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Is the revmote too complex?

It'd be kind of ironic if it turned out that way. After all, Iwata kept preaching about how gaming mechanics need to go back to the basics in a sense, to make this whole "paradigm shift" master plan work.
 
Draft said:
sprk.jpg


Guyz is the spork too complex? I mean a spoon that also has forky bits I just don't know if people are going to get it.

If I pick up any spork with more than 2 forkies on it, I get confused by the complexity of the design. What am I meant to do with the additional forkies?

Monk said:
I am talking about the girl and 80 year old market.

What are you trying to say about these people? That the presence of a d-pad will make the Revmote too complex for them? Could I prevent my sister playing on my Revolution by drawing a few extra buttons and d-pads on the controller to fool her simple mind?

And if you can't remember where you put your glasses or false teeth, then it doesn't matter whether a Revmote has 1 button or 800...it will spend the rest of your life behind the couch.

Monk said:
Imagine a world where the elderly play video games.

We can just lock them away and give them a Revolution! Society will be saved. Imagine a world where cretins play video games...and are preventing from starting threads at GAF.

evilromero said:
I imagine myself in many years and I see myself playing games...using the same controller I use today.

Like how your grandad still uses a black & white TV, rides a horse to travel the country, and opens tins of food with his World War 2 pen-knife?

Fight for Freeform said:
But I bet you $10,000 that most Rev owners will buy it and say to themselves..."Ok...now how do I use this?".

If you are unable to work out how the Revmote functions within about 10 seconds then perhaps you shouldn't have been driving to the store in the first place. It doesn't matter if someone asks themselves "how do I use this", as long as they get the answer rapidly afterwards. Bets on whether the Revmote will be easier to figure out to a new gamer than the X360 pads....I guess we'll find out soon enough.
 
ZombieSupaStar said:
Untill we all have holodecks in our rec rooms why wouldnt a "controller" be ok?

I look at it like this, imagine when we get to the point where game graphics are impossible to tell if it's real or not. Do you really want to be playing a game so visually stunning by hitting X all the time?

I realize there are specialty controllers for stuff like racing, but for action/adventure/ sports etc, there needs to be a "revolution" for they way we play IMO.

If games are gonna go for ultra realistic looks, they better find a way to make it more immersive as far as control goes.

At the very least we'll get something new to learn, and for me learning a new controller with a new system is part of the experience. It's been too long since I've had to teach myself how to use a "new" controller.
 
If there is one thing that this thread has proved is that monk is as retarded as the guy in his avatar...
 
Akia said:
QFT :lol

How does the d-pad make anything complex? Any retard can pick up an NES controller and play Mario, and the Revolution controller is basically an updated NES controller with sensors and stuff.

So what...are...you...talking about dude?
 
citrus lump said:
At the very least we'll get something new to learn, and for me learning a new controller with a new system is part of the experience. It's been too long since I've had to teach myself how to use a "new" controller.

By that logic, companies ought to rearrange the keys on new computer keyboards every five years or so, so computer users can 'teach themselves how to use a "new" controller' to type. So what if they've been touch-typing for decades? It's fun to make them throw away what comes naturally and start all over from scratch! :p

Sorry, but I'd rather see companies stick with a standardized controller layout, building on it incrementally as necessary, and challenge me with new and innovative games. I'm not in my 50's yet - more like late 30's - but as a 'graying gamer' who's been playing for decades, that will do a lot more to keep me interested in the hobby as I get up in years than expecting me to learn new input mechanisms every few years would. :p
 
bit of an embarrassing topic title.

should be pretty simple, the key is to having one button turn everything on. The rev better have a standby feature, so when you hit the big button on the remote it turns on your tv, console and puts you at a menu that you navigate by waving the wand around and clicking on something to play it immediately.
 
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