Men_in_Boxes
Snake Oil Salesman
Can anyone fu&#ing tell me what is going on with the Battle Royale genre nowadays?!
It felt like a genre that single handedly moved gaming into a new epoch back in 2017/2018.
PvP multiplayers infancy (1996 - 2017) was basically about who had superior mechanical skill. If you had faster reflexes than your opponent, and could control your cursor better, you were going to win the engagement.
Quake, Unreal Tournament, Goldeneye, Halo, Call of Duty, Counter Strike etc...
All fine games, but all games that reward the 15 year old kid who lives on Monster Energy.
Then in 2017/2018 PUBG and Fortnite changed the game and rewarded players who could outthink their opponent to a certain degree. Non combat choices now mattered in the outcome of fights. Communicating with your teammates was vital. Gathering Intel, strategy, tactics, positioning... it's like PvP finally grew up. What the f#ck happened to this dream?!
Apex Legends, Blackout, and Warzone pushed the genre backwards towards PvPs infancy. All three games were in first person (which diminishes intel gathering, communication, and conservative playstyles), and they play with a much faster, much shorter TTK than PUBG or Fortnite. I could ignore the success of these games as it appeared obvious that companies were forced to get a Battle Royale out quick...
But now Ubisoft is readying the release of Hyper Scape, which seems to drag the genre backwards even further. I'm flabbergasted...
Here's a quote from Brendan Greene, the genres Godfather...
“Essentially it's poker, right?” says Brendan Greene. “You all start with the same deck, and it's the decisions you make that get you to the end."
Does anyone have any theories why the genre is moving away from "decisions" and towards mechanical skill?
It felt like a genre that single handedly moved gaming into a new epoch back in 2017/2018.
PvP multiplayers infancy (1996 - 2017) was basically about who had superior mechanical skill. If you had faster reflexes than your opponent, and could control your cursor better, you were going to win the engagement.
Quake, Unreal Tournament, Goldeneye, Halo, Call of Duty, Counter Strike etc...
All fine games, but all games that reward the 15 year old kid who lives on Monster Energy.
Then in 2017/2018 PUBG and Fortnite changed the game and rewarded players who could outthink their opponent to a certain degree. Non combat choices now mattered in the outcome of fights. Communicating with your teammates was vital. Gathering Intel, strategy, tactics, positioning... it's like PvP finally grew up. What the f#ck happened to this dream?!
Apex Legends, Blackout, and Warzone pushed the genre backwards towards PvPs infancy. All three games were in first person (which diminishes intel gathering, communication, and conservative playstyles), and they play with a much faster, much shorter TTK than PUBG or Fortnite. I could ignore the success of these games as it appeared obvious that companies were forced to get a Battle Royale out quick...
But now Ubisoft is readying the release of Hyper Scape, which seems to drag the genre backwards even further. I'm flabbergasted...
Here's a quote from Brendan Greene, the genres Godfather...
“Essentially it's poker, right?” says Brendan Greene. “You all start with the same deck, and it's the decisions you make that get you to the end."
Does anyone have any theories why the genre is moving away from "decisions" and towards mechanical skill?