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Is the Syndicate franchise dead?

I am one of those people who tend to be absorbed by the general atmosphere and the ambience of the game before everything and that largely makes up the quality of the game. Syndicate FPS was that kind of game. The gameplay might be restrictive (Although I thought the gun play was solid, the AI was decent and some of those fire fight set pieces genuinely felt exciting), but the general atmosphere created by those fantastic imaginative artistic direction of a proper Sci-Fi Cyberpunk world made me love the game to pieces. That coupled with a great sound experience made the whole game come to life and that is what made it amazing

The Bloom added to the over ambience of the game and I loved that saturation effect it created.

Ah, well I'm glad you were able to enjoy it. I'm still hoping for an old school Syndicate one day but for now that Kickstarter game will have to suffice. (Perhaps if it does well...?)
 
It's dead forever just like Dungeon Keeper, Theme Hospital, Burnout and all the other classic franchises that EA sealed away in the dark world.

Man, how did they manage to kill Burnout? There should be a new next-gen Burnout on both consoles.

Paradise sold great, strong reviews...and then they made some kind of Facebook game, and then nothing. Unbelievable.
 
I was never fond of the Syndicate franchise until the FPS. Shame it's done, because Starbreeze made something amazing.

Also, I wanna see Akuma again ;~;

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Cyberpunk mohawk beauty <3
 

to comment solely on that quote, bullshit. They didn't take a risk because they didn't market it for shit. I remember being interested in the game, and indeed, I enjoyed it, but I almost forgot it was coming out because they put no effort into marketing it.
 
Since the FPS version didn't sale well, does that put an end to any hope of having a game made more like the originals?

They just should have focused on the co-op bits since it kicked the shit out of the not so good SP campaign.

The co-op was pretty well done I thought and a damned shame it did not get expansion DLC.

*Edit

The massive amounts of bloom was cockpunch worthy for the SP part of the game...
 
I'd rather see it dead than witness EA ruining it even further. The Starbreeze shooter was mediocre at best, definitely way below their earlier efforts in the genre. It just goes to show that Starbreeze is merely a name now after many key people have left the studio.

That said, how's Cartel doing?
 
I'd rather see it dead than witness EA ruining it even further. The Starbreeze shooter was mediocre at best, definitely way below their earlier efforts in the genre. It just goes to show that Starbreeze is merely a name now after many key people have left the studio.

That said, how's Cartel doing?

I don't think that's true at all. The only part of Syndicate that was lacking was the story. It was a super solid FPS, with tight controls/mechanics and pretty graphics. I don't think a mediocre studio could have made that game so well. It really felt quality most of the time.
 
FPS had an okay SP with a fantastic MP. Some of the best gunplay this gen.

...Oh and it had Michael Wincott and an awesome remix of the main theme.
 
I'd rather see it dead than witness EA ruining it even further. The Starbreeze shooter was mediocre at best, definitely way below their earlier efforts in the genre. It just goes to show that Starbreeze is merely a name now after many key people have left the studio.

That said, how's Cartel doing?

Apparently nobody reads threads before posting now? Goes for Derrick too. Cartel is dead
 
I don't think that's true at all. The only part of Syndicate that was lacking was the story. It was a super solid FPS, with tight controls/mechanics and pretty graphics. I don't think a mediocre studio could have made that game so well. It really felt quality most of the time.
What makes it stand out against the other dozens of super solid FPS games released that year? The sad thing is, Syndicate had a gameplay structure that would have made the game unique and they chose not to use it.
 
Uhhhh Starbreeze did an excellent job being faithful to the Syndicate universe. Kneejerk EA hate is fuckin lame. That was a great game especially the co-op multiplayer


I went into it just hoping for a good Starbreeze fps and I don't think it even hit that mark. I mostly remember running down a corridor for a few hours and wanting to quit every time I reached a boss.
 
The FPS was offensive, but the strategy game has a pretty solid design. So you can expect someone to dust off or reboot the top down icon control version of it. People just jumped on the FPS bandwagon and thought they could make easy money, but you can't just take any brand with a fanbase, slap it on any project and expect it to take off. I don't know what they were doing, but I have to wonder if that game was born a Syndicate game.
 
Well they haven't made one in a decade plus right? I'd say it's dead.

Maybe if Paradox gets that Cartel game out sometime this decade we can have a game like it at least.



By making it an entirely different game. An FPS no less. Right.
They were hired to make the FPS, and did quite well IMO, but I'd bet the whole shooter reboot idea came from EA, not Starbreeze.
 
The FPS reboot wasn't too bad from the time I gave the demo. But the console version was EXTREMELY clunky with the cover system and stuff having to have you jump through three or four different key hoops to "stay in the flow." Dunno if the PC version controls would help alleviate that feeling, but having to fumble with a cover system to survive is just a FPS "no-no" for me.

As far as the series is concerned: It's dead. I think the only way it could come back is if it did an X-com style reboot where it has a RTS over the FPS--didn't the FPS for X-com also bomb?--to where the old-school fans try it out to see if it sucks, and a newer generation of people become fans of the old-school genre.
 
I went into it just hoping for a good Starbreeze fps and I don't think it even hit that mark. I mostly remember running down a corridor for a few hours and wanting to quit every time I reached a boss.

I never felt that way, the co-op was worth the price of admission alone. The single player campaign was serviceable and fun (and yes not revolutionary) but that's only half of the game's experience.

By making it an entirely different game. An FPS no less. Right.

Uhhh, you are obviously unfamilar with the Fallout series and it's evolution. Weak argument. It was a successful transition into the FPS genre and was faithful to the universe of the original games.
 
I wouldn't leap to assumptions so quickly, though I also would temper any expectations.
 
In a Gaming World where everyone complains about shooters being always the same and not having new ideas, Syndicate actually feels fresh and different than most shooters on the market and it still was criticized from that.

Just like Bulletstorm, the game actually gets better with time because you end up playing other hyped shooters that actually are worse than both Syndicate and Bulletstorm.

Unfortunately both games suffered from the same problems:
- Bad marketing (dicktits ad-driven campaign and the other was announced 3 months before launch without any ad campaigns)
- No PvP multiplayer (Bullestorm Horde mode was awful but the Syndicate co-op missions were great when the lobbies had people playing)
- EA Partners
 
The single player in the reboot wasn't great but I thought the co-op was excellent so I wouldn't mind more of the same really. That's not to say I wouldn't prefer a proper sequel to the strategy games but I think another FPS is more realistic.
 
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