It's really a shame that Ishin hasn't been localized (and probably will never be) but i was wondering if there is any bigger (in terms of budget) Japanese game that hasn't been localized?
I really can't think of anything else to be honest.
Phantasy Star? Dragon Quest X?
Dragon Quest X?
Uh, what? No recent Yakuza game comes close to 1m per entry? Did you mean half a million?I don't think Yakuza is all that high budget a franchise , they reuse a Ton of assets and tools. And Sega seems pretty satisfied selling just barely over 1m for each entry.
I'd say some of their MMOs or Licensed titles could have costed more.
Sega was so dumb not to localize Ishin. Especially since around the time it came out there weren't too many games released on ps4. Could've been a real hit on the console with proper marketing. They should really just start licensing out games they have no intentions of localizing since I'm sure there are a bunch of publishers who would love to do them.
Do people not know how much localization costs? It's steep. Very steep. Especially when you realize it isn't just switching text in a txt. file.
I don't think Yakuza is all that high budget a franchise , they reuse a Ton of assets and tools. And Sega seems pretty satisfied selling just barely over 1m for each entry.
I'd say some of their MMOs or Licensed titles could have costed more.
Do people not know how much localization costs? It's steep. Very steep. Especially when you realize it isn't just switching text in a txt. file.
Yakuza 3 sold 510k at the end of 2009.
Yakuza 4 sold 558k at the end of 2010.
Yakuza: Dead Souls sold 410k at the end of 2011.
Yakuza 5 sold 522k at the end of 2012.
Yakuza Ishin sold 255k at the end of 2014.
Yakuza 0 sold 242k at the end of 2015.
I don't think they expect anywhere near a million. I think they'd be more than satisfied if they could hit half a million again with Yakuza 6.
Also, Tales Of Vesperia for PS3.
Yakuza 3 sold 510k at the end of 2009.
Yakuza 4 sold 558k at the end of 2010.
Yakuza: Dead Souls sold 410k at the end of 2011.
Yakuza 5 sold 522k at the end of 2012.
Yakuza Ishin sold 255k at the end of 2014.
Yakuza 0 sold 242k at the end of 2015.
I don't think they expect anywhere near a million. I think they'd be more than satisfied if they could hit half a million again with Yakuza 6.
wow....are those numbers really enough to justify the cost of a Yakuza Game?
I didn't play those game, but they look much more expensive than game like Tales of etc. and even those sell more copies normally
yeah, as a huge yakuza fan, i was one of the guys here & on sega's forums telling people to not really expect Ishin...Kenzan! was fantastic, but it's likewise a niche take on a niche series, where 5 barely happened and i'm still overjoyed we got 0.
for those interested: i made a thread here about importing & playing kenzan!, which is totally doable now thanks to youtuber KHHsubs fansubbing not just the major cutscenes, but the sidestories too! also great news, he's a few videos in (last i checked) to doing the same for Ishin, i'm waiting till that effort is further along before importing my copy.
interesting #'s, is there any kinda breakdown as far as east & west? i adore 4, but was afraid it did far worse over here somehow. still, i'd love to see how 5 did here late as hell/digitally, nevermind how much that 0 number goes up in january!
wow....are those numbers really enough to justify the cost of a Yakuza Game?
I didn't play those game, but they look much more expensive than game like Tales of etc. and even those sell more copies normally
interesting #'s, is there any kinda breakdown as far as east & west? i adore 4, but was afraid it did far worse over here somehow. still, i'd love to see how 5 did here late as hell/digitally, nevermind how much that 0 number goes up in january!
Well, I can tell you that Yakuza Ishin didn't sell any copies in the West.
Goddamn it.
I screwed up the numbers for the last two. My bad. >_<
These are only for the Japanese version, with the English versions all being localized after the cut off dates mentioned. I'm not sure about the English version, though as far as I know the Japanese version composes the vast majority of sales, though supposedly the main land Asian versions are picking up as well.
Yakuza 0 80's setting has many stuff not in the previous games so lots of brand new assets etc had to made, including Yakuza Ishin spinoff set in the Samurai spot.I don't think Yakuza is all that high budget a franchise , they reuse a Ton of assets and tools. And Sega seems pretty satisfied selling just barely over 1m for each entry.
I'd say some of their MMOs or Licensed titles could have costed more.
But all you need is a computer and a guy who speaks both languages, how hard can it possibly be?
/s
I understand that but it could've been a great time to gain interest in the franchise especially since around the months that it was released in Japan, there was nothing releasing for a while. Also, if they don't want to foot the localization costs, then I'm sure there are companies that do.
Also, Tales Of Vesperia for PS3.
Yakuza 3 sold 510k at the end of 2009.
Yakuza 4 sold 558k at the end of 2010.
Yakuza: Dead Souls sold 410k at the end of 2011.
Yakuza 5 sold 522k at the end of 2012.
Yakuza Ishin sold 384k at the end of 2014.
Yakuza 0 sold 386k at the end of 2015.
I don't think they expect anywhere near a million. I think they'd be more than satisfied if they could hit half a million again with Yakuza 6.
Edit: Wait a second, my numbers for Ishin and 0 were off. My bad.
Ishin wasn't that expensive. Damn good game though. One of my favorites in the series.
yeah? how'd you rate it next to kenzan?
kinda ot but i always wondered if you spoke japaneseBetter than Kenzan, but Kenzan also has a lot of positives in its own way. In some ways it is better.
Just run it through Google Translate and you are set. Duhh.
I'm sure they would have gained some sales from the lull of games, but localization is, again, not cheap. Not only do you have to translate the thousands of lines of text (of which Yakuza games have many of, and Ishin is no exception), you then have to make sure it translates well to US and EU readers. That's not even taking into account the considerable difficulty of switching that sort of old style of speaking into something relatable to other audiences.
Then you gotta program all that in. And that takes a whole lot of time. Errors can result in bugs all over the game. So developers have to pour all over that stuff. It's not easy, and it's not cheap.
Asking other companies to license a game that regularly doesn't make much in its home country is asking a lot. The only reason Sony invested in Yakuza 5 was so that resulting entries could have more attention on them, and I'm pretty sure US numbers were pathetic anyway.
Cobble all this together, and include the fact that the fanbase in the west at the time was small as shit and that Sega is on a tight budget (that's only loosened up very recently), and there you go - that's why Ishin didn't come over. Now, it's too late, so they move on and bring us the other games whenever financially viable.
...supposedly the main land Asian versions are picking up as well.
What the hell are you talking about? "Code that in"? We're talking about text. They subtitle low budget movies every day that don't sell even near 500 000 copies. Sure, this would be like translating ten movies, but still.
Would Tales of Vesperia PS3 be considered big budget?Also, Tales Of Vesperia for PS3.
No ishin was one of the dumbest things ever. If there was ever a time yakuza should have been given a chance over here again it was then
You had a new system, with not a lot of games, and a entry in a series that was basically stand alone. I think people would have bought it in the West.
No ishin was one of the dumbest things ever. If there was ever a time yakuza should have been given a chance over here again it was then
You had a new system, with not a lot of games, and a entry in a series that was basically stand alone. I think people would have bought it in the West.
Also, Tales Of Vesperia for PS3.
The HD re-release of Yakuza 1 & 2 was also a big missed opportunity for being given a chance. Apparently both games had English subtitles ... 2 certainly did even back on PS2.
I certainly do. I have the original games for the PS2, but would love to see Kiwami here in the west and hopefully there's a Kiwami 2 too.Not really since 1 is getting a remake and 2 will no doubt get one as well. I think fans would rather they gambled on those than just re-releases of the originals we've played already.
Not really since 1 is getting a remake and 2 will no doubt get one as well. I think fans would rather they gambled on those than just re-releases of the originals we've played already.
At least in the japanese market, Yakuza games have never reach 1 million units.I don't think Yakuza is all that high budget a franchise , they reuse a Ton of assets and tools. And Sega seems pretty satisfied selling just barely over 1m for each entry.
Kiwami already came out, just only in Japan. Not sure what makes you think 2 will get that treatment "no doubt" either.
Kiwami has new dialogue and side content that would need to be translated — the original versions of 1 and 2 have english translations already (2 does at least, 1 had the english dub).
The HD collection came out in 2012. Kiwami released in Japan in January of this year. Sure, now it would be better to push for a Kiwami translation, but back in 2012, an HD re-release of the first two games would've been a good starting point for people new to the series.
It was a missed opportunity. Does that make sense?
Because the remake of 2 will be on the same engine as the Yakuza 1 remake engine? It would make sense for them to remake 2 and then release both the 1 and 2 remakes in the West so newer audiences can enjoy those old games better. As good as 1 and 2 were back then, the formula has been much improved upon since which the remake of 1 no doubt has. To introduce new fans to 1 and 2 remastered instead to the remake of 1 (and potential remake of 2) doesn't make much sense to me, no.
Yakuza 3 sold 510k at the end of 2009.
Yakuza 4 sold 558k at the end of 2010.
Yakuza: Dead Souls sold 410k at the end of 2011.
Yakuza 5 sold 522k at the end of 2012.
Yakuza Ishin sold 384k at the end of 2014.
Yakuza 0 sold 386k at the end of 2015.
I don't think they expect anywhere near a million. I think they'd be more than satisfied if they could hit half a million again with Yakuza 6.
Edit: Wait a second, my numbers for Ishin and 0 were off. My bad.