If you have a PS3 IIRC there's a VC2 bundle that can only be found via search that's cheaper and has the DLC included.
They're probably thinking the same thing about western consumers when their game only sells 5k in NA.
Don't blame the Japanese lol. Blame us English speaking users for not buying their games >_>
It's not their fault that no one buys their games when they release them. Why release it only to make a loss? Japan doesn't do FPS, so will not have great sales in America.
Uh, yes it did. It meant that Nintendo planned on localizing it at all. That's pretty important news.well with the whole operation rainfall thing, having europe confirm FE hardly ment anything![]()
There exists no reason to believe that the Nintendo Direct that Nintendo of America held weeks after E3 wasn't meant to be the intended presentation for formally announcing Fire Emblem. It wouldn't make any sense for them to go out of their way and announce the game as part of damage control again when they really didn't have to. Given the short amount of time between E3 and that particular Nintendo Direct, that would provide a very reasonable explanation as to why Reggie mistook Fire Emblem as part of Nintendo's E3 announcements when it wasn't in reality, and therefore giving Fire Emblem's Nintendo Direct announcement much more credibility as being Nintendo of America's intended announcement.ahahahahahaha you can't seriously believe this
also, what digger said about Europe.
If Atlus and XSEED can do it for very low-profile titles, why can't the others??
Pretty much this. I just skip over his byline for the most part these days.The entire idea is ridiculous in my opinion, like almost all of Schreir's articles. Just look at the word choice. "Hoarding." Seriously? "Developers." Seriously?
To be fair, Kotaku has had a lot of turnover in the past year or so - it's not even really the same site anymore, so it's a bit disingenuous to hold the Kotaku of today responsible for the Kotaku of yesteryear.It just strikes me as hilarious to see a site like Kotaku, which pushed a ton of the "Japanese devs are worse" and the "JRPGs are flawed" tabloid stories; which helped lead to declining sales across the board, then turn around and criticize the Japanese for hoarding.
I would imagine that overhead is a big factor here. Nintendo needs to sell a lot more copies of a game than, say, the six-person XSEED does in order to be profitable because the cost of operating their business is much higher.I always wondered about this. I probably sound ignorant, but I always thought Atlus had some games that made them enough money like Persona (and publishing games like Demon's Souls) that enable them to put out more risky games like Catherine (and publish games from Sting for example).
I highly doubt a lot of the games Atlus USA put out are profitable. Maybe these games break even because of a hardcore fanbase and the name Atlus and of course the great pre-order goodies, but that's it.
It's time for western gamers to stop passing over Japanese RPGs when they are released.
Oh, no! I quite enjoy them! I ended up buying Y's I & II and Felghana, if I remember right, I got both for $30 on the PlayStation store. My only point being is that I crave these Japanese RPGs and adventure games, and would like more.
Edit: hah, posted prematurely, my point with the price of the games is that Valkyria Chronicles II is $40 on the PSN, I'm interested in playing it, but not at that price. So depressing, especially considering the VC3 situation.
Digital only sales can be much worse than (the already bad sales of) retail releases (and people usually don't want to pay nearly as much money for digital than they might for a physical copy, meaning EVEN LESS profit), so even the little that publishers make from physical copies might not happen with digital only stuff.Release the niche rpg as eshop titles and stop whining that they don't sell.
Eshop has better profit gain then carts. Just do it that way. And bring the engrish.
My personal PSP sob story list:
Final Fantasy Type-0*
The Last Ranker
Over My Dead Body Portable
Digimon World Re: Digitize
Digimon Adventure RPG
Little Battlers eXperience*
* Probably will be released here on another platform though.
Not really.
Also, I'd say even less WRPGs are localized to Japan in comparison to JRPGs west gets.
Dem Retro Game Challenge & Trails in the Sky were so popular that we are drowning in the localization of their sequels.
Oh, wait.
What era had the highest localization for JRPGs then?
If they're having trouble publishing it overseas, why don't they at least put English subtitles as an option? I'm alright even if it's Engrish, so long as I get to play it.
What era had the highest localization for JRPGs then?
I'd say Saturn/PS1. FFVII kicked down the floodgates, and they came pouring in.
sooo this!
how, after all this time, is this not a standard with japanese games? are they just not interested in selling their games outside of japan? is there some kinda opposition in the west (publishers/distributors) to subbed-only japanese game localization? are they afraid their audience just isn't 'literate' enough to handle it? how the hell, after all this time, is 'language' still such a tremendous obstacle?...
i can't be the only one who hasn't (unless forced to) watched a dubbed version of a foreign film in the last dozen years or more. this whole issue of getting more japanese games over here seems to be tied to some kinda antiquated bullshit premise - 'dub or nothing'. haven't the yakuza games demonstrated that this fixation is bullshit?...
anyway, yeah - english sub the damn games, & let the marketplace take care of the rest...
If they're having trouble publishing it overseas, why don't they at least put English subtitles as an option? I'm alright even if it's Engrish, so long as I get to play it.
Digital only sales can be much worse than (the already bad sales of) retail releases (and people usually don't want to pay nearly as much money for digital than they might for a physical copy, meaning EVEN LESS profit), so even the little that publishers make from physical copies might not happen with digital only stuff.
With respect to voice overs, the folks from XSEED have talked about this a few times in the past (on their forums, I think) and basically, using the existing Japanese voice work isn't free. They have to get permission/license the voice work for publishing/distribution in North America/Europe since the original voice work was usually only contracted for domestic Japanese release. Somestimes licensing the Japanese voice work for North American distribution costs more than just re-recording in English. Sometimes some Japanese voice actors won't sign off on it, etc. They can't just keep the Japanese voices in and sub over them w/o investing time and money into securing those rights in most cases, it seems.sooo this!
how, after all this time, is this not a standard with japanese games? are they just not interested in selling their games outside of japan? is there some kinda opposition in the west (publishers/distributors) to subbed-only japanese game localization? are they afraid their audience just isn't 'literate' enough to handle it? how the hell, after all this time, is 'language' still such a tremendous obstacle?...
i can't be the only one who hasn't (unless forced to) watched a dubbed version of a foreign film in the last dozen years or more. this whole issue of getting more japanese games over here seems to be tied to some kinda antiquated bullshit premise - 'dub or nothing'. haven't the yakuza games demonstrated that this fixation is bullshit?...
anyway, yeah - english sub the damn games, & let the marketplace take care of the rest...
With respect to voice overs, the folks from XSEED have talked about this a few times in the past (on their forums, I think) and basically, using the existing Japanese voice work isn't free. They have to get permission/license the voice work for publishing/distribution in North America/Europe since the original voice work was usually only contracted for domestic Japanese release. Somestimes licensing the Japanese voice work for North American distribution costs more than just re-recording in English. Sometimes some Japanese voice actors won't sign off on it, etc. They can't just keep the Japanese voices in and sub over them w/o investing time and money into securing those rights in most cases, it seems.
This entire opinion piece is premised on the apparent success of Xenoblade and TLS in North America, and yet we don't even know what constituted "success" (or, sales that were "quite well") in either case. For both games, each publisher had access to a pre-existing English language script/voice work - I'm only speculating, but I would imagine that this factor significantly cut down on the cost of localizing each title, which might mean that the threshold for copies sold in order to be profitable was lower. Nintendo also probably had some financial support/kickback from Gamestop, which could have further lowered that sales threshold for them (my guess is that the only reason Nintendo released Xenoblade in North America is because Gamestop stepped in to help mitigate the financial risk). And, as has been previously mentioned, both games benefited from a major, high profile grassroots campaign that was entirely orchestrated by fans well in advance of their respective releases. XSEED/TLS as well probably benefited a great deal by piggybacking off the name brand/reputation of a very high profile publisher like Nintendo, a situation that is not really common and one which was probably not an insignificant factor in why TLS was a success for them.
Fire Emblem was confirmed for localization since February via Nintendo of Europe's Nintendo Direct. All Jason really did was have Reggie accidentally leak it was coming to North America as well, which was later reconfirmed in a June Nintendo Direct that, for all we know, may have had nothing to do with damage control.
If you have a psp I can send you my umd copy when I'm done with it, should be by the end of October, or if you don't I'll sell you the psp with it for cheap since it's the last umd game I have in my backlog.
It's not nearly as good as VC1 and the characters are unbearable but the gameplay is still fucking great.
I wish more Japanese rpg devs would just throw english subtitles in their games when they know/don't think it will be localized. Hell even sell it as DLC I don't care
Not that I'd want it, but the how much text could a rhythm game (Project Diva) even have?
I'd say this gen has been at least as good as PS1/2 era. Sure, there are a few big games missing (most notably Last Ranker, FF Type-0 and Valkyria Chronicles III, though Type-0 will almost 100% surely be localized at some point), but on the other hand we've gotten games from the likes of Falcom that were pretty much absent from earlier gens in the west.What era had the highest localization for JRPGs then?
In light of this, it must be particularly painful for the people at XSeed, Altus, etc to read that certain gamers are skipping a particular release because it doesn't offer dual language support. I have seen that statement from people on GAF a number of times. I think a lot of people just assume that including Japanese voices is easy and free, and that developers who release English-only voice overs are just being lazy.
We got quite a bit of Falcom stuff in the 8bit and 16bit gens too. Faxanadu, Ys I-III, Tombs & Treasures, Brandish, Legend of Heroes, Popful Mail, Socerian and Legacy of the Wizard. They were across all major platforms almost too, not simply limited to PSP/PC.but on the other hand we've gotten games from the likes of Falcom that were pretty much absent from earlier gens in the west.
I'd say this gen has been at least as good as PS1/2 era. Sure, there are a few big games missing (most notably Last Ranker, FF Type-0 and Valkyria Chronicles III, though Type-0 will almost 100% surely be localized at some point), but on the other hand we've gotten games from the likes of Falcom that were pretty much absent from earlier gens in the west.
I don't think the problem is lack of localizations, it's the simple fact that big JRPG publishers like Capcom & Konami have almost abandoned the genre and a lot have moved to handhelds, which a lot of people ignore.
I always wondered about this. I probably sound ignorant, but I always thought Atlus had some games that made them enough money like Persona (and publishing games like Demon's Souls) that enable them to put out more risky games like Catherine (and publish games from Sting for example).
I highly doubt a lot of the games Atlus USA put out are profitable. Maybe these games break even because of a hardcore fanbase and the name Atlus and of course the great pre-order goodies, but that's it.
I will say that this gen has been good for PS3 localizations. There's absolutely nothing of note (inb4 ToV cry babies) that hasn't been localized. .
I'm sure thats alot easier to say then to do! I can imagine trying to self-teach myself the language from some books or something and end up crying within minutes lol.You would think by now that people would have realized that it's far more important to learn a new language in their spare time over the space of a few years.
Not being interested in a pair of first person dungeon crawlers and an action game means I don't support actual jrpgs -_-?Also, I have to wonder: how many people wanting to support niche JRPGs bought Unchained Blades?
Half Minute Hero?
Hell, Persona 2: Innocent Sin? All great games, all got almost no attention.
So yeah, the problem isn't the developers, it's the players.
Ya that's kinda a dumb reason to skip out on a game. I used to have hopes that some day games would be more like anime in the west by having dub/sub voiceovers. Then it got to the point where even anime rarely gets that treatment anymore! Now if they do something cheap like completely stripping a game of voice acting where it once had some in another region, thats where I'll get alil up in arms!In light of this, it must be particularly painful for the people at XSeed, Altus, etc to read that certain gamers are skipping a particular release because it doesn't offer dual language support. I have seen that statement from people on GAF a number of times. I think a lot of people just assume that including Japanese voices is easy and free, and that developers who release English-only voice overs are just being lazy.
Agreed. Outside of type zero there really ain't much out there that is being hoarded. I guess we could start scraping the barrel for titles, but I think we are getting tha majority of the good ones already.They're not hoarding that many great RPGs nowadays.
Super Robot Taisen OG 2 won't
Also we are getting fewer RPGs on PS3. It is almost 6 years since the release of PS3 and Atlus only developed on game. I think by year 6 for PS2, Atlus developed a dozen games already.
The cutscenes have been translated! As are a bunch of item/monster/character names! Believe in the power of fans and it may get fully finished... some day!Lindsay reminds me that I would've liked to play .hack//LINK one day. Oh well, I heard it wasn't that great anyways.
In light of this, it must be particularly painful for the people at XSeed, Altus, etc to read that certain gamers are skipping a particular release because it doesn't offer dual language support. I have seen that statement from people on GAF a number of times. I think a lot of people just assume that including Japanese voices is easy and free, and that developers who release English-only voice overs are just being lazy.
What? We have no idea how much money XSEED or Atlus are making off their niche releases. Presumably enough to stay afloat, but that doesn't mean they're raking in profits hand over fist. We do know, for example, that Trails in the Sky did not sell well enough for them to be able to justify focusing all their efforts of localizing Second Chapter as quickly as possible, less the company go under. And as I have previously said, what it takes for a game to be profitable for companies like XSEED (which only has ~6 employees, last I heard) is significantly different than what it takes to constitute success for a much larger company like Nintendo or Square Enix. Nintendo needs to sell more copies of a game that XSEED or Atlus to justify their higher overhead costs.This shizz still blows my mind... I can't believe that stuff still gets left in Japan when companies like Atlas and X-Seed show that a publisher can make plenty of money by pandering to niches through limited releases. It's just crazy. Not everything needs an indefinite printing run guys.
Valkyria Chronicles 3. VALKYRIA CHRONICLES 3. *sobs quietly in the corner*Agreed. Outside of type zero there really ain't much out there that is being hoarded. I guess we could start scraping the barrel for titles, but I think we are getting tha majority of the good ones already.
This entire opinion piece is premised on the apparent success of Xenoblade and TLS in North America, and yet we don't even know what constituted "success" (or, sales that were "quite well") in either case. For both games, each publisher had access to a pre-existing English language script/voice work - I'm only speculating, but I would imagine that this factor significantly cut down on the cost of localizing each title, which might mean that the threshold for copies sold in order to be profitable was lower. Nintendo also probably had some financial support/kickback from Gamestop, which could have further lowered that sales threshold for them (my guess is that the only reason Nintendo released Xenoblade in North America is because Gamestop stepped in to help mitigate the financial risk). And, as has been previously mentioned, both games benefited from a major, high profile grassroots campaign that was entirely orchestrated by fans well in advance of their respective releases. XSEED/TLS as well probably benefited a great deal by piggybacking off the name brand/reputation of a very high profile publisher like Nintendo, a situation that is not really common and one which was probably not an insignificant factor in why TLS was a success for them.
Treating these two games as "proof" that JRPGs will be supported in the West is just silly because they unfortunately appear to be pretty unique and anomalous.
Well sure. I never said that there was no market or audience for JRPGs in North America anymore, just that holding up Xenoblade and TLS as the definitive proof of it seemed shakey for the reasons I speculated about.You make some good points -- and I really appreciate your thoughts -- but what I'm arguing is that despite common consensus, there is a market for good JRPGs in North America.
Not being interested in a pair of first person dungeon crawlers and an action game means I don't support actual jrpgs -_-?p
I didn't know Persona 2 was third person! I played like 10 minutes into the first one, got disoriented as heck and shelved it. With the way people lump the first 2 games together against the latter 2 I dumbly assumed they were of the same mold. I'll see about giving the second game a try, but I dun wanna end up playing half a game again and potentially not seeing the other half released ala Trails!Persona 2 isn't first person, that's Persona 1. And the first person dungeon crawler is the source of the JRPG, so... yeah.