I dunno, Final Fantasy Tactics Advance would give it a run for its money.Eternal Sonata. The only jrpg that actively makes it's battle system worse as the game goes on.
What's fun about being weak and pathetic rather than strong and skillfull?Fun and challenging?
What if green potions hurt you? What if summons were normal attacks and normal attacks worked liked summons? What if the more you got shot, the less red your screen became?
The Gold Saucer's Arena in Final Fantasy VII is basically it. You start with all your possible abilities and you gradually lose them as handicaps.
What's fun on being weak and pathetic rather than strong and skillfull?
Something is a Challenge when you have the option to be good in some way, usually based on skill and powers. If you dont have that whats the challenge? The gane would either ben fuck hard work or piss easy.
But it really isn't novel, is it?Not 100% sure of your intention, but people ask basic questions like this as jokes without considering that games based on novel premises like this could actually be really fun if done with creativity and good judgment.
But it really isn't novel, is it?
Kind of sounds like what happens after marriage, kids, etc.
so this is literally the metroid formula and not the anti metroid at all, making it's mention very strange
Like a game where you start with all kinds of crazy abilities/weapons/equipment and then gradually lose them.
That would be cool.
Not exactly. Perhaps rather thans simply being able to traverse with gadgets and gear, traversal would become more environmental puzzles. Parkour, creating bridges and platforms from debris and other objects, etcThis is a fun concept, but it would be absolutely horrible in metroidvania style game, as the power ups also double as traversal mechanisms, meaning the level design would be forced to get less, and less, and less engaging as the game progresses, and the payer would no longer be capable of traversing large swaths of the world after each downgrade.
What's fun about being weak and pathetic rather than strong and skillfull?
Something is a Challenge when you have the option to be good in some way, usually based on skill and powers. If you dont have that whats the challenge? The game would either be fuck hard work and unfair or piss easy.
This is a fun concept, but it would be absolutely horrible in metroidvania style game, as the power ups also double as traversal mechanisms, meaning the level design would be forced to get less, and less, and less engaging as the game progresses, and the payer would no longer be capable of traversing large swaths of the world after each downgrade.
I think it could work in a very puzzle focused Metroidvania. Don't think it would work so well with a combat or exploration focus.
I think it could work in a very puzzle focused Metroidvania. Don't think it would work so well with a combat or exploration focus.
Total deja vu.
I think this idea might've been brought up in an extra credits episode at one point?
Also what's that game where you transform from a pixel to 8 bit to 16 bit? In a way transforming down is a loss of abilities in exchange for properties I think?
- You'll start with almost HP max, to be more precise the HP your allies would have at lv 99, without any extra boost;
- Lv ups will decrease HP and MP, instead of increase them;
- Characters will start with low parameters;
- Shops sell stuff at high price;
- Espers will give you some boost, but the higher their power, the faster your HP/MP will decrease;
- The game wants that you power up, so that the curse will consume your allies;
- Sooner or later some of your ally might lose all their HP: he will be basically dead;
- The balance of the game gives you a wide choice: will you escape from the curse, or embrace it at your own risk?
- New battle approach;
- The curse is behind the corner, a wrong choice will expose you even more to the curse;
- New AI/parameters for monsters;
- Items/Equips/relics will be changed;