D
Deleted member 17706
Unconfirmed Member
It's only impressive graphically. If the series had launched with this game, it would never have received a sequel.
Aiming and stuff is just fine. The game controls well and gyro aiming is darn great. The game is not hard in that regard. Its hard in the regard of the final scenes, which are several minutes long QTE sequences with very little checkpoints and if you fail once, you are dead, coupled with terrible touch detection which means you will almost always fail the QTEs.Hardest mode isn't that bad. The problem is the sticks deadzone/acceleration throwing aiming off.
Aiming and stuff is just fine. The game controle well and gyro aiming is darn great.
I hate moving my screen to aim. That alone throws off my shot.I guess many people didn't realize that you can aim with the gyro.
I hate this so much. Not just with UC:GA, but also with other examples on other consoles, like the motion-controlled valves in Killzone on the PS3, or countless similar examples on the Wii and Wii U.
My sentiments exactly.I liked it.... don't play it on the hardest mode as the touch controls during cinematics are inaccurate and frustrating on the hardest mode. It was good as a portable uncharted though. Just don't expect anything new.
we reallyneeded something to like when PS Vita launched :|desperately
so this is the Vita's Shadow Wars?
The QTE on the hardest mode are instant.... and the touch screen is very inaccurate. I almost threw my vita at one point due to that....
Unless I they changed it (or I recall incorrectly), the end of the game has a long QTE that has little (or no) check points and it is almost all QTE.... meaning you miss one and you die instantly.
Same. Just didn't care anymore after 3~4 hours.The only Uncharted I haven't finished. It's just not compelling in any way.
I guess many people didn't realize that you can aim with the gyro.