PS3.
Probably Xbox.
I wish every console had at least a Dolphin-quality emulator. It seems like a lot of emulators need work but haven't been substantially improved in a long time.
RPCS3 can run Watch_Dogs'
menu screen
PS3.
Probably Xbox.
I wish every console had at least a Dolphin-quality emulator. It seems like a lot of emulators need work but haven't been substantially improved in a long time.
I have the same feeling every time it comes up. We just have to accept that even though these things feel like they just came out yesterday for us, the N64, for example, is 18 years old, and that's old enough for a lot of (particularly younger) folks to consider it retro.
Probably Xbox.
I wish every console had at least a Dolphin-quality emulator. It seems like a lot of emulators need work but haven't been substantially improved in a long time.
You must have one hell of a graphics card then. From what I remember those are like...the bare requirements for decent Saturn emu on a PC. Or you went hard on tweaking some settings.I find that interesting. I've never had an issue with Sega Saturn emulation ever since I discovered SSF. I have an old Dell Inspiron 1525 laptop running Vista with an intel core duo processor and it runs SSF and pretty much any game I've thrown at it (Panzer Dragoon series, Nights, House of the Dead etc,) perfectly.
EDIT: this is not the laptop I am using for N64 emulation. lol I currently have an HP Elitebook i5. I keep the old Dell for Saturn emulation.
I think someone had that post on a thread here last year. Didn't also mention a big problem being OG Xbox's BIOS is kinda funky? Something about where the BIOS is located and how it loads, can't exactly recall. They also said the graphics card is completely custom and never got a PC release.Xbox isn't the answer. Its mythical emulation status has been overblown.
Sure, it's difficult, but it's nowhere near impossible to achieve.
Hell, blueshogun96 made it 20% of the way there all on his own with Cxbx. He even got a few games to run before he got busy with other stuff.
Unless there was a certain threshold and once you reach it, n64 development becomes clear and easy, I'd assume both statements are correct. If even experienced developers are burdened with a learning curve, there's less time for everything else that makes a game good.The 1st statement does not imply the 2nd statement.
15 years is retro for sure.
You must have one hell of a graphics card then. From what I remember those are like...the bare requirements for decent Saturn emu on a PC. Or you went hard on tweaking some settings.
Was it a Core Duo Quad or just a regular Core Duo?
Unless there was a certain threshold and once you reach it, n64 development becomes clear and easy, I'd assume both statements are correct. If even experienced developers are burdened with a learning curve, there's less time for everything else that makes a game good.
Either way, it seems like a really stupid decision from Nintendo.
Age alone isn't really a good indicator of what's retro.
If someone were to make a "retro" game inspired by xbox 1 graphics, how would that even work? The top xbox games are still pretty much comparable to some of the less impressive modern games, except in SD and a bit lower fidelity overall.
That right there is why SSF sucks. Daemon tools comes with OpenCandy in it's installer which can install malware on your machine if you're unlucky (apparently even if you uncheck all offers). Other virtual drive software doesn't work very well with SSF either. That's one reason I stick with Yabause, even though it's not as compatible yet....in conjunction with Daemon tools lite....
I had a specific config for this game set once, but it broke somewhere along the way as RetroArch updated. Dash forward and back on the shoulders and dash up and down on Y and B on my Wii U Pro (I like A and X as my primary jump and attack buttons on that controller for most games). Then moved dialog proceed to a trigger I think. I should try getting that to work again.There are some N64 games that were developed with six face buttons in mind, like Mischief Makers, which can be difficult to play on standard four face button controllers. But they're a minority, to be sure.
A good judgement. Especially games like Chaos Theory, Ninja Gaiden, and 720p 60fps Soul Calibur 2. If you released games with these same graphics (mostly 480 resolution included) in a Indie PC game, you'd just get complaints that the "lazy devs" didn't include a 1080p option. No one would see it as retro.
Dreamcast is the last retro console. Let it be so.
Damn for real? Lol I would have never guessed; it'd probably run it even better now w/ the latest developments.Bare bones core duo with whatever terrible integrated graphics chip comes stock with those machines. Still surprises me how smooth and efficiently it runs SSF.
I don't think rendering has anything to do with one being "harder" to make games for vs. the other.I have been playing emulated N64 games rendered at resolutions like 1600x1200 for a decade or so. Can you actually render 3D Saturn games at higher than the default 320x240 (or rarely 640x480)? Back before I modded my Saturn and actually tried emulators, I swear you could only upscale. If that is still the case, I don't see the OP's reasoning. If N64 is "harder" than Saturn, why can I render Conker's Bad Fur day at 1600x1200 but not Panzer Dragoon (or lovely Bulk Slash)? Someone enlighten me if I'm wrong, I've love to play some HD Saturn just for kicks.
Damn for real? Lol I would have never guessed; it'd probably run it even better now w/ the latest developments.
I don't think rendering has anything to do with one being "harder" to make games for vs. the other.
Wouldn't think so, anyway.
Yabause has supported hi res rendering in GL for awhile now: https://www.youtube.com/watch?v=WNm5X8GfOxUTo my knowledge, we can still only render Saturn games in native resolution. Maybe it's the quads? That has to mean it's "harder" at least in some way than N64 emulators which easily renders 1600x1200 and other high resolutions.
15 years is retro for sure.
Really? For example, Nintendo DS has been emulated for years. However, it used to only be able to render 256x192, the native resolution. Only in this year, 2014, and after continued development, can we now render games in 1024x768. That seems proof to me that it is harder to render above native in emulators.
To my knowledge, we can still only render Saturn games in native resolution. Maybe it's the quads? That has to mean it's "harder" at least in some way than N64 emulators which easily renders 1600x1200 and other high resolutions.
That right there is why SSF sucks. Daemon tools comes with OpenCandy in it's installer which can install malware on your machine if you're unlucky (apparently even if you uncheck all offers). Other virtual drive software doesn't work very well with SSF either. That's one reason I stick with Yabause, even though it's not as compatible yet.
Do people really consider the N64, and, even more, the original Xbox "retro?" Am I really that old?
Is N64 really that hard to emulate? I remember gettting Project 64 a while ago and playing Ocarina of Time about half-way through with no issue whatsoever, just straight up plug and play.
Me to exactly, I had a Vista system with an Intel IGP and a low-end C2D and run SSF very well. To answer you earlier question though, someone has continually worked on it so emulation is now in a good state. Look at PCSX2 for example, as someone said in this thread the software emulation is pretty much perfect.Bare bones core duo with whatever terrible integrated graphics chip comes stock with those machines. Still surprises me how smooth and efficiently it runs SSF.
This is something I've always wondered, why is it that people from the console makers or even game developers give a helping hand. The emulator authors have to break their backs trying to understand the intricacies of the system, is it that rare that someone gives them a few nudges-and-winks in the right direction?Well, it's easier to attract developers who want to preserve their favorite games, so the most popular systems will get the most attention. With that said, the one thing I've been surprised by is at how tepid the Dreamcast emulation scene has been, considering how frequently it's held up as the best console of all time by certain groups of people.
Every other retro console, even the Sega Saturn, has a pretty good emulator that can run most games perfectly, the n64 on the other hand just seems to be the least evolved of the retro emulators with most, if not all games, having glitches and sound issues.
Point me in the right direction otherwise.
This is something I've always wondered, why is it that people from the console makers or even game developers give a helping hand. The emulator authors have to break their backs trying to understand the intricacies of the system, is it that rare that someone gives them a few nudges-and-winks in the right direction?
Who wants to put a disc in a drive every time when it's super easy to rip your own games to your hard drive and load them directly in Yabause? Every other disc based system's most compatible emulator has direct ISO loading; SSF has always been an annoying exception (there was Magic Engine too, but that was surpassed by Mednafen). From what I can find, Win8 can only mount .iso files; bin/cue is the preferred format for Saturn ISOs. You might be able to convert a bin/cue to .iso format, but it would probably mess up the redbook audio.Daemon Tools isn't needed, SSF can use your CD-ROM drive. You can play your original copy just fine. What it lacks is a virtual drive for the iso you got off the net, but you can use any drive virtualiser just fine. You can mount .iso as virtual drive natively on Windows 8.1, or use external tools like Alcohol 120%. Or just burn your iso on a disc.
Genesis Plus GX is on par or has even surpassed it in everything except 32x emulation, which it just doesn't support. For example; no messing around with a perfect sync option to get Popful Mail working like Kega; it just works....Kega, which is definitely the most accurate Genesis emulator available, and has been ever since.
Never knew that, really interesting.If they do, it's usually kept on the down-low.
Well, except in one particular case: Sega hired Steve Snake, the author of KGEN, to create a Genesis emulator for Dreamcast. Apparently, they gave him access to documentation that wasn't available any other way, and he eventually used that knowledge to create Kega, which is definitely the most accurate Genesis emulator available, and has been ever since.
Never knew that, really interesting.
Can you explain how the open-source and daily build thing works. Isn't software constantly tested after the smallest of changes, how is it that they add stuff so regularly then? Also don't additions take time to write, how can one person do one thing while another does another on the same emulator.
That's more an issue with Mario Party 1 than the controller.
and he eventually used that knowledge to create Kega, which is definitely the most accurate Genesis emulator available, and has been ever since.
Seems everyone forgets the Atari Jaguar.Every other retro console, even the Sega Saturn, has a pretty good emulator that can run most games perfectly
This is something I've always wondered, why is it that people from the console makers or even game developers give a helping hand. The emulator authors have to break their backs trying to understand the intricacies of the system, is it that rare that someone gives them a few nudges-and-winks in the right direction?
Do people really consider the N64, and, even more, the original Xbox "retro?" Am I really that old?
I never had issues with this game, except some slowdowns that got fixed on my new hardware.Apparently no one has gotten Goemon 64 to work, guess that's why it never came to the VC like the SNES and GB Versions.
Problem with the sky box totally messing up shit.
Age alone isn't really a good indicator of what's retro.
If someone were to make a "retro" game inspired by xbox 1 graphics, how would that even work? The top xbox games are still pretty much comparable to some of the less impressive modern games, except in SD and a bit lower fidelity overall.
I'd say that the Wii U is hardest to emulate.
I'd say that the Wii U is hardest to emulate.
The Saturn is far worse.
There are people on this forum who were young enough to have started gaming with the PS2/GC/Xbox.
Genesis Plus GX is on par or has even surpassed it in everything except 32x emulation, which it just doesn't support. For example; no messing around with a perfect sync option to get Popful Mail working like Kega; it just works.
Age alone isn't really a good indicator of what's retro.
If someone were to make a "retro" game inspired by xbox 1 graphics, how would that even work?
The n64 is absolutely retro.
OG XBOX, not quite. Dreamcast is.
Can someone explain to me how the Playstation 3, a console with architecture that's allegedly hard to code for is able to boot up a game, but an emulator doesn't exist with the OG Xbox
Can someone explain to me how the Playstation 3, a console with architecture that's allegedly hard to code for is able to boot up a game, but an emulator doesn't exist with the OG Xbox which is basically a PC circa 2001.