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Is the fan community too harsh on Dark Souls 2?

Yep. Sotfs was a joy to play and fixed 99 percent of my issues. People are just mad cause no mans warf had some extra hollows attacking you. Most enemy plAcements were just clever remixes, not these supposed 'gAnk squads' lol. It was the first souls game where you couldn't just run past everything, huge flaw in the series solved and everybody cried about it lol

Naw you could still run past everything except for 1 section of the DLC area.
 
Ds2 atmosphere and design is severely lacking. Matthewmatosis video time and time proven that the director dont understand miyazaki's designs. And one thing irks me is that Desert Sorcereress set which is out of place among all the armor sets, why is that set of sexual armor appeal doing in a grim dark helpless world.
You didn't notice any sexualization in Dark Souls?
 
Ds2 is easily the best souls experience from a build variety standpoint.


No other souls game comes close to offering the number of viable builds and play styles that ds2 does, along with ds2 being designed to let you access your desired style much faster than any of the other souls games.
 
I'm currently playing for the first time on PS4 (15hours in). Amazing game don't get the hate.

My only annoyances with the game are;
  • Limited enemy spawns
  • Separate stats for vigour and vitality
  • Gimped Estus Flask from the start
 
I think it's still a great fucking game, but it didn't have any of the "wow" factor of the other games in the series, and was lacking in those memorable moments that make a game a classic. If nothing else, I'd say the best way to describe it is "different" than the other Souls games, not nessecarily "worse". Something crazy is that it's still the best reviewed Souls game. Not by a lot, but still.
 
You didn't notice any sexualization in Dark Souls?

Common theme among those that vocally complain about ds2 "flaws", a huge portion of the time they don't notice that those flaws existed in ds1 (and were sometimes worse).

Not going to lie though, this is the first tim I've seen someone argue a sexualisation issue lol.
 
Ds2 atmosphere and design is severely lacking. Matthewmatosis video time and time proven that the director dont understand miyazaki's designs. And one thing irks me is that Desert Sorcereress set which is out of place among all the armor sets, why is that set of sexual armor appeal doing in a grim dark helpless world.

Hey, that's a new one, complaining about 1 unique set. And one that actually not that weird if you look at what Desert Sorceress are/do and the nature of the game. In a grim dark helpless world it makes sense that a group of witch try to attract men with their looks. Hell, we got a whore NPC in Bloodborne. And it's not like the Desert Sorceress is a ridiculous oversexualized animu outfit.

But, hey, DS2 and that silly sexualization

gwynevere-princess-of-sunlight-large.jpg
 
Yes. Or play Bloodbourne. I regret wasting my time and money on Dark Souls II.

I bought the game three times, more fool me. Once on PS3 (completed it and just thought it was a bad Souls game), once on PC (SOTS) and still didn't like it, then again last week on PS4 because it was cheap and I thought I'd give it one last chance after playing DS3. Nope, hate it even more. So much money wasted on a game I now just consider bad (removed the "for a Souls game" component). There are so so many more games that have much better combat that playing through such an unfun game is a waste of time, I'll replay any of the other Souls games or BB if I want my fix.
 
People on the internet are hyperbolic and even slight perceived differences get magnified to a ridiculous measure.

Dark Souls 2 is an amazing game. It has its own unique spin on the first game and is superior to any other game in the series in a lot of different ways. It has the most/best viable builds, most zone variety, best pvp, best covenants, most freedom to explore, most content, and the best consistency of quality throughout. The DLCs are absolutely top notch, each one of them. And in a world where Dark Souls 3 can be thought of as much a sequel to the first game as 2 was, many people prefer Dark Souls 2's approach to referring to events of the first game in obscure ways that retained the mystery of that world and not constant and blatant references that don't seem to add up to much.
 
As someone who's only experience with Souls games is via streams/lets play, the complaint about the connected world seems odd to me. I understand where it comes from but in the end everybody uses quick travel.
 
People on the internet are hyperbolic and even slight perceived differences get magnified to a ridiculous measure.

Dark Souls 2 is an amazing game. It has its own unique spin on the first game and is superior to any other game in the series in a lot of different ways. It has the most/best viable builds, most zone variety, best pvp, best covenants, most freedom to explore, most content, and the best consistency of quality throughout. The DLCs are absolutely top notch, each one of them. And in a world where Dark Souls 3 can be thought of as much a sequel to the first game as 2 was, many people prefer Dark Souls 2's approach to referring to events of the first game in obscure ways that retained the mystery of that world and not constant and blatant references that don't seem to add up to much.

You... I like you...
 
I agree OP! I think covenants, summoning, items, movesets, and upgrades are more fun in DS2. Enemies, bosses, and story not so much. If playing on PC, I'd suggest downloading the mod that reverts controller deadzones to DS1 norms, it changed my experience exponentially and for the better.

Still, even "lesser" Souls is better than 90% of games imho. Best series in a long time, I'm glad the third has been so well receieved. (Off topic?) I hope it ends as a trilogy and they move on to more varied environs for awhile.

Edit: Whoa I totally misunderestimated the amount of uh, distaste associated with such a fine game. You all are funny. :D
 
It does seem like there are one too many posts downplaying what DSII does well because an elevator goes up instead of down, or because the Pursuer's grab attack is a tad generous.

Personally, DSII is by far my favourite of the series. It has the best level/structure design, the best bosses, and it just feels like a game I can understand and master so much more than the others, all of which have their share of bullshit moments, mechanics and ideas.

Don't get me wrong, I own and like all of the Souls games including Bloodborne, but DSII comes out on top.
 
Courtesy of the mighty Twinblade, das2 is the best in the series.

DaS1 early game is, honestly, a pinnacle of game design that hasn't been equaled, before or since. Ending the game at Anor Londo, it's the GOAT.

Too bad it falls precipitously after Londo, because holy shit.

DaS2 (and 3) have that strange fuck-up with default Estus and levelling in the hub which is pretty strange. Why is levelling a chore, i don't even.
Oh, and ADP. Fuck ADP.
 
Ds2 atmosphere and design is severely lacking. Matthewmatosis video time and time proven that the director dont understand miyazaki's designs. And one thing irks me is that Desert Sorcereress set which is out of place among all the armor sets, why is that set of sexual armor appeal doing in a grim dark helpless world.

It's the DESERT sorceress set.
Doesn't look particularly "sexy" to me, especially in the context of the Dark Souls world.

They're people who wield fire magics who also live in a place that's oppressively hot.
Did you want them dressed in down parkas, or something?

This is seriously the lamest complaint I've heard about DSII yet.
 
Love this thread and all the arguments either way. Most people seem to understand at least the strengths and weaknesses of DS2, even if they can't understand each others' value judgements at all, or see the flaws in the other games.

On the topic of core gameplay: DS2 is definitely the slowest game and the most punishing. Having jumped back into every game following DS3, you have so much more cool down time after every attack. I'm surprised people so viscerally dislike this, since DS3 by contrast has practically done away with the commitment aspect DeS inherited from Monster Hunter. DS2 is a game about attack timing, positioning, and stamina management more than reflexes. It is definitely less responsive, because you are supposed to be tactical in your movement, not just reactionary.

ADP is also interesting, and I totally get the perspective that it's fine to have another core stat like Vitality, equip load, etc. All those stats make you purely "worse" if you don't choose them, it's just ADP made you spend points for a specific game style, and a game style that was necessary to play PvP at all. It feels like a very old school decision to have a stat affect your core navigation abilities, and in that way DS2 has some more RPG blood in it than its action game siblings. I think I'm a fan of this!

Personally I do find the core gameplay of DS2 a bit less "fun" than all the other games, because it's so mean to you and less based around roll timing. But it's still definitely in the top half of the series for me for everything else it does great. Obviously I think it is hideously underrated, especially by people who bring up leadership or team composition.
 
Common theme among those that vocally complain about ds2 "flaws", a huge portion of the time they don't notice that those flaws existed in ds1 (and were sometimes worse).

Not going to lie though, this is the first tim I've seen someone argue a sexualisation issue lol.
I can say this applies to me. I was incredibly harsh on Dark Souls 2, but after SOTFS came out and I replayed DeS, DKS, and DKS2 back to back, I warmed up to it and cooled down on the others.

Even post nerf, Playing a faith build in 2 was the most fun I had playing a hybrid build in those games. I loved dual wielding as well. Dual Caestus or two majestic greatswords made for fun times. I wish 3 would have brought back the dual wielding system instead of having specific sets.
 
Seriously though, playing a Dual-Greatsword glass cannon build in DS2 was one of the most fun experiences I've had in one of those kinds of games. Dodging around bosses until you find just the right window to lay down the double smash felt sooooo good. It's so weird to go to DS3 and find dual wielding so limited.
 
Dark Souls II, to me, really shines on replays. I think it's only once you start a second build that you start to realise how varied (and viable) all the different play styles really are. The DLC is obviously incredible, also, and Ivory King is one of my favourite bosses ever. Entering the arena for the first time is a jaw-dropping moment.

I also really like the dreamlike feel of the game. Dark Souls 1 was really depressing, and it had to be because of the story it was trying to tell, but Dark Souls 2 felt almost comforting at times. Majula is probably my favourite hub in the series for this reason.

As a side note, do people really think that the later areas of Dark Souls 1 are that bad? The only area that I can say is flat out awful is Demon Ruins/Izalith, which is inexcusable. The rest range from OK (Tomb of the Giants) to excellent (Duke's Archives, which wouldn't look out of place as a level in Demons Souls). All of these areas are teased during the first half of the game, and finally going back to explore them all with your new warp powers feels quite satisfying, even though the level design might not be as genius.
 
I've always been curious about the Souls' games and bought Demons Souls, Dark Souls and Dark Souls 2. But I never played any of them for any length of time because I couldn't overcome the different mindset from other games. When Dark Souls 3 was released, my curiosity piqued. But I'm dirt poor right now due to alimony from an old marriage and a baby and mortgage in a new marriage (I'm playing the dark souls of real life, fuckers), so buying a new game is not possible at the moment.

So I revisited Dark Souls 2 as it was on PS4 and the others weren't. Oh my god am I living it. All I do is think about this game and what could possibly be coming next and what I can do with the current equipment my character has. I love the look, the atmosphere, the loneliness, and the despair. And the victories. Dark Souls 2 is most definitely the pot to my soon-to-be DeS, DS1, BB, DS3 meth addictions. And seeing as I already own some of these, it means I can continue to be poor as fuck and still have at least the rest of the year in gaming bliss.
 
Love this thread and all the arguments either way. Most people seem to understand at least the strengths and weaknesses of DS2, even if they can't understand each others' value judgements at all, or see the flaws in the other games.

On the topic of core gameplay: DS2 is definitely the slowest game and the most punishing. Having jumped back into every game following DS3, you have so much more cool down time after every attack. I'm surprised people so viscerally dislike this, since DS3 by contrast has practically done away with the commitment aspect DeS inherited from Monster Hunter. DS2 is a game about attack timing, positioning, and stamina management more than reflexes. It is definitely less responsive, because you are supposed to be tactical in your movement, not just reactionary.

ADP is also interesting, and I totally get the perspective that it's fine to have another core stat like Vitality, equip load, etc. All those stats make you purely "worse" if you don't choose them, it's just ADP made you spend points for a specific game style, and a game style that was necessary to play PvP at all. It feels like a very old school decision to have a stat affect your core navigation abilities, and in that way DS2 has some more RPG blood in it than its action game siblings. I think I'm a fan of this!

Personally I do find the core gameplay of DS2 a bit less "fun" than all the other games, because it's so mean to you and less based around roll timing. But it's still definitely in the top half of the series for me for everything else it does great. Obviously I think it is hideously underrated, especially by people who bring up leadership or team composition.

Yeah, you're right on about the gameplay. It's easily the slowest, and managing your stamina is more important then any other souls game (at least early on), but that's one of the things I really like about it. To me, that combat is more satisfying then the Bloodborne combat, which is quicker but generally more imprecise. I think that because of this, I always feel like my character gets way more powerful across the game as well. In the other games, you're generally leveling with the enemies and don't notice how much more powerful you are but in DS2 you start getting more i-frames, you start having to watch your stamina less, you're able to be a bit less cautious - you really feel like you're becoming more powerful.

And on a sidenote I find it weird that the people who criticise DS2 rarely say "I just didn't enjoy the style of combat as much" or stuff like that. It's nearly always about how broken the hitboxes are, the world design, the lore, how it lacks Miazaki's masterful touch etc. instead of just acknowledging that there are design decisions in Dark Souls 2 that are perfectly valid but just don't appeal to everyone,
 
I can say this applies to me. I was incredibly harsh on Dark Souls 2, but after SOTFS came out and I replayed DeS, DKS, and DKS2 back to back, I warmed up to it and cooled down on the others.

Even post nerf, Playing a faith build in 2 was the most fun I had playing a hybrid build in those games. I loved dual wielding as well. Dual Caestus or two majestic greatswords made for fun times. I wish 3 would have brought back the dual wielding system instead of having specific sets.

Didn't even realise they took that out of 3 :(

Still always glad to hear someone enjoying the game and Learning to step back and really view things as a whole!

I have no problem with people that don't like it, just get annoyed at people that literally ignore flaws that span the entire series to justify hate :p

And yeah hybrid faith is my favourite build in that game even post crippling lightning nerf.

I do wish they would just come to fix the Lightning :(
 
To be more detailed, here's my personal breakdown of where Dark Souls 2 succeeds. I feel like the bolded are the more "objective" ones, though obviously that's a loaded term. Mainly I mean the bold are the things I would try and convince someone of while the others I acknowledge as purely taste. For reference my ranking is: DS1 > DS2 == DeS > Bloodborne > DS3.

Positives:
+ inventive, really its own thing as a sequel
+ lore, build a world that had a similar soul but was new, can be played without DS1
+ great zone visual design (Things Betwixt, Majula, Heide's, Wharf, Belfry Luna, Harvest Valley, Iron Keep, Doors of Pharros, Brightstone Cove, Drangleic Castle, Amana, Dragon's Aerie/Shrine, Giant Memories)
+ feels huge
+ some good bosses (Pursuer, Chariot, Looking Glass Knight, Lost Sinner, Najka, Mytha, Velstadt, Darklurker, Twins)
+ DLC is insanely good
+ dual wielding
+ build viability
+ covenants
+ NPC stories
+ weird stuff, like the gender box, the ladle, the old ladies
+ tons of optional content made you never sure if you needed to be where you were or if you discovered something special
+ durability is a real mechanic

Neutral:
+ ADP is a cool RPG mechanic, bad action game mechanic, and I have mixed feelings on it
+ "surrealness" of world (most people here put interconnectivity as a negative but some of us like the weirdness of the connectivity because it really gives DS2 an identity)
+ within zone, pretty well designed for the most part but inferior to DS3 (although for example, does Forest of Fallen Giants really have less to discover and figure out, other than connectivity, than Burg or Walls, proportional to its size?)
+ difference in "speed" of game - DS2 is more tactical and spacing oriented as opposed to the reflex/response of DS3/BB

Negatives:
+ too many mediocre bosses - this was my major complaint from day 1
+ polish level (repeating textures, etc, which I guess make people feel the game is ugly)
+ some bad hit boxes (I never really experienced this outside Smelter's overhead)
+ many of the regular enemies are quite boring
+ no overwhelming high points in base game, like O&S, Gwyn, Gehrman
+ lifegems - like grass, blood vials, and fast estus, makes you sloppy. Only DS1 had good healing mechanics
 
Seems to be the case around here,DS2 is my least favorite souls game but it's still a fantastic game and i must like 600hrs combined with the ps3 version and pc.
DS1 is still my most replayable souls game but i think 3 will top it.
My ranking:
DS1=DS3=Bloodborne>Demon's>DS2
 
So I started Dark Souls 2 on Ps4 yesterday. I've beaten the other souls games and bloodborne and for whatever reason I had not played Dark Souls 2. I've only played a few hours but the movement and combat is so awkward and slow. Is there any melee build/weapon I can use to change this?

I can't really put it into words but it's a mixture of the animations, game speed, stamina cost and whatever else that makes everything feel so sluggish. It's the only souls game where I don't feel in complete control of my character.

I really want to keep playing because the rest seems great, but unfortunately this is a deal breaker for me unless there's some way around it. Any suggestions?
 
So I started Dark Souls 2 on Ps4 yesterday. I've beaten the other souls games and bloodborne and for whatever reason I had not played Dark Souls 2. I've only played a few hours but the movement and combat is so awkward and slow. Is there any melee build/weapon I can use to change this?

I can't really put it into words but it's a mixture of the animations, game speed, stamina cost and whatever else that makes everything feel so sluggish. It's the only souls game where I don't feel in complete control of my character.

I really want to keep playing because the rest seems great, but unfortunately this is a deal breaker for me unless there's some way around it. Any suggestions?

The thing is, as posts above mentioned, this is the most tactical game in the series, it takes the polar opposite of bloodborne's "spam r1 to stagger and dodge away with remaining stamina".

Each blow has to be a decision that you fully commit to, hence why it probably feels sluggish to you.

If you want a build that attacks faster I recommend a cestus build or some other relatively short weapon. Ds2 has the largest amount of viable builds in the entire series.

You could also try magic, hexs, or pyromancy route as this is the one game in the entire series that actually got balancing right for those three schools of magic, and thus they all feel unique, play quite differently, and are a ton of fun.
 
The DS2 is sluggish thing is funny because it's kind of just "more" on an axis that has Monster Hunter on one end and DMC on the other. It just has more actions that have longer cool downs. Miss a connecting attack on a regular enemy and it's very possible they will fuck you up.
 
The thing is, as posts above mentioned, this is the most tactical game in the series, it takes the polar opposite of bloodborne's "spam r1 to stagger and dodge away with remaining stamina".

Each blow has to be a decision that you fully commit to, hence why it probably feels sluggish to you.

If you want a build that attacks faster I recommend a cestus build or some other relatively short weapon. Ds2 has the largest amount of viable builds in the entire series.

You could also try magic, hexs, or pyromancy route as this is the one game in the entire series that actually got balancing right for those three schools of magic, and thus they all feel unique, play quite differently, and are a ton of fun.
Oh interesting, thanks for the response. It might not be for me then since I prefer the more responsive combat of the others. I don't normally like mages in the souls games but since this one is so different maybe I'll take this opportunity to really give it a try. If that doesn't work out for me I'll just put it on the shelf for another time.
 
Were there any memorable bosses in 2 like Artorias, Sif, Ornstein and Smough? I cant think of any, maybe thats why Dark Souls 2 isnt that loved by the community, because there werent any epic boss designs and fights.
 
Oh interesting, thanks for the response. It might not be for me then since I prefer the more responsive combat of the others. I don't normally like mages in the souls games but since this one is so different maybe I'll take this opportunity to really give it a try. If that doesn't work out for me I'll just put it on the shelf for another time.

That's a very fair attitude! A tip I can give for Mage builds is that going pure spell caster is totally viable, also attunement also increase your agility stat (essentially attunement has the double function of adaptability).

Because of this you won't have to really put points into adaptability of you put a strong focus on intelligence and attunement. :)

Also as a side note, sorcerers have the most utility spells, which will come in handy throughout the game, hexers are very damaging overall though they sacrifice some range, and pyromancy only scales to the upgrades of your flame so you can add it to any build.
 
Were there any memorable bosses in 2 like Artorias, Sif, Ornstein and Smough? I cant think of any, maybe thats why Dark Souls 2 isnt that loved by the community, because there werent any epic boss designs and fights.

Smelter Demon
Looking Glass Knight
Executioner's Chariot
Lost Sinner
Ruin Sentinels
Throne Watcher & Defender

Those are off the top of my head.

DSII had a generous handful of great boss battles and visual designs.
 
Were there any memorable bosses in 2 like Artorias, Sif, Ornstein and Smough? I cant think of any, maybe thats why Dark Souls 2 isnt that loved by the community, because there werent any epic boss designs and fights.

I can clearly recall the Fume Knight fight. I think I would have fonder memories of The Pursuer if I hadn't played the SotFS version where they just throw him in the most asinine places a half-dozen times in lieu of any attempt at creativity. I remember Alonne and the Ivory King, too.

Umm, admittedly, those are all DLC enemies, but so were Artorias and Manus.

With regards to the OP: I think it's fair to say the community is too harsh, but not really fair to say that they shouldn't be harsh at all. That is, the game definitely deserves much of the criticism, but I could see how it may have been too vehement and acerbic.

Put next to DS3, which I honestly feel like is as bad or worse in terms of many of the complaints ("gank squad"/always an ambush design, dubious enemy aggro, huge packs of uninteresting enemies, ultra-magical auto-tracking attacks, etc.), the main complaints I'm left with are engine ones: the way everything animates and controls just feels distinctly rubbish put against basically all the games but Demon's. The reliance on a lighting engine that never really came together left a lot of areas with very dubious texturing work and contributed to many areas having a very "blegh" look.

I think if DS2 had been made in DS3's engine I'd have a lot less to complain about.
 
Smelter Demon
Looking Glass Knight
Executioner's Chariot
Lost Sinner
Ruin Sentinels
Throne Watcher & Defender

Those are off the top of my head.

DSII had a generous handful of great boss battles and visual designs.

Hell, those are all the vanilla bosses too, the dlc bosses are some of the best in the series imo.
 
Well, while I do think DS2 is the weakest Dark Souls, it's also an amazing 9/10 and I did enjoy my time with it.
 
That's a very fair attitude! A tip I can give for Mage builds is that going pure spell caster is totally viable, also attunement also increase your agility stat (essentially attunement has the double function of adaptability).

Because of this you won't have to really put points into adaptability of you put a strong focus on intelligence and attunement. :)

Also as a side note, sorcerers have the most utility spells, which will come in handy throughout the game, hexers are very damaging overall though they sacrifice some range, and pyromancy only scales to the upgrades of your flame so you can add it to any build.
Sounds good, I'm gonna start a new character soon then. I appreciate the advice!
 
Hell, those are all the vanilla bosses too, the dlc bosses are some of the best in the series imo.

Wow, can't believe I did that subconsciously!

All of the DLC bosses are A+.

I was a little disappointed that Lud and Zallen (is that their names?) were just a double-team retread of Aava, and then there's Blue Smelter Demon, too.
 
Well I'm nearing the end of DS2 and I much prefer it to DS1. It's faster, has proper fast travel and it runs at 60fps locked and looks great on PC unlike DS1 (even with DSFix). I quit DS1 after 12 hours because it just wasn't fun, I was forcing myself to play it because everyone fan boys it so hard but it never clicked. I absolutely loved DS3 and BB, and I'm enjoying DS2 but DS1 just felt clunky and frustrating to play.
 
Well I'm nearing the end of DS2 and I much prefer it to DS1. It's faster, has proper fast travel and it runs at 60fps locked and looks great on PC unlike DS1 (even with DSFix). I quit DS1 after 12 hours because it just wasn't fun, I was forcing myself to play it because everyone fan boys it so hard but it never clicked. I absolutely loved DS3 and BB, and I'm enjoying DS2 but DS1 just felt clunky and frustrating to play.

I can relate, going back to ds1 is basically impossible for me at this point.

You got the term right that it feels super clunky.
 
Ah, reading failure on my part. Don't skip DS2. I held off on it forever, even after picking it up pretty cheap last x-mas, unenthused due to the bad rep... I was kicking myself for not playing it sooner.

I'm on. Will definitely pick it up as soon as it gets a sale, most probably on the upcoming summer sale. I wouldn't be able to purchase DS3 these days anyway.
 
Like claiming that backstabbing is easier in DS2(which it isn't)

I said it isn't harder to backstab in Dark Souls 2 than in Dark Souls as many people attempt to state as a fact to defend the game. There's a difference between that and "backstabbing is easier in DS2". You should read more carefully.

that regular enemies can roll on DS1(which they can't. 1 type of enemy isn't "regular enemies")

Roll, sidestep, backstep, dodge. Call it whatever you want, plenty of regular enemies can do that in Demon's Souls and Dark Souls. 90% of the enemies in the Undead Burg/Parish can do it, and it's the first zone. Maybe you should replay those games.

Or that "gank squads" are mega issue on 2( they aren't. If you aren't rushing and sprinting like a madman you will rarely have to engage with more than 2 enemies at a time.

They aren't? The fact that you have way less stamina and you have much more recovery time after attacks alone makes it an issue. Then there is the composition of said squads. The "gank squad" enemies in the other games are for the most part trash enemies. In Dark Souls II though I was aggroing samurai knights from behind walls and having one or two bow samurais spamming arrows on me around every corner for most of the Iron Keep, on top of two more melee knights rushing to me as soon as I take a goddamn step in any part of that place.

Don't even make me mention that garbage zone before Sir Alonne, the No-Man's Wharf or the sunken city. Or the Drangleic Castle, or the Dragon Shrine, the Undead Crypt, the Huntsman Copse, Heide's Tower of Flame, the Forest of the Fallen Giants or the Shrine of Amana, where there are literal squads of gangster clerics waiting for you to get through the army of proyectile spammers, the horde of frog-zombie underwater things and random knights and cyclops to go and beat the shit out of you.

So, basically any area in the game really. Not even talking about the other optional DLC areas. I'm doing the game a favor by not acknowledging their existence.

It's in fact one of the main issues people bring up when talking about the game's flaws but I guess they're all wrong and it's actually a non-issue.

And yes, I call you a shitposter because that's the truth. It's like you have a alert set to every time someone makes a Dark Soul 2 thread.

Cool. The more insults and aggressiveness the more your opinions gain irrelevance. Way to go to have people care about what you say.
 
I said it isn't harder to backstab in Dark Souls 2 than in Dark Souls as many people attempt to state as a fact to defend the game. There's a difference between that and "backstabbing is easier in DS2". You should read more carefully.



Roll, sidestep, backstep, dodge. Call it whatever you want, plenty of regular enemies can do that in Demon's Souls and Dark Souls. 90% of the enemies in the Undead Burg/Parish can do it, and it's the first zone. Maybe you should replay those games.



They aren't? The fact that you have way less stamina and you have much more recovery time after attacks alone makes it an issue. Then there is the composition of said squads. The "gank squad" enemies in the other games are for the most part trash enemies. In Dark Souls II though I was aggroing samurai knights from behind walls and having one or two bow samurais spamming arrows on me around every corner for most of the Iron Keep, on top of two more melee knights rushing to me as soon as I enter the first room. Don't even make me mention that garbage zone before Sir Alonne, the No-Man's Wharf or the sunken city.

It's in fact one of the main issues people bring up when talking about the game's flaws but I guess they're all wrong and it's actually a non-issue.



Cool. The more insults and aggressiveness the more your opinions gain irrelevance. Way to go to have people care about what you say.

Didn't see your original post, what did you say about backstabs then?

And people have been through the gank arguments constantly, ds1 does it more frequently and to a much greater detriment to the player.

You mention iron keep, but you should be killing those standard guys in 3 hits at most, with plenty of weapons two shorting or one shorting them.

If at any point you're fighting more than one at a time you either aren't doing the damage you should be, are aggroing extras unintentionally, or standing in the open instead of safe zones where evenly archers will either not aggro or not be able to hit you.

*edit

Oh wait I remember you from your "Ai is better because they roll" comment! You do know that while they're capable of doing that, it happens very very rarely right? They aren't exactly npc bloodborne hunters (not that those are any smarter tbh.
 
Didn't see your original post, what did you say about backstabs then?

And people have been through the gank arguments constantly, ds1 does it more frequently and to a much greater detriment to the player.

You mention iron keep, but you should be killing those standard guys in 3 hits at most, with plenty of weapons two shorting or one shorting them.

If at any point you're fighting more than one at a time you either aren't doing the damage you should be, are aggroing extras unintentionally, or standing in the open instead of safe zones where evenly archers will either not aggro or not be able to hit you.

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Oh wait I remember you from your "Ai is better because they roll" comment! You do know that while they're capable of doing that, it happens very very rarely right? They aren't exactly npc bloodborne hunters (not that those are any smarter tbh.

It's Nev. Don't even try to argue with him, everything he can do is making shit up to fit his arguments and nothing else. He's right around the corner waiting every time a DS2 thread gets posted so he can so ham with his bullshit complaints.
He's not interested in a discussion, and he will do the best he possibly can to make things fit his way even if they are outright fabrications. His shit got old quite a bit ago.
 
I seriously don't get the complaints with Iron Keep and the Alonne Knights. That's some of the most fun I've had with the game; they're super fast and deadly but also easy to kill.
 
I'm currently in the middle of my second Dark Souls playthrough, 27 hours in so far. Well, technically I'm lttp as my first one didn't even touched 5 hours mark yet. Loving the game so far, it's been amazing.

However, this thread reminds me that the fans are indeed not too fond of Dark Souls 2. Should I just skip it and jump to Dark Souls 3 instead later after this?

Why not try it for yourself and see if you like it or not? I personally don't like it but that doesn't mean you won't either. As you can see many people really enjoyed it. Only way to find out is to play it yourself
 
I seriously don't get the complaints with Iron Keep and the Alonne Knights. That's some of the most fun I've had with the game; they're super fast and deadly but also easy to kill.

Yeah I'm a big fan of that section of the game as well. I also liked Shrine of Amana pre-patch. Both areas really demand you protect yourself with the surrounding geo, like extreme versions of the Anor Londo archers.
 
Why not try it for yourself and see if you like it or not? I personally don't like it but that doesn't mean you won't either. As you can see many people really enjoyed it. Only way to find out is to play it yourself

A very true piece of advice, the more tactical nature of the gameplay can be very polarising, if one doesn't know if they prefer that style the easiest way to find out is to try it.
 
Some people can definitely be a bit too rough on the game, its true, but a lot of the criticism is warranted. Some exaggerate and call it complete trash, but I also get baffled when people say its the favorite out of all the other games.

Its a game that had a rushed and troubled development, and so it has a lot of flaws and weird design choices that make it much less polished than the others. Controls sluggishly, normal character responsiveness tied to a stat, strange level design, unfinished environments and weaker art direction. It has its merits, but it would be hard to say that it isn't a lesser game.
 
Never played the release version, Scholar of the First Sin only.

Enemy placement was unfair, and random. Enemy variety was non-existent. Invader NPCs were overpowering, even when going back to them after 20 levels. Everything had a ton of HP.

If you get the difficulty and the level design in a Souls game wrong, there's nothing much left to save the pve.

This is exactly how I feel and why I don't agree with the sentiment that "a bad souls game is still a great game".
 
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