There's no doubt the expectations have changed. Nintendo's goals must be considerably different now, and "save" is closer to "survive" but that's not an unreasonable expectation now.Define "save"?
There's no doubt the expectations have changed. Nintendo's goals must be considerably different now, and "save" is closer to "survive" but that's not an unreasonable expectation now.Define "save"?
That's the difference. The GBA wasn't a failure.The Gameboy Advance had three years on the market before its successor launched. Both were extremely successful and the Nintendo DS went on to become Nintendo's best selling platform.
I think Nintendo has gotten plenty of mileage out of the GameCube architecture, but who knows, maybe the next handheld will be PowerPC based as well.sörine;116380499 said:From Iwata's comments it seems the Wii U architecture is going to be grandfathered into their future platforms too. I think this is smart since even with low returns then investment into Wii U isn't necessairily a "waste" as technology, assets, software, networking, tools and so on can be transitioned to the next hardware cycle. Sort of like with Gamecube & Wii.
Ain't gonna happen, not while Sony and Microsoft are still in the market, and not while Nintendo HQ in Japan still insists on calling the shots in all territories instead of allowing NOA and NOE to make their own choices.The Absolute most important thing I would do before releasing a new system would be to patch up my relationship with the third party companies. If this isn't done beforehand a new system will only face the same issues as the current.
This is the first time I've gained any real interest in the Wii U, so I think Nintendo have done something right - if only for me. I'll pick one up next year if these games aren't delayed, alongside Mario Kart and Monster Hunter.
And price drop.
No. Just be glad that there are some cool games coming out for the system still.
I think architecture was meant in a more general sense than simply recycling the chipset. So things like easily transitioning their development pipeline, network infrastructure, operating system, etc. Iwata's comments also implied a greater push towards cross-platform development to free up resources.Eh... isn't their necessity for backwards compatibility at least a part of what's hamstrung the Wii U in terms of external software development? Does that imply they'll once again be out of sync with the other two hardware vendors architecturally (who will probably end up even more closely aligned in terms of design if they continue to cater to the desires of third parties.)
its going to end up being a system that people look back on fondly in a decade. Same as N64 and Gamecube. Both those systems had poor 3rd party support, and major droughts with little to play.
But both are looked back on fondly because the games portfolio shaped up really well over time. I dont know that sales will ever be huge, but a system with 3dworld, pikmin 3, wonderful 101, lego city, bayonetta 2, mario kart, zombiu, and a bunch of other gems is going to have a good legacy.
Depends on your definition of "save", but Smash sure seems to be a system seller. Maybe even more than Kart, if that's even possible.
So you're suggesting starving the platform because of a bad first year.
Imagine if Sony did that with PS3 for a moment. That will tell you how viable the strategy is.
Hell, you can see how good it works in actuality: check what it is doing to Vita.
I don't really get what's so hard to understand about what Opiate's posting.
Opiate isn't saying they should cancel all Wii U development, scuttle Zelda Wii U, and never produce any more Wii U software for the rest of the life cycle.
Opiate is saying it is no longer worthwhile investing in new Wii U software development that would entail significant development resources, in terms of both money and human capital, to try and expand the Wii U installed base and recapture market share. By this I would assume the reference is to titles on the scale of Zelda and Smash Bros and MK8. It is no longer worthwhile to try and "save" the Wii U.
A degree of resources should be used to continue to maintain the userbase, certainly. Announcements like Captain Toad and Mario Maker probably serve this purpose well. But given the option of devoting large scale resources to the Wii U to try and turn it around, or towards setting up a future platform for success, the latter is the better option.
(Opiate is free to correct me if I'm misinterpreting him.)
nope all those people already own a Wii U
I doubt this very much.
sörine;116380499 said:From Iwata's comments it seems the Wii U architecture is going to be grandfathered into their future platforms too. I think this is smart since even with low returns then investment into Wii U isn't necessairily a "waste" as technology, assets, software, networking, tools and so on can be transitioned to the next hardware cycle. Sort of like with Gamecube & Wii.
So, first off, $5 billion is not a standard mandatory amount to spend to save a platform, Sony had very specific cost concerns that led to that number.The PS3 cost Sony 5 billion dollars or more to "save". Yes, if Nintendo is willing to spend 5 billion dollars (instead of just 500 million), they may be able to turn the Wii U around. They would probably need more, though, because Sony started near-instantly, while Nintendo is already well over a year in.
It is my suggestion that this 5 billion dollars is better spent on the Wii U successor.
This is absolutely what I'm saying, yes. Thank you.
nope all those people already own a Wii U
People have been saying how important E3 is for a consoles success the rest of the year and how Sony's E3 gave them the momentum to outsell the Xbox One.
If that line of thinking holds true, the Wii U should be able to pick up it's pace.
If the PS3 and the 3DS was able to change it's fortune by the exclusives they were able to come out with, the Wii U is not out of this race.
PS3 and 3DS have more third party support than they can handle. WIIU has none.
Depends on your definition of "save", but Smash sure seems to be a system seller. Maybe even more than Kart, if that's even possible.
Not an mainstream release, and it's probably later in the month, but October also has Bayonetta 2, which could move a small number of units as well as a value play considering that it's bundled with the critically acclaimed prior game.I think one of the big things that has come up in this thread is that MK8 HAS TO have staying power. SM3DW, as incredible as it was, had meager sales and fell off the cliff quickly. MK8 has to hang on in the sales charts at least through June to make a difference. If it can actually hang in through July? Well then that will play directly to Hyrule Warriors. And while only the 3DS version of Smash is releasing in Oct... that should at least drive awareness that the Wii U version is in fact coming soon after.
It will still do worse than the Gamecube but I think there is enough software coming to avoid the console dying before 2016.
I'll concede that 3DS has significantly more Japanese 3rd party support than Wii U, but not sure how strong I would call 3DS 3rd party support geared towards the West. Certainly nowhere close to PS3.
I'll concede that 3DS has significantly more Japanese 3rd party support than Wii U, but not sure how strong I would call 3DS 3rd party support geared towards the West. Certainly nowhere close to PS3.
This is absolutely what I'm saying, yes. Thank you.