a link, but I was also looking for it.
It's pretty clear Nintendo had the first true thumbstick.
The analog stick didn't become a standard until after N64, so they deserve credit, "invention" be damned.
I've actually owned and used a vectrex, man. you're wrong here.
that stick is WAY too small to grip. literally impossible.
edit: some more searching came up with a picture with some hands to give you a better idea of the size.
edit: found a better one. The Vectrex is a REALLY tiny system.
You're serious? Besides the fact that the example you're pointing out is a guy losing so his hand is off the controller while the other is still playing, and all the other marketing material on this page hammering this home, you're gonna say there was no functional difference between the two even though, the 64 is built for a thumb to rest on in it's width and the grooves as well as having a stem that's way smaller? Just stopLOL. literally a guy using his thumb in that ad in the bottom left. you could use the stick either way, depending on what was comfortable.
there's no functional difference between the vectrex stick and the N64/Dualshocks that came later- except perhaps the vectrex stick was less prone to breakage.
So all this is just to discredit Nintendo, even though the dual shock was almost literally an snes controller with extra buttons and stick. .by that logic the single analog stick on the N64 was never a "standard"- everyone is using the dual setup sony popularized with the Dual Analog/Dual Shock on PS1- including Nintendo. So why doesn't sony deserve credit for standardizing it?
You're serious? Besides the fact that the example you're pointing out is a guy losing so his hand is of the controller while the other is still playing, and all the other marketing material on this page hammering this time, you're gonna say there was no functional difference between the two even though, the 64 is built for a thumb to rest on in it's width and the grooves as well as having a stem that's way smaller? Just stop.
So all this is just to discredit Nintendo, even though the dual shock was almost literally an snes controller with extra buttons and stick. .
You keep saying what you've done when there's a commerical for the vectrex in this thread that zooms in on how exactly you're wrong.Like I said- I've used both controllers. Its a self centering analog stick that could easily be used with thumbs or fingers. it's way too small to be used with a "grip."
pretending there's some kind of grand difference between it and the N64/Dualshock setup is lunacy.
Sony launched the dualshock mid-gen because Nintendo standardized the analog stick and rumble. The second analog stick was because Nintendo standardized camera control with the C buttons. The PS1 launched with a pure digital controller without rumble or sticks. Dualshock was the response to standardization.LOL. literally a guy using his thumb in that ad in the bottom left. you could use the stick either way, depending on what was comfortable.
there's no functional difference between the vectrex stick and the N64/Dualshocks that came later- except perhaps the vectrex stick was less prone to breakage.
by that logic the single analog stick on the N64 was never a "standard"- everyone is using the dual setup sony popularized with the Dual Analog/Dual Shock on PS1- including Nintendo. So why doesn't sony deserve credit for standardizing it?
Sony launched the dualshock mid-gen because Nintendo standardized the analog stick and rumble. The second analog stick was because Nintendo standardized camera control with the C buttons. The PS1 launched with a pure digital controller without rumble.
The Analog Joystick used potentiometer technology previously used on consoles such as the Vectrex; instead of relying on binary eight-way switches, the controller can detect minute angular changes through the entire range of motion. The stick also features a thumb-operated digital hat switch on the right joystick, corresponding to the traditional D-pad, and used for instances when simple digital movements were necessary.
by that logic the single analog stick on the N64 was never a "standard"- everyone is using the dual setup sony popularized with the Dual Analog/Dual Shock on PS1- including Nintendo. So why doesn't sony deserve credit for standardizing it?
The PS1 launched in 1994.
The N64 launched in 1996.
The Playstation Analog Joystick https://en.wikipedia.org/wiki/PlayStation_Analog_Joystick
also launched in 1996.
the Dual Analog was a scaled down version of that, launched in 1997.
The Dual Shock with rumble showed up in late 1997.
The analog controllers on Sony's end weren't "mid gen" at all and were well in development before the N64 launched.
So you're just trolling now. Ok. And no it wasn't. The dual analog was a revision of the first ps controller, even your article states that.The PS1 launched in 1994.
The N64 launched in 1996.
The Playstation Analog Joystick https://en.wikipedia.org/wiki/PlayStation_Analog_Joystick
also launched in 1996.
the Dual Analog was a scaled down version of that, launched in 1997.
The Dual Shock with rumble showed up in late 1997.
The analog controllers on Sony's end weren't "mid gen" at all and were well in development before the N64 launched.
Because no one thinks that way and there's no reason to do so. Sony only added analog sticks because the N64 was eating their lunch at the time.
So you're just trolling now. Ok. And no it wasn't. The dual analog was a revision of the first ps controller, even your article states that.
The Dual Analog controller has three modes of operation: Digital, which disables the Analog sticks, Analog (as also found on DualShock/DualShock 2 controllers) and a unique Analog Flightstick mode that is not available on the DualShock or DualShock 2.
If a PS1 game is DualShock or Dual Analog compatible, the player may press the Analog button located between the two analog sticks to activate the analog mode. This is indicated by a red LED. If the Dual Analog controller is switched to analog mode while using a game which is not analog-compatible, the game will not register any button presses or, in some cases, the PlayStation will consider the controller to be detached.
by that logic the single analog stick on the N64 was never a "standard"- everyone is using the dual setup sony popularized with the Dual Analog/Dual Shock on PS1- including Nintendo. So why doesn't sony deserve credit for standardizing it?
This is the goalpost strawman of the year. No one is talking about a flight stick and yet you try to fly the idea that Sony was only making a flight stick smaller instead of doing what they did from inception and borrow from Nintendo.implying that the dual analog flight stick is somehow a response to the single analog N64 controller is crazy. the two controllers are wildly different.
you crazy? the PS1 drastically outsold the N64 worldwide. it was only ever close in the united states. and the analog flightstick was announced a full year before the N64 hit shelves.
implying that the dual analog flight stick is somehow a response to the single analog N64 controller is crazy. the two controllers are wildly different.
This is the goalpost strawman of the year. No one is talking about a flight stick and yet you try to fly the idea that Sony was only making a flight stick smaller instead of doing what they did from inception and borrow from Nintendo.
You don't know much about this topic.
Yeah, the PS1 eventually outsold the N64 worldwide by the end of it's run, but that ignores the fact that the N64 was a major success at first (around 1996 and 1997). And frankly it takes major mental gymnastics and spin to try to sell the Dual Analog as not related to the N64, just because it has two (wow!) control sticks instead of one.
I bet you will also argue the SIXAXIS was not at all related to the Wii remote.
Lol no. Why such a desperate attempt to disprove that Sony obviously copied Nintendo.The PS1 launched in 1994.
The N64 launched in 1996.
The Playstation Analog Joystick https://en.wikipedia.org/wiki/PlayStation_Analog_Joystick
was announced in 1995, launched in April 1996 before the N64 released.
edit:
the Dual Analog was a scaled down version of that, launched in 1997.
The Dual Shock with rumble showed up in late 1997.
The analog controllers on Sony's end weren't "mid gen" at all and were well in development before the N64 launched.
We're clearly talking about modern analog sticks, not some sematic bullshit from arcade cabinets. This is getting pathetic.Pretty sure we were talking about the flight stick, since the sony flight stick was the first analog controller to hit the market since the vectrex in 1982.