Shin Kojima
Banned
I never play anything on easy, but that's just my personal desire for challenge. No shame in it whatsoever.
sturmdogg said:Well, for me playing video games is supposed to be fun. So if you're having fun playing on Easy Mode, then who's to say you're doing it wrong?
TheUglyDrunk said:Being a father of two, one of them a newborn, my game playing time is at a premium. I always play on easy, I don't have the time to dick around with multiple attempts at a single boss/choke point. Plus, I never understood the "hardcore" crowd anyways. I enjoy a decent challenge, but retardedly frustrating stuff is annoying.
TheUglyDrunk said:Plus, I never understood the "hardcore" crowd anyways. I enjoy a decent challenge, but retardedly frustrating stuff is annoying.
PTCoakley said:As I get older and I get a bigger backlog, playing on easy has become the norm for me. It honestly has let me beat longer games that I otherwise wouldn't have had the patience to beat otherwise. I've beat Mass Effect 2 twice on Casual, and while I could have done it on normal or higher, my frustration was at a minimum, I was able to focus on the universe/etc, and I'm able to move on to other games.
codecow said:As a developer, no.
As a lifelong player and a developer, absolutely yes.
Balancing between Easy and Normal is always very difficult. My experience is that even in the industry most people who claim to be big gamers are in actuality terribads (except programmers, and I'm not just saying that because I'm a programmer).
The difference is, programmers are smart enough to understand that playing a lot of games or "trying" doesn't make you a good gamer just like "trying" to be a good programmer doesn't make you one. There are no points for trying, only for results.
I think that normal should have some challenges but nothing that sticks the average focus test player for more than 3 deaths or so in the same spot or makes them answer, "No!" to the question, "Do you want to keep playing?"
Games should offer the ability to switch difficulty on the fly. As long as I am working at Visceral I can assure you Dead Space 2 will include this option.
My dream is to have easy be easy enough for my wife to finish the game without getting frustrated, normal to provide a challenge for people who think they're good but actually suck, hard to be normal-ish for someone who is actually good, and then impossible I don't even want to be able to finish it myself (all that is needed is one person in the entire team who can finish it).
codecow said:As a developer, no.
As a lifelong player and a developer, absolutely yes.
Balancing between Easy and Normal is always very difficult. My experience is that even in the industry most people who claim to be big gamers are in actuality terribads (except programmers, and I'm not just saying that because I'm a programmer).
The difference is, programmers are smart enough to understand that playing a lot of games or "trying" doesn't make you a good gamer just like "trying" to be a good programmer doesn't make you one. There are no points for trying, only for results.
I think that normal should have some challenges but nothing that sticks the average focus test player for more than 3 deaths or so in the same spot or makes them answer, "No!" to the question, "Do you want to keep playing?"
Games should offer the ability to switch difficulty on the fly. As long as I am working at Visceral I can assure you Dead Space 2 will include this option.
My dream is to have easy be easy enough for my wife to finish the game without getting frustrated, normal to provide a challenge for people who think they're good but actually suck, hard to be normal-ish for someone who is actually good, and then impossible I don't even want to be able to finish it myself (all that is needed is one person in the entire team who can finish it).
Yopis said:The last paragraph sounds good.Maybe even some extra things unlocked if you come back and run the game on the harder modes.If I beat a game on normal I want a reason to come back and try again.And I don't like being able to switch difficulty on the fly either.And yes everybody is hardcore at home with nobody looking.The truth is different most of the time.
codecow said:The reason why the on the fly difficulty setting is nice is because it allows someone to back down from something that is pissing them off (briefly). Take the asteroids section in Chapter 4 in Dead Space. A lot of people were frustrated by it and if they had been able to back the difficulty down for that one sequence many might have not been as frustrated and actually enjoyed the game more.
Yeah, it's a cop out. But I have to say I used it myself on Dragon Age for the PC. A couple of the encounters I party wiped on maybe 5-6 times and didn't see a way of beating it with the characters and equipment/money I had without doing a bunch of farming or side quests to get health/mana pots. I just wanted to finish the game so I could play MW2, so on anything I had to try more than maybe 5 times I just skipped the difficulty down, passed it, then turned it right back up.
TheUglyDrunk said:Being a father of two, one of them a newborn, my game playing time is at a premium. I always play on easy, I don't have the time to dick around with multiple attempts at a single boss/choke point.
demon arm said:After having given this some thought, I feel playing on easy often comes close to passive consumption, which is the opposite of what I wish to take from the medium.
There have been some voices saying that they play on easy because they have little time due to obligations but still want to complete games. This is the precise reason I more and more play on hard from the outset - I don't have the time to replay a game on hard after completing it on normal or easy anymore.
codecow said:Games should offer the ability to switch difficulty on the fly. As long as I am working at Visceral I can assure you Dead Space 2 will include this option.
Ranger X said:This is great design and I hope you guys will be able to stick to it.
The Quiet Man said:Play the game how you want to play it. Who cares about what anybody else thinks?