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Is the Nintendo 64 the hardest retro console to emulate?

VARIA

Member
Every other retro console, even the Sega Saturn, has a pretty good emulator that can run most games perfectly, the n64 on the other hand just seems to be the least evolved of the retro emulators with most, if not all games, having glitches and sound issues.

Point me in the right direction otherwise.
 
It was one of the first of that gen to be emulated at all with UltraHLE, although the supported games were limited.

N64 was only 3 years old when it released.
 
Apparently no one has gotten Goemon 64 to work, guess that's why it never came to the VC like the SNES and GB Versions.

Problem with the sky box totally messing up shit.
 
Every other retro console, even the Sega Saturn, has a pretty good emulator that can run most games perfectly, the n64 on the other hand just seems to be the least evolved of the retro emulators with most, if not all games, having glitches and sound issues.

That's a bold statement. You best have some evidences, preferably in the form of an exe.
 
Original Xbox, it doesn't exist yet. That's gonna be difficult to make.

It would have existed by now if there was enough interest in emulating it.

But the development interest just isn't there.



Why is it so hard to emulate OG Xbox? Wasn't that build using of the shelf parts?

In a 2014 interview, blueshogun96 (a developer of the rudimentary, unfinished Xbox emulator Cxbx) outlined four reasons why Xbox emulation still isn't a reality:


"1. The lack of people willing to work on such an emulator is the largest reason.

2. A big misconception is that Xbox is just a PC. It’s not. It is in it’s own right a console, with PC similar (not identical) hardware. The thought of emulating a console that was PC-like, with many of the popular titles having PC ports was not of interest to many.

3. While I’m at it, I’ll mention that there’s also a large misconception that all original Xbox titles are also on PC, which is also untrue. When they bring up examples, they are speaking of Xbox’s most popular (and IMO mostly overhyped) titles, such as Halo. Other games that were exclusive to Xbox didn’t get much spotlight, and to this day, many are still unheard of. i.e. Azurik: Rize of Peratha (my favourite), Gun Valkyrie, Panzer Dragoon ORTA, Shenmue II, Jet Set Radio Future, Sega GT 2002, and many more titles I can’t think of off of the top of my head. If you bring up those titles, chances are they’ve never heard of them. Sega did many exclusive titles, and very few of them got PC ports, like Crazy Taxi did.

4. Even though there are those who assume that Xbox is easy to emulate just because it has an x86 processor and PC like hardware, experienced emu authors will often stay away from it, knowing that it’s a huge undertaking. Think of it this way… Is a PC easy to emulate? Is emulating x86 easy? Is writing a VM easy? Is emulating an NV gpu easy? Absolutely not. There are those who write theories of how “they” would do it… if they could. And there are those who are able to make implementations."
 
The main issue with anything attempting to replicate the N64 is the controller.

The N64's controller is rather unique
- and, contrary to popular opinion, pretty good
 
Yes.

http://www.usgamer.net/articles/hiroshi-yamauchi-the-iron-fist-in-the-velvet-glove

Yamauchi took a different approach with the SNES' successor the N64, however, which was released in 1996 at least partly to distract attention away from the disastrous Virtual Boy. Yamauchi admitted at the 2001 Space World event that he had deliberately ordered the N64 be difficult to develop for. The intention behind this was to discourage untalented third-party developers from releasing poor-quality games -- it was no longer practical for Yamauchi to personally approve every game -- but the plan backfired somewhat: given the commercial success of previous Nintendo systems, third-party developers were still keen to get their games on a Nintendo console, and this consequently led to a number of sloppy, low-quality third-party games that clashed significantly with the high-quality first- and second-party titles that were being released on the platform.
 
Also, people in here considering the XBox "retro" makes me feel old >.>

Yes, I know it's 2 console generations old now. Still feels extremely new to me.
 
Yes.

http://www.usgamer.net/articles/hiroshi-yamauchi-the-iron-fist-in-the-velvet-glove
Yamauchi took a different approach with the SNES' successor the N64, however, which was released in 1996 at least partly to distract attention away from the disastrous Virtual Boy. Yamauchi admitted at the 2001 Space World event that he had deliberately ordered the N64 be difficult to develop for. The intention behind this was to discourage untalented third-party developers from releasing poor-quality games -- it was no longer practical for Yamauchi to personally approve every game -- but the plan backfired somewhat: given the commercial success of previous Nintendo systems, third-party developers were still keen to get their games on a Nintendo console, and this consequently led to a number of sloppy, low-quality third-party games that clashed significantly with the high-quality first- and second-party titles that were being released on the platform.
If true, holy shit. What terrible reasoning.
 
the lack of an OG Xbox emulator is unfortunate, but the console still looks pretty nice on a HDTV when you use the component cables. you can even hex edit some of the games to force widescreen on the ones that didn't already support 16:9
 
Do people really consider the N64, and, even more, the original Xbox "retro?" Am I really that old?

I have the same feeling every time it comes up. We just have to accept that even though these things feel like they just came out yesterday for us, the N64, for example, is 18 years old, and that's old enough for a lot of (particularly younger) folks to consider it retro.
 
N64 is definitely retro, Xbox is debatable, it would really depend on what the literal definition of the word is I guess.
 
That's more an issue with Mario Party 1 than the controller.

And also the plastic instead of rubber top?

I don't know why you're even bringing up the controller. I can play N64 emulated games just fine with an xbox gamepad, you're not missing out on anything when it comes to the controller.
 
Why is it so hard to emulate OG Xbox? Wasn't that build using of the shelf parts?

No. It was built using modified parts, some of which don't have "off the shelf" counterparts, along with a lack of documentation. Could it be done? Absolutely, but it won't be any easier than anything else.

But honestly, a lot of the lack of documentation is a bit overdone. I know for a fact that the source code for the entire Xbox OS is out there. I know the BIOS code has been re-leaked so to speak and has been in the hands of the emulator authors for longer than that. Still doesnt make it easier, but to me, having that is a lot more than what other emulators had to go on.
 
And also the plastic instead of rubber top?

I don't know why you're even bringing up the controller. I can play N64 emulated games just fine with an xbox gamepad, you're not missing out on anything when it comes to the controller.

There are some N64 games that were developed with six face buttons in mind, like Mischief Makers, which can be difficult to play on standard four face button controllers. But they're a minority, to be sure.
 
Apparently no one has gotten Goemon 64 to work, guess that's why it never came to the VC like the SNES and GB Versions.

Problem with the sky box totally messing up shit.

I dunno man, been playing that one quite fine on Project 64. Just have an issue with the bottom UI
 
There are some N64 games that were developed with six face buttons in mind, like Mischief Makers, which can be difficult to play on standard four face button controllers. But they're a minority, to be sure.

I just map the right thumbstick to the 4 C buttons and fiddle with the dead zone. I don't even really notice it.
 
I've never experienced any real problems with Project 64, though I only played back through a few bigger games (Ocarina with that texture mods and such) so maybe that's why I never experienced any problem. The controller was the main obstetrical for me, normally had to configure for each individual game - oddly the wii nunchuck and remote worked surprisingly well.
 
I just map the right thumbstick to the 4 C buttons and fiddle with the dead zone. I don't even really notice it.

Well, for Mischief Makers, that's not really helpful. I've tried to play it that way and it just doesn't work. You can't rapidly press a stick as fast as you need to to be able to jam the C buttons for boosting on the real N64 controller.
 
And also the plastic instead of rubber top?

I don't know why you're even bringing up the controller. I can play N64 emulated games just fine with an xbox gamepad, you're not missing out on anything when it comes to the controller.

Because:

There are some N64 games that were developed with six face buttons in mind, like Mischief Makers, which can be difficult to play on standard four face button controllers. But they're a minority, to be sure.



And also,

I have the same feeling every time it comes up. We just have to accept that even though these things feel like they just came out yesterday for us, the N64, for example, is 18 years old, and that's old enough for a lot of (particularly younger) folks to consider it retro.

Agreed.
People need to get off my lawn.
 
Actually the Saturn is harder to emulate but has had sustained interest. N64 emulation was a flash in the plan since progress at the beginning was so rapid.
 
My cut off for a console being retro is the N64. I mean, its not 'retro' retro but its old enough that it was some people's first system.

There are people on this forum who were young enough to have started gaming with the PS2/GC/Xbox. In fact, I've seen some people say the Xbox 360 was their first gaming experience. Someone who is 16, for instance, would have been 7 years old when the 360 released.
 
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